Spinning AI

  • Thread starter baadshah
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I did a search but didn't find a topic regarding this topic.

The main problem I have is when I am following a AI car closely and some times I hit the rear left / right end of that car under braking. What I noticed is that the cars fails to oversteer due to the bump (back end stepping out) causing them to correct the slide. It feels like AI is almost impossible to get loose into turns unless you really punt them out. What I mean is it would be great if they were a bit loose on their line so it would be possible to get them loose in a turn.
 
GT's AI has always been like this. They never respond to any of your actions unless it's a really big crash. They seem to have much better brakes as well when things go wrong. Take Daytona Speedway for example, if you crash out at 200 mph you'll spin and slide uncontrollably for 10 seconds at least (exaggeration, but you get the point). If you make the AI crash in the same way, they'll probably only spin for about 3 seconds max before stopping completely. It's annoying and looks very unnatural in the replays.

Tell this to the driver in second on the last lap. :sly:

So true lol :lol:.
 
I am fairly confident the AI use standard physics regardless of what you are using.
 
i am usually a clean racer online & offline, I used to play GT Legends before and it was great to see the AI get loose into turns...I hope they really fix this problem in GT5, its really annoying
 
I am fairly confident the AI use standard physics regardless of what you are using.

I agree.;) They seem to be ridiculously fast when I raced them in a Z06 in the HSR event.:crazy:
 
AI will always cheat, otherwise they wouldn't provide good competition, sadly they are not clever enough to drive in a more realistic fashion and also keep up with the player, they are not capable of independent thought.
This is why we have multiplayer options, because AI driving can never beat racing against human opponents. If you're looking for close, unpredictable racing, thats the only way.

If they made the AI easier to spin, etc, the game would be broken because it would be far too tempting for most people just to spin the AI on purpose. Although its trying to be realistic, in the end it is a game, and it has to have some kind of challenge to it and cater for all players, not just those willing to be clean drivers.
 
AI will always cheat, otherwise they wouldn't provide good competition, sadly they are not clever enough to drive in a more realistic fashion and also keep up with the player, they are not capable of independent thought.
This is why we have multiplayer options, because AI driving can never beat racing against human opponents. If you're looking for close, unpredictable racing, thats the only way.

If they made the AI easier to spin, etc, the game would be broken because it would be far too tempting for most people just to spin the AI on purpose. Although its trying to be realistic, in the end it is a game, and it has to have some kind of challenge to it and cater for all players, not just those willing to be clean drivers.

Well the AI could be smarter and not "cheat", and damage would dissuade players from intentially spinning out the AI. AI can be programmed to race fast without cheating.
 
Umm play GT Legends...the AI i think was really well donel...its important that they look into the AI problem and improve it for GT5 because I have switched from playing PC SIMS to GT5 Prologue...and i want a little bit more challenge for the AI instead of picking a slow car and racing against faster cars...
 
AI will always cheat, otherwise they wouldn't provide good competition, sadly they are not clever enough to drive in a more realistic fashion and also keep up with the player, they are not capable of independent thought.
This is why we have multiplayer options, because AI driving can never beat racing against human opponents. If you're looking for close, unpredictable racing, thats the only way.

Mostly from what I've seen the AI is smarter than humans.:sly: jk

If they made the AI easier to spin, etc, the game would be broken because it would be far too tempting for most people just to spin the AI on purpose. Although its trying to be realistic, in the end it is a game, and it has to have some kind of challenge to it and cater for all players, not just those willing to be clean drivers.

It should be the players choice on how they play the game. We pay hard earned money on our entertainment hobbies and some of us would prefer the game to be a little more realistic. I mean if the AI can spin me then I would like to able to pay them back.
 

Well I don't know why you have the upset smilies, I was just saying I see all manner of AI crash at Daytona Road all the time. How and where do they spin at Fuji? Especially since all run-off areas are tarmac.
 
Well I don't know why you have the upset smilies, I was just saying I see all manner of AI crash at Daytona Road all the time. How and where do they spin at Fuji? Especially since all run-off areas are tarmac.
They tend to run off at turn 1, then they'll sit on the outside of the corner and wait for the rest of the cars to go past, but occasionally they'll just be in the way and it'll create a bit of havoc. They also go off at the hairpin after the 100R.

