SRT TOMAHAWK VISION GT OT (Now available)

Um... Care to develop, GTPorsche? I know that neither the GTS-R and the X are the nicest things to drive (mainly due to their extreme character and vicious power delivery), but the S is alright. And you can tune all of them, so it's not impossible to set the car to your taste... Just asking out of curiosity.
Seasonals. I just attempted the X. Put 404 miles into it. Not a single completed lap. Didn't matter if I went flat out or took it easy. If that car got anywhere close to the white lines it decided it needed to be on the opposite side of them.
 
Seasonals. I just attempted the X. Put 404 miles into it. Not a single completed lap. Didn't matter if I went flat out or took it easy. If that car got anywhere close to the white lines it decided it needed to be on the opposite side of them.

Ah, that's the issue. Yes, the X Seasonal demands a lot, and I do mean a lot of your attention as well as relflexes. The fact that such a highly-strung car such as a X was thrown into such a tight, unforgiving track does not help matters. I have so far not achieved a single valid lap, and I believe that the only I'll do so is if I coast the darn thing...
 
Ah, that's the issue. Yes, the X Seasonal demands a lot, and I do mean a lot of your attention as well as relflexes. The fact that such a highly-strung car such as a X was thrown into such a tight, unforgiving track does not help matters. I have so far not achieved a single valid lap, and I believe that the only I'll do so is if I coast the darn thing...
Only problem with coasting/taking it slowly is that the downforce doesn't come into effect until you're going decently fast. Need to find an odd balance between slow and fast and I couldn't find it. Too slow and the car has almost no grip to stay on track, too fast and it becomes too twitchy to control.
 
Only problem with coasting/taking it slowly is that the downforce doesn't come into effect until you're going decently fast. Need to find an odd balance between slow and fast and I couldn't find it. Too slow and the car has almost no grip to stay on track, too fast and it becomes too twitchy to control.

Yes, that is a problem. On slow-speed corners, both the X and the GTS-R suffer from lack of grip, meaning you can easily spin the wheels and then the whole car around if you're not careful with throttle input. Then, once you get up to max speed, you end up facing the full force of the X's super quick (and twitchy) steering, meaning that you need to be delicate. Combine all of that with the Nordischleife track and you're going to have a tougher time than usual. It's all about balance, really. Balance that is hard to master, that is...
 
Slipstream? Because otherwise It can't reach that much

Yeah achieved by slipstreaming, can do 425 solo

From 663km/h (411mph) to 0 on racing hards, the car averages at around 5 G's. But when the airbrakes are deployed the deceleration is stronger so it might peak at over 10 G's (13 G's according to pit stop blog, probably with RS tires).

13G's? :scared: lucky bobs imortal or that would kill him :lol:
 
Took me ages to get a completed lap in for the X seasonal, but eventually I scraped together a 4:34.

Whoever designed that seasonal must be a masochist who clearly wanted players to suffer and needs their head looked at if they thought that was a good idea. An oval with the X would've been a smarter move rather than the Nordschleife
 


Prepare for maths...

image.jpg
image.jpg


Finding velocity (d/t) in M/Sec:

400 Mi/Hr = 2,112,000 Ft/Hr = 35,200 Ft/Min = 586.666 Ft/sec ~= 178.816 M/Sec

Now the average acceleration (d/t/t):

178.816 M/Sec/3.3 Sec ~= 54.18666 M/Sec/Sec from the time it took to stop

G forces are measured in multiples of the earth's standard gravity, which is an acceleration of 9.8 M/Sec/Sec

(54.18666 M/Sec/Sec)/(9.8 M/Sec/Sec) ~= 5.52925.

You averaged 5.5 G in that run, but it was probably more at a given point in time...
 
Prepare for maths...

View attachment 398386 View attachment 398387

Finding velocity (d/t) in M/Sec:

400 Mi/Hr = 2,112,000 Ft/Hr = 35,200 Ft/Min = 586.666 Ft/sec ~= 178.816 M/Sec

Now the average acceleration (d/t/t):

178.816 M/Sec/3.3 Sec ~= 54.18666 M/Sec/Sec from the time it took to stop

G forces are measured in multiples of the earth's standard gravity, which is an acceleration of 9.8 M/Sec/Sec

(54.18666 M/Sec/Sec)/(9.8 M/Sec/Sec) ~= 5.52925.

You averaged 5.5 G in that run, but it was probably more at a given point in time...

You should have done this on the back straight.
 
For those who have problems with completing a lap around the Nurburgring in the Tomahawk X, i got 5:08.030 on my second ever try with a DS3 controller!

First try, i pushed myself really hard and immediately crashed between Hatzenbach and Hocheichen. The Second Try, i just didn't push hard but just drove carefully and i did slow down a lot (and more than i should). So i did a "smooth"-ish lap without pushing myself hard and got 5:08.030 which means i got sliver.

