SSR11 Return?

We only know 5 things for sure:

1. There will be more than 6 cars on the track.

2. Graphics will be improved.

3. There will be an Evo VIIII and an RX-7 in it, along with the GT4 sponsered Audi R8.

4. There will be a cockpit view of the car.

5. It's not coming out tomorrow.
 
G-T-4-Fan
Lol just imagine going to the shops tomorow and seeing GT5 there lol:lol:
damn...........:crazy:
Wow, you could buy it and watch the case and touch the disk for months untill you finally get your PS3 to play it...
Great!
 
bbq0801
Im assuming that means there are pics of an in-cockpit view?

Link plz!

Not really.. but if you dig around (on Gametrailers.com, I believe), you'll find a VGT video from TGS, shot with a hi-def video camera in the crowd. There's one shot in the video where you can see the in-cockpit view. It's the same video that features the GT5 models of the RX7 and EvoVIII.
 
bbq0801
Im assuming that means there are pics of an in-cockpit view?

Link plz!

The TGS trailer briefly showed what appeared to be an in-car view. Nothing confirmed as yet, as far as I know. Edit: Dang it, Jedi!

As for the original topic, I'm kinda torn between the GT1 and GT3 versions. On the one hand, the chicane under the main straight in GT1 didn't really leave any margin for error, and it was strictly single-file all the way through. On the other hand, though, the twin hairpins in GT3 were really pretty corny (not unlike the ones at Indy), and what was the deal with that pipsqueak kink on the backstretch? It didn't really ruin the flow or anything, but if SSR11 is supposed to be a street circuit, what kind of smart-ass traffic engineer would stick that on a street? (Probably the same kind that programs traffic lights to turn red even when no cross traffic is waiting...:grumpy: 🤬 :banghead:)
Yeah, so there... :dopey:
 
Badsight
i loved SSR11

i dont know why they continued with its more boring smaller brother SSR5
Or the even worse variation Clubman Stage... Don't think I've ever had a fun race on that track.
 
Special Stage Route 11 is one of the coolest challenges in Gran Turismo. It combines speed and handling. While not like a Formula 1-type circuit, it is a nice challenge for those who dare try. GT3's variant looked pretty nice, but I was kind of disappointed about how the course looked compared to GT1. If you ask me, I think there's a pattern going. GTs 1 and 3 had SSR11. If the pattern continues, SSR11 is a lock for GT5. What would be interesting is if two versions of SSR11 were in the game- GT1's version (I'd get rid of those 90-degree corners under the overpass), and the GT3 variant. If PD wanted to spruce up the track, they could make the course a bit longer by adding extra streets and highways.

Special Stage Route 5 isn't as interesting, but it's been in every GT game. PD could likely go in the direction of the Ridge Racer series and come up with some interesting configurations using only one course or area. I'm not saying they should, but it would be interesting if there were extra roads and routes to make things interesting.

SSR11 would likely be a candidate to be in GT5. Just have to hope it make it. Unless of course, PD has other ideas... I'd still want to see this course. And if you can't get that, then night racing on Tokyo R246 would be just as sweet. Maybe do some racing in the Asakusa District. I just wouldn't something like Wangan B battles.
 
That Track Sucked..

I don't miss it at all.

I wouldnt mind seeing Rome return though.

And Grindilweld (I think i spelt it wrong) that was only ever in GT2.
 
SSR11 was godly. I prefer the GT1 version to drive on, but I loved the way the GT3 version looked with the yokohama bridge and giant ferris wheel in the background.

Id prefer both in the game, but if we are going to get one, it would probably be the Gt3 one. I definately wouldnt mind doing an all night race on SSr11, especially if PD ads time change, starting the race in the evening and crossing the finish line in the morning.
 
TurboChargnBlow
Is the special stage R11 going to be coming back in GT5??? I really miss that course and was kinda dissapointed when it was not on GT4.

^ I love SS R11 from GT1, but the one in GT3 is boring. But I like to see them both in GT5.

SS R11 (GT1):
ssr11_165x168.gif


SS R11 (GT3):
ssr11_165x168.gif


(:
 
I wonder why they changed it from GT1 to GT3 in the first place...I don't suppose anyone outside PD will ever know for sure. :indiff:
 
In terms of asking why PD changed up GT1 to its GT3 variant. This is much the same way I thought PD killed the look of Grand Valley Speedway in GT3. Things like the visible background city and that beautiful backdrop when you go into the tunnel... all gone! Thank goodness for GT4's variant. GT4's variant looks almost like the GT1 variant, only much more beautiful (but it's sad that not many fans are in the stands to enjoy racing in the GT4 variant). I think if PD is going to bring back Special Stage Route 11 (and even Route 5), I think GT1 had some of the nicest looks for this fantasy street course.

Something I'd suggest for the configurations is that I'd get rid of the 90-degree turn complex under the Start/Finish line with GT1 and just... well, I'd either make it a low-speed chicane, or just make it a high-speed extension. The GT3 variant may as well do away with the quick 90-degree corner or make it smoother. I blast right through that 90-degree complex and hardly ever bang into the wall at that high-speed section.

I've always found street courses challenging. Not challenging in the sense of "oh, this track is about as hard as Nürburgring Nordschleife," but in the sense of something that can be easily accomplished if you know what you're doing. Surely Special Stage Routes 5 and 11 are no different. If you've raced the tracks in any GT prior to GT4, then you know how to take on the challenge. I'm not one of the people who is all like, there's nothing fun about street courses. Hell, better than stacking up 40 "stock" cars on a "short track." Considering what the PS3 could be capable of, I'd be interested to see what PD would come up with for Special Stage Route 11, but also 5. I'm not going to come up with something ridiculous or unrealistic because I'm not that kind of person in discussing this deal. Anyhow, it should be interesting to see how PD would do with this course. PD may even think about some other Special Stage Route never before seen in the GT series, or even come up with a nighttime point-to-point race. Not a traditional rally, but maybe a long length of city highways made available for an open circuit (for example, remember that three-race City course in the original Need for Speed where you begin on regular highways until you go into the Downtown area?).

Either way, this track series is probably the signature street course series for GT. Be a shame to see it go, but freshening the formula and maybe coming up with a few new completely fantasy street courses in maybe completely fictional cities is also not bad either.
 
L8 Apex
I wonder why they changed it from GT1 to GT3 in the first place...I don't suppose anyone outside PD will ever know for sure. :indiff:

No, but its probably because the chicane under the main straight would be considered too dangerous in real life and thus unrealistic. It could also be that PD wanted to show off the beautiful backstraight in GT3.

If I were a betting man, Id say wed get an SSr11 closer to the GT3 version in GT5. Which I dont mind, but I much prefer the chicane in the GT1 version to that annoying hairpin in GT3.

JohnBM01
In terms of asking why PD changed up GT1 to its GT3 variant. This is much the same way I thought PD killed the look of Grand Valley Speedway in GT3. Things like the visible background city and that beautiful backdrop when you go into the tunnel... all gone! Thank goodness for GT4's variant. GT4's variant looks almost like the GT1 variant, only much more beautiful (but it's sad that not many fans are in the stands to enjoy racing in the GT4 variant). I think if PD is going to bring back Special Stage Route 11 (and even Route 5), I think GT1 had some of the nicest looks for this fantasy street course.

Something I'd suggest for the configurations is that I'd get rid of the 90-degree turn complex under the Start/Finish line with GT1 and just... well, I'd either make it a low-speed chicane, or just make it a high-speed extension. The GT3 variant may as well do away with the quick 90-degree corner or make it smoother. I blast right through that 90-degree complex and hardly ever bang into the wall at that high-speed section.

I've always found street courses challenging. Not challenging in the sense of "oh, this track is about as hard as Nürburgring Nordschleife," but in the sense of something that can be easily accomplished if you know what you're doing. Surely Special Stage Routes 5 and 11 are no different. If you've raced the tracks in any GT prior to GT4, then you know how to take on the challenge. I'm not one of the people who is all like, there's nothing fun about street courses. Hell, better than stacking up 40 "stock" cars on a "short track." Considering what the PS3 could be capable of, I'd be interested to see what PD would come up with for Special Stage Route 11, but also 5. I'm not going to come up with something ridiculous or unrealistic because I'm not that kind of person in discussing this deal. Anyhow, it should be interesting to see how PD would do with this course. PD may even think about some other Special Stage Route never before seen in the GT series, or even come up with a nighttime point-to-point race. Not a traditional rally, but maybe a long length of city highways made available for an open circuit (for example, remember that three-race City course in the original Need for Speed where you begin on regular highways until you go into the Downtown area?).

Either way, this track series is probably the signature street course series for GT. Be a shame to see it go, but freshening the formula and maybe coming up with a few new completely fantasy street courses in maybe completely fictional cities is also not bad either.

I always thought that the changes in the original circuits for the PS2 games were to make the circuits seem more realistic and more like real life circuit. Also, we havent seen any new pavedpaved circuits since GT2. In the Ps2 games, weve only gotten real circuits and cicuits based in real cities. It may seem that PD is trying to slowly faze them out or adapt them to seem more like real circuits. And we havent gotten any fantasy night street circuits since CR5, SSR5 and SSR11 made their debuts in GT1.

I like the original circuits alot, it makes GT special in a way. And while id love to see more in the future GT games, unless something drastic happens at PD, we aint going to.
 
The common argument is that fantasy courses are just a waste of disc space. I think this is a case when "it's just a game" actually fits. Video games are a reflection of the collective imaginations of all the people who model and program levels. Like in Ridge Racer V, based on fictional Ridge City, featured a city with a nice blend of tropical and urban settings. I mean, actual courses are a nice touch, but I think PD can use their imagination a bit. They can create a truly legitimate and challenging race circuit and put it altogether any way they see fit. For example, they can develop Deep Forest to being a nice course within a forest setting. If they wanted to, it can also be designed like a street course while keeping the same configuration. Regardless, everything must flow wonderfully.

All I'm saying here is that PD can kind of use their imagination and perhaps come up with some extra configurations for existing fantasy courses. Sagaris, I do agree with you that original courses and original fantasy courses are very interesting to race. The most important element to ANY fantasy course is making it a realistic racing challenge. The course has to flow very well, otherwise, it would be suicide to race on. No case worse than Australia's capital of Canberra. If you've raced it in "Pro Race Driver" with the Australian V8 Supercars (only thing I liked about the game was the engine of those Australian V8 Supercars. Then too, isn't the sound of Australian V8 Supercars beautiful? ^_^), Canberra was literally suicide. One time, I raced the course and went as high as 1st or 2nd. After some bad decisions and bad driving, I crashed really bad and finished as high as fifth. How horrible was Canberra? Look at this configuration courtesy of e-Tracks: ( http://www.etracksonline.co.uk/Australasia/canberra.html ). People talk about street courses being completely unrealistic. Well... THIS is unrealistic. The moral of the story? Make original tracks as exciting as possible, just don't make it a virtual version of Canberra. Even Opera Paris was better than Canberra.
 
I still know one challenge on the Turbo Cup in Amateur section in GT3 where the 3000GT kept winning on this course.

SSR11 really made some intense battles for me, I hated it at the time but I love it now I think back of it lol:tup:
 
Agreed. SS Route 11 was always a nightmare to race on, but at the same time always seemed to produce my closest races. One that sticks in my mind is the endurance race in GT3 were I won by less that 1 sec(0.600 approx) having overtook the GT-One in the last bend.

So definitly thumbs up for the track to return in the next GT game.
 
-> I have a good idea, why not make R11 from GT1 daytime and R11 from GT3 night? If GT5 won't feature day changes, I think its a good idea. (:
 
Actually, I'd go the other way, Vanishing Boy. GT1's variant had more of a nighttime feel to it than GT3's variant. At best, I'd put GT3's variant between sunset and early nighttime. I do admire nighttime, but I really like the time when the skies are dark, but where the sun set, you can still see some dark blue sky or even some orange, sort of a twilight deal. I mean, I love night time and even twilight. If you want to keep SSR11 as an endurance course (I'd want to), I'd really like a race which goes into nighttime, or kind of a race between 1:30:00 to 2:45:00 at this track.

Let's keep it moving, GTP.
 
Please, be serious :).

As SSR11 in GT3 is more beautiful, has more techincal middle-section and so on, the GT1 version was and is the legendary one.

Underway chicane was The Place for mastering the track and it was undoubtfully the fiercome spot of all tracks ever. And probably the most demanding place on all Original tracks. Awe GT1 SSR11. Not to speak about the final endurance there.

My vote goes to GT1 version, and GT3 version to also be added so we can have 2 nice 50+ laps endurances there... :D.
 
L8 Apex
As for the original topic, I'm kinda torn between the GT1 and GT3 versions. On the one hand, the chicane under the main straight in GT1 didn't really leave any margin for error, and it was strictly single-file all the way through. On the other hand, though, the twin hairpins in GT3 were really pretty corny (not unlike the ones at Indy), and what was the deal with that pipsqueak kink on the backstretch? It didn't really ruin the flow or anything, but if SSR11 is supposed to be a street circuit, what kind of smart-ass traffic engineer would stick that on a street? (Probably the same kind that programs traffic lights to turn red even when no cross traffic is waiting...:grumpy: 🤬 :banghead:)
Yeah, so there... :dopey:

I think the chicane will be a real tester of the AI if the track is going to be there in GT5. Having 20+ cars on the track and trying to squeeze through that. I can only imagine what would happen in GT4.
 
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