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The Tomahawk X video... 3:04-3:08 How did you not get disqualified? You went off track completely AND hit the wall...
When it transforms into its final form, does it make 10,067 PSI to the right rear wheel?Remember my previous post?
Each face represents a thousand horsepower injected to the car.
How do you even find this?When it transforms into its final form, does it make 10,067 PSI to the right rear wheel?
Don't ask.How do you even find this?
PD doesn't design the cars for the last goddamned time.
This is why my favourite VGT so far has been the BMW one, it's wild and futuristic yet realistic and has all the legendary design cues of it's manufacturer. The SRT on the other hand is a ridiculous dream, like the Chaparral, it's nothing but an ego trip for a design team to compete on a virtual world with made up figures and technologies.
There's a huge mess of priorities at PD headquarters...
Nor they decide the specifications as well. You want to pin the blame on someone because a VGT car is "unrealistic"? Blame the brands themselves, not PD. PD only accepts whatever the manufacturers come up when it comes to design and specifications, as these two things are created by the manufacturers, not PD.
And if people believe that PD's priorities are being misused towards the so-called "unrealistic" cars on the VGT project, it's because they do not know that PD has a commitment with these brands to put the cars in the game. Like them or not, PD cannot refuse a car from a manufacturer just because someone claims that the car is nothing but a ego trip for engineers. Even if the car may be as far-fetched as the Tomahawk X, if SRT wants to have the car as part of the VGT project, PD will not refuse it as they would be breaking the deal made with SRT and in turn cause all sorts of problems for both sides. Perhaps if people could consider this, we wouldn't have to repeat this over and over again.
That doesn't make any sense. If a simulator, by your definition, represents something as it would exist in real life, then how can you say it doesn't have to exist in real life? And that's exactly one of the reasons I loathe so many of these VGT cars. It's one thing to design a car's appearance to be wild and unconventional, but I have a hard time believing that those little (carbon fiber?) pop-ups on the SRT X would magically allow a car to take corners at 320+ MPH just because SRT says so. Ever notice how the wildest and craziest prototypes at car shows from years gone by tend to either A) never get made or B) get made with radically different design elements? The real laws of physics are a lot crueler than the GT6 laws of physics.... A simulator represents something as it would exist in real life, meaning that the thing represented does not have to actually exist.
I see where you're coming from, but it would have been VERY easy for PD to tell manufacturers, "Do not design a street car with more 1000hp. Do not design a race car with more than 1400hp. Do not INVENT any new technologies", or something along those lines. Perhaps PD told all the manufacturers "You can do whatever the hell you want!", but I doubt it. I'm sure they put some kind of stipulations into the VGT program agreement. Obviously, they were very loose with their guidelines, but I'm positive there were some, even if they were just guidelines that had to be followed for PD's modelling or lighting or programmers sake.
"As it would exist in real life", not "As it does exist in real life"I agree with you on both the BMW and the SRT. It's understandable that the designers might be having a field day with this project as some of them seem to have designed the type of cars that a 10 year old would draw in his notebook while dreaming of someday driving a car that looked like his/her drawing. The BMW, on the other hand, looks and drives wonderfully. Of course, just like everything else in life, there are going to be many, many people who hold the opposite opinion of you and I. That's totally fine. People like what they like.
I see where you're coming from, but it would have been VERY easy for PD to tell manufacturers, "Do not design a street car with more 1000hp. Do not design a race car with more than 1400hp. Do not INVENT any new technologies", or something along those lines. Perhaps PD told all the manufacturers "You can do whatever the hell you want!", but I doubt it. I'm sure they put some kind of stipulations into the VGT program agreement. Obviously, they were very loose with their guidelines, but I'm positive there were some, even if they were just guidelines that had to be followed for PD's modelling or lighting or programmers sake.
That doesn't make any sense. If a simulator, by your definition, represents something as it would exist in real life, then how can you say it doesn't have to exist in real life? And that's exactly one of the reasons I loathe so many of these VGT cars. It's one thing to design a car's appearance to be wild and unconventional, but I have a hard time believing that those little (carbon fiber?) pop-ups on the SRT X would magically allow a car to take corners at 320+ MPH just because SRT says so. Ever notice how the wildest and craziest prototypes at car shows from years gone by tend to either A) never get made or B) get made with radically different design elements? The real laws of physics are a lot crueler than the GT6 laws of physics.
One more time...The one thing PD has going for itself is people are going to have different opinions. I'm sure that someone who is in love with these VGT cars could list 100 reasons on why these cars are fantastic and will work in the real world. Like they say...Opinions are like buttholes. Everybody's got one. And everybody's stinks!
You have just made me aware that my feet and arms are aching. The amount of driver input I had to do in that lap, mainly due to clipping the grass or hitting the kerb just that bit too hard, is far too high. So much that the telemetry goes crazy for steering, acceleration and braking input. It's madness, especially since I just about did the sections up to Aremberg flat out with minimal braking.@GTDriver1230 I agree that it was mentally exhausting, but how about physically exhausting? My hands were absolutely killing me!! And I didn't run this event for hours and hours like some people. Still, it was just so much fast wheel action...Oh, they were killing me after that event.
Sounds just as I expected - must be a difference of perception, or terminology....
@Griffith500 on the subject of sound, as I suspected that video at Laguna seca made the car sound very different. That high rev buzz is 100% 10 cylinder note.
no difference, it sounds how I expected it to as well. Laguna seca vid somehow cancelled out the v10 note at high rpm.Sounds just as I expected - must be a difference of perception, or terminology.
no difference, it sounds how I expected it to as well. Laguna seca vid somehow cancelled out the v10 note at high rpm.
Dodge, PD, and meWho thought that putting this car in was a good idea?
Yeah, with the retracted wings (Nitrous button), slipstream and some modifications to the transmission.
Sorry for the out of topic, but how do you get the tomahawk racing suit?
Thanks, but that didn't happen to me. I just can't find the suits.By downloading the update, really. Once you open the game after updating, a message should appear saying that you've unlocked all three suits, and they will be automatically added to your set of racing suits.