FinaL ExaM
(Banned)
- 175
Really well done review. And to all the people that say GT5P has bad physics, he is proff that GT5 has PC like physics
Gran Turismo 5: Blurring the line
i got GT5P the other day and found some discouraging things regarding the physics. the integra is an FF car and it drives like a cream dream. the thing moves like a gt3 viper. FF always have some high speed understeering issues which simply don't exist for this car with this physics model.
on the other hand, a 500hp SRT10 viper just wants to go straight. in reality, or something even close to it, a FR car with massive torque and horsepower is going to be loose in the rear when the throttle is applied. there's just no way with any sort of realistic engine that the SRT10's ass is not flying around and trying to get you spun when you punch it at low speeds.
i like a lot of things about this new version and lots of the cars move really nice, etc. it's just that as i feared, the physics engine somehow makes frustrating unrealities a part of the game.
the physics motor in gt3 was the most realistic to me the FF's didn't steer too well and thr FR's were loose and overcooked the tires.
anyway, these are just the opinions of your humble narrator. i do have to admit though, that Eiger track is a real sweet piece of work. and racing people online is the best. totally worth the price of admission 👍