EDIT: i forgot to say that i used TC:1
 
Last edited:
So out of curiosity (and because I have nothing better to do) I decided to try and find out how many G the car can reach when the air brakes are deployed. In the short second they are in use the car can indeed reach 13.5 G (663km/h - 190km/h). Without the airbrakes (190km/h - 0km/h) it averages 2.5 G. In total an average of 5.4 G.
 
For those who have problems with completing a lap around the Nurburgring in the Tomahawk X, i got 5:08.030 on my second ever try with a DS3 controller!

First try, i pushed myself really hard and immediately crashed between Hatzenbach and Hocheichen. The Second Try, i just didn't push hard but just drove carefully and i did slow down a lot (and more than i should). So i did a "smooth"-ish lap without pushing myself hard and got 5:08.030 which means i got sliver.

EDIT: i forgot to say that i used TC:1

TC at 1. LOL. Is TC even possible at these limits????
 
MSZ
I've detuned the GTSR to 750pp and give it a run at the 24 mins Le Mans, and it smoked the AI competition, RH all the way and the tires never wear out, it does require some fuel refill every 3 laps or so.

And the S detuned to 650PP absolutely blitzes the 24mins at the Green Hell.

In fact it so quick I had time to do 3 laps, pit for a small refuel, and exit the GP part of the track before the timer ran out. :D

I then proceeded on the 4th lap to lap all but 4 of the drivers before finishing. :eek:
 
I just used the S on the 24 Hours of Le Mans and 24 Minutes of Spa. I feel like I was cheating, but hey, these aren't real endurance races, anyway.
 
The downforce levels on these cars are way lower than I expected in the settings menu. Only 450 front and 750 rear. With that kind of grip I expect numbers in the 1000s. The only explanation is it generates most of its downforce from underbody venturi tunnels and the exhaust blown diffuser (which doesn't show up in the settings). Also, I expect the extra flaps of the X contribute but that is also not included in the shown number.

With regards to the X, I had a bit more time playing around with it in a more open track yesterday (Silverstone). It's still harder to drive than the Red Bull, but less so than at the Nurb because there isn't as many bumps to upset it. The biggest contributor to making it hard was the slight delay between you turning the wheel and the flaps moving, so you always get a lag before you get the uber-handling capabilities. You pretty much have to think ahead of the car's movements (as if keeping up isn't hard enough already) :scared:

Did an arcade race around Route X and got up to 705 km/h. I'm gonna try tweak the gearbox and draft timing to see how high I can reach. Perfect gearing + draft + downhill + low drag mode = ??? :D Also noticed the green battery/pneumatic indicator loses only a bar after one lap. God knows where they manage to store that much pressurised air in that small body :lol:

Also did races with the S and GTS-R. As someone has already said, with power 50% and full ballast they are pretty good to drive IMO 👍 Brakes and grip are still too OP though. I might try and put Comfort Hards and brakes 0/0 just for kicks :lol:

Anyway, I'm going back to do some more crazy experiments with these monsters :D
 
What is the loud hissing I'm hearing when I press the KERS/DRS button? A fire suppression system arming itself in anticipation of a crash? :lol:
I believe it's whatever vacuum/hydraulic/pneumatic system operates the active aero. Although, I do find it odd that the same sound is on the S version since that doesn't have the DRS system like the other two have.

It is odd that it sounds like nitrous though, since neither of the three cars actually have any form of power boost installed in them.
 
What is the loud hissing I'm hearing when I press the KERS/DRS button? A fire suppression system arming itself in anticipation of a crash? :lol:

If you read the car info, it says they have a "wake modification" system. They pump some of the pressurised air from the pneumatic system out of the back of the car to smoothen out the turbulence. Sort of like a blown diffuser but to reduce drag instead of increasing downforce.

Pneumatic energy is generated in three ways:
  • Pre-race full charge
  • Braking re-generation charge via independent power units at each front wheel
  • Engine charge during braking and as part of the stability control system. During hard corner-exit and launch acceleration, when wheel spin is detected, excess available power is pulled from the engine via a third power unit

Pneumatic energy is released in five primary ways:
  • Front-wheel drive
  • Fast actuation of aerodynamic panels
  • Charging the variable spring rate suspension system
  • Wake modification for low drag, high speed runs on long straights (Nordschleife Dottinger-Hohe, Mulsanne Straight, Bonneville Salt Flats/LSR)
  • Pressurization of driver G-suit

Source: http://media.fcanorthamerica.com/ne...0BCFA613AA019696C1C7F09ADC86C8?&id=16592&mid=
 
13G's? :scared: lucky bobs imortal or that would kill him :lol:

13 G for a split-second and with a G-suit wouldn't be a problem. High G's for a long time is dangerous, but for a short amount of time the tolerance is much higher.

I believe it's whatever vacuum/hydraulic/pneumatic system operates the active aero. Although, I do find it odd that the same sound is on the S version since that doesn't have the DRS system like the other two have.

It is odd that it sounds like nitrous though, since neither of the three cars actually have any form of power boost installed in them.

The sound you hear is the wake control, compressed air is sent over the body to control the air flow.
 
Back