On a side note, the AI F2007s are horrible at the Casio chicane on Suzuka, especially during the first few laps of the race while all the cars are bunched up. It's a pretty bad experience. :yuck:
 
Well I don't know why you have the upset smilies, I was just saying I see all manner of AI crash at Daytona Road all the time. How and where do they spin at Fuji? Especially since all run-off areas are tarmac.

i was going for more of a "huh?" than upset.

yeah, no the first corner they run off a lot, then the left hander between the two right sweepers they'll spin.
 
Yes i do agree, the fact that the AI is basically a train on a track, is slightly less pleasing. I am sure this is due to the fact that without damage, there is no reason for you to not just shove a push your way to the front. Which leaves the rest of the people that race smart to a disadvantage, because the AI cant make a mistake and cannot be moved form its line.

If in fact there will be damage in GT5, then i am sure they will have to resolve this problem. If your opponents can spin you just by tapping you because your in their immovable line, then the game will not be fun. On top of that if you cant get them loose and they don't drive like they have brains, damage will not be a very pleasing thing to have.

So in order for them to put damage in the game, which i believe a lot of players have wanted for a while now, they will need to greatly improve the AI. If they don't then the game wont be half as fun as you had hoped for when you go spinning off the track because you couldn't cleanly pass an AI car due to the fact that they drive like they are on a track, and you hit a wall going about 120mph. Now that would not be a very pleasing moment for any of us, not only did the AI fail to give you those valuable inches you needed, but you also have a broken car because of it.

I believe it is safe to say that the AI in GT5 will be much better due to the added damage, but we will only truly know when were sitting at out homes putting that beloved disc into our PS3's and watching the beautiful trailer as the game begins. That will be a great day.
 
I ve got an old replay, done after all the updates i think,or maybe before, its for s-10.

First corner the biltz goes off, sceond lap the GT40 goes off at the first corner,it rejoins the track just before the braking zone for the second part of the first corner, i t-bone it, i didnt get a penalty :confused: glad too in a way there is no damage on Prolouge.
Im making progress passing here and there, some cars are running a wee bit wide almost on the grass, ive even managed to get my cars nose alongside the rear of the car in front and be a wee bit aggresive,no penaltys!

Im second, im happy, chasing the lead car Tuned Corvette, im not really pushing, then at Degner i see a large dust cloud, the silly begger has gone off!!

Any way think my point is yes the AI can be on rails sometimes but there are times where they really stuff it up!!
 
Try Suzuka with the Tuned Corvette and tell me the AI dose'nt spin/go off track. The Amuse S2000 will be the lead car and manages to go off nearly every lap at the Harpin Curve :dopey:
 
I think the point is that the AI cars don't react realistically to the world around them in that if you hit them they are less effected and recover quicker than visa-versa.

I think most people will have seen them drive off the road in a slightly bizarre manor at one time or another in GT5P and previous versions.
 
I've investigated this a little and found it almost impossible to upset an AI's car when driving. I was racing Daytona and trying to do a PIT maneuver on various cars down the back straight. I may as well have been trying it against the wall because they just didn't move at all!

Unfortunately I don't have a second controller so I can't test player controlled cars. It'd be interesting if someone here did though!
 
Well I've been upset on many occasion by the punters online. So I reckon that's a Yes as far as player controlled cars are concerned.
 
I used to love seeing the AI get stuck in GT2/3/4, where they'd crash into a piece of barrier or wall that was sticking out slightly and just drive at it instead of reversing around it. I've seen a few AI incidents in Prologue as well, I've seen a few cars spinning off on Daytona Speedway in fact, not sure how they managed that!

I really hope they do something with the AI; I'd say that alongside the lack of damage, that's been the biggest complaint of the series. Yet, in terms of improving the game, a good AI would be more valuable than damage, in my opinion at least.
 
I saw a tuned EVO X just randomly turn into the grass and hit the barrier after I overtook it at Daytona Road Coarse. Nothing touched the car to begin with also
 
so i've been playing s10 on suzaka and i've noticed this complaint. if i tap the ai they don't move, but i've been spun out on multiple occasions by a viper after i overtake and an amuse after it drives off the track it his me when it comes back on.
 
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