PD isnt really lazy in the first place.This here basically responds to all accusations of PD being lazy.
I await the new content with excitement.
Its just have a really terrible management.
PD isnt really lazy in the first place.This here basically responds to all accusations of PD being lazy.
I await the new content with excitement.
It's more they're a small company. Can't do everything at the same time, y'know.PD isnt really lazy in the first place.
Its just have a really terrible management.
Search for the glitch in GT5, same one used here. Basicly just rubbing the barrier, until you get in.Is that a barrier at SSRX or is the data loaded by other means? If not where is the barrier to enter?
I never knew I was that close to getting out of SSRX, I use to rubber band my controller on GT5 to brake in cars. I always thought it was odd how it would dig in.Search for the glitch in GT5, same one used here. Basicly just rubbing the barrier, until you get in.
I suppose multiple cars are one task that would divert attention from modelling a section of track but from my impression of PD's philosophy and something that appears in "KAZ", it's one person to a CAD job. If the whole modelling team is taken up on a set of cars, it must be a big addition; though it must be noted that GT7 is being put together and there is a lot more freedom offered by the PS4 - freedom that PD is famous for taking right up to its fullest extent.I have a new hypothesis, the modellers quit working on this because something more important came up. Instantly we all decided it was Suzuka... But what if, they are modeling the cars for next years FIA GT championship?
Well they have the FIA GT championship as I said in 2015, so they probably want to have all updated GTs to impress the FIA.I suppose multiple cars are one task that would divert attention from modelling a section of track but from my impression of PD's philosophy and something that appears in "KAZ", it's one person to a CAD job. If the whole modelling team is taken up on a set of cars, it must be a big addition; though it must be noted that GT7 is being put together and there is a lot more freedom offered by the PS4 - freedom that PD is famous for taking right up to its fullest extent.
Personally, I see too many possibilities to take a guess on what they're actually doing. Whatever it is it should be pretty good though.
I think you're confusing the Landscape designer's jobs with the car modelling team's jobs.I have a new hypothesis, the modellers quit working on this because something more important came up. Instantly we all decided it was Suzuka... But what if, they are modeling the cars for next years FIA GT championship?
They aren't the same team? The jobs aren't different very much, the only big, distinctive difference in modeling is character modelling.I think you're confusing the Landscape designer's jobs with the car modelling team's jobs.
Check the credits.They aren't the same team? The jobs aren't different very much, the only big, distinctive difference in modeling is character modelling.
Never mind you're right the cars are as complex as characters.
Good Idea, I thought that the Suzuka update seemed weird lolThe reasoning behind why the additional SSRX layout isn't in GT6 seems to me to be on the assumption that it was meant to be but it's now been 'delayed'.
I'm not overly convinced this is the case.
But if we are looking for reasons, then I would point towards raising current real world tracks to FIA standards in preparation for the FIA Online Championship which is planned for 2015.
Apparently 4 tracks have already been approved.
It would seem reasonable that the Suzuka upgrade is part of this process.
If you are going to spend time modifying track data, I would assume the FIA certification for real world tracks would take priority over original track updates.
Just my 2 cents.
Hope so!Well they have the FIA GT championship as I said in 2015, so they probably want to have all updated GTs to impress the FIA.
Erm you didnt copy, I think.
Sorry @sk8er913
Somehow I must have missed your post before I wrote mine.
I didn't mean to sound like a parrot.
My bad.
Greatness Awaits?
confirmed! lolNew Nascar track!!!
Erm you didnt copy, I think.
wow amazing, have you tried using it in the Monza oval?Search for the glitch in GT5, same one used here. Basicly just rubbing the barrier, until you get in.
This is the only track I know of to do this, but I really haven't tried any others.wow amazing, have you tried using it in the Monza oval?
I sense a 2.0 update or a large update in the next couple of weeks...
(I'm taking college geography as its required for degree and the professor is obsