- 26,911
- Houston, Texas, USA
- JMarine25
Well, "un_peacekeeper," this goes back to the argument about little or no passing on street courses that people make. I usually say that you can't NASCAR your way through road racing. The fact of the matter is that passing is earned, not granted. It's the thing people complained and b:censored: about little or no passing when NASCAR's Busch series raced in Mexico City last year. There's skill involved in passing cars on any track, and to say that 20+ cars on a street course doesn't give you a lot of passing is complete bull. You have to choose your passing points well. The simplest way is to have the inside line. But if you're trailing the other guy/girl by a few hundreths or thousandths, there's always late braking. Before crying your eyes out about a potential lack of passing on street courses, I suggest doing some or all of "The Pass" Driving Missions. I think a few of them have street courses as well. Hell, Oulton Park is about as narrow as you could get, but it was still possible to get passes down. All this was is about that passing is earned, not given.
On the basis of 20 cars on a street course, you may recall a few races in "ToCA Race Driver 2" (by the way, I'm really looking forward to T.R.D. 2006) in which there were 20 cars to a track, and had some street courses. We don't have to do the "GT series vs. every other sim racer" deal, but try racing ToCA Race Driver 2 and compete in the street course events where there are about 20 cars to a track. Examples include Australian V8 Supercars at Adelaide or Surfer's Paradise, American 1000 at Surfer's Paradise (those cars are so fragile. Can you imagine damaging open-wheelers in GT5?), or even the 1968 Mustang Challenge at any of the fantasy street courses. On street courses, it pays to be patient. The thing I normally try to suggest is to pretend the walls aren't there. If you think so much about smacking a wall rather than just staying within the course's boundaries, then of course you aren't going to do very well. You have to have some bravery with these courses. They aren't totally nightmarish. Some street courses just aren't designed very well. The only answer to this statement is to closely follow the course and don't make any bold moves until you learn what you can and can't do on that specific course. Part of good racing is understanding the course and the car you're racing. It sounds like a lot, but it is. That's because you are responsible for so many things when out on the course. Even if you're racing a Dodge Viper SRT10 against 19 Kei cars, you're still responsible for knowing how to race the track in question and in making as few mistakes as possible.
So in other words... the idea of 20 cars at SSR11 isn't as bad as you think it can be. Even the ALMS raced in Adelaide back in 2000 with about 24 cars to the Adelaide street course in that "Race of a Thousand Years." Damn, I wished I could have seen all of that tape-delayed race!
On the basis of 20 cars on a street course, you may recall a few races in "ToCA Race Driver 2" (by the way, I'm really looking forward to T.R.D. 2006) in which there were 20 cars to a track, and had some street courses. We don't have to do the "GT series vs. every other sim racer" deal, but try racing ToCA Race Driver 2 and compete in the street course events where there are about 20 cars to a track. Examples include Australian V8 Supercars at Adelaide or Surfer's Paradise, American 1000 at Surfer's Paradise (those cars are so fragile. Can you imagine damaging open-wheelers in GT5?), or even the 1968 Mustang Challenge at any of the fantasy street courses. On street courses, it pays to be patient. The thing I normally try to suggest is to pretend the walls aren't there. If you think so much about smacking a wall rather than just staying within the course's boundaries, then of course you aren't going to do very well. You have to have some bravery with these courses. They aren't totally nightmarish. Some street courses just aren't designed very well. The only answer to this statement is to closely follow the course and don't make any bold moves until you learn what you can and can't do on that specific course. Part of good racing is understanding the course and the car you're racing. It sounds like a lot, but it is. That's because you are responsible for so many things when out on the course. Even if you're racing a Dodge Viper SRT10 against 19 Kei cars, you're still responsible for knowing how to race the track in question and in making as few mistakes as possible.
So in other words... the idea of 20 cars at SSR11 isn't as bad as you think it can be. Even the ALMS raced in Adelaide back in 2000 with about 24 cars to the Adelaide street course in that "Race of a Thousand Years." Damn, I wished I could have seen all of that tape-delayed race!