Is the special stage R11 going to be coming back in GT5??? I really miss that course and was kinda dissapointed when it was not on GT4.
5. It's not coming out tomorrow.
Wow, you could buy it and watch the case and touch the disk for months untill you finally get your PS3 to play it...G-T-4-FanLol just imagine going to the shops tomorow and seeing GT5 there lol
damn...........![]()
4. There will be a cockpit view of the car.
bbq0801Im assuming that means there are pics of an in-cockpit view?
Link plz!
bbq0801Im assuming that means there are pics of an in-cockpit view?
Link plz!
Or the even worse variation Clubman Stage... Don't think I've ever had a fun race on that track.Badsighti loved SSR11
i dont know why they continued with its more boring smaller brother SSR5
TurboChargnBlowIs the special stage R11 going to be coming back in GT5??? I really miss that course and was kinda dissapointed when it was not on GT4.
TurboChargnBlowIs the special stage R11 going to be coming back in GT5??? I really miss that course and was kinda dissapointed when it was not on GT4.
L8 ApexI wonder why they changed it from GT1 to GT3 in the first place...I don't suppose anyone outside PD will ever know for sure.![]()
JohnBM01In terms of asking why PD changed up GT1 to its GT3 variant. This is much the same way I thought PD killed the look of Grand Valley Speedway in GT3. Things like the visible background city and that beautiful backdrop when you go into the tunnel... all gone! Thank goodness for GT4's variant. GT4's variant looks almost like the GT1 variant, only much more beautiful (but it's sad that not many fans are in the stands to enjoy racing in the GT4 variant). I think if PD is going to bring back Special Stage Route 11 (and even Route 5), I think GT1 had some of the nicest looks for this fantasy street course.
Something I'd suggest for the configurations is that I'd get rid of the 90-degree turn complex under the Start/Finish line with GT1 and just... well, I'd either make it a low-speed chicane, or just make it a high-speed extension. The GT3 variant may as well do away with the quick 90-degree corner or make it smoother. I blast right through that 90-degree complex and hardly ever bang into the wall at that high-speed section.
I've always found street courses challenging. Not challenging in the sense of "oh, this track is about as hard as Nürburgring Nordschleife," but in the sense of something that can be easily accomplished if you know what you're doing. Surely Special Stage Routes 5 and 11 are no different. If you've raced the tracks in any GT prior to GT4, then you know how to take on the challenge. I'm not one of the people who is all like, there's nothing fun about street courses. Hell, better than stacking up 40 "stock" cars on a "short track." Considering what the PS3 could be capable of, I'd be interested to see what PD would come up with for Special Stage Route 11, but also 5. I'm not going to come up with something ridiculous or unrealistic because I'm not that kind of person in discussing this deal. Anyhow, it should be interesting to see how PD would do with this course. PD may even think about some other Special Stage Route never before seen in the GT series, or even come up with a nighttime point-to-point race. Not a traditional rally, but maybe a long length of city highways made available for an open circuit (for example, remember that three-race City course in the original Need for Speed where you begin on regular highways until you go into the Downtown area?).
Either way, this track series is probably the signature street course series for GT. Be a shame to see it go, but freshening the formula and maybe coming up with a few new completely fantasy street courses in maybe completely fictional cities is also not bad either.
You mean the Lancer Evolution IX. More specific, the Lancer Evolution VIII MR, Lancer Evolution IX GSR and the RX-7 Spirit R Type A.3. There will be an Evo VIIII and an RX-7 in it, along with the GT4 sponsered Audi R8.
L8 ApexAs for the original topic, I'm kinda torn between the GT1 and GT3 versions. On the one hand, the chicane under the main straight in GT1 didn't really leave any margin for error, and it was strictly single-file all the way through. On the other hand, though, the twin hairpins in GT3 were really pretty corny (not unlike the ones at Indy), and what was the deal with that pipsqueak kink on the backstretch? It didn't really ruin the flow or anything, but if SSR11 is supposed to be a street circuit, what kind of smart-ass traffic engineer would stick that on a street? (Probably the same kind that programs traffic lights to turn red even when no cross traffic is waiting...🤬
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Yeah, so there...![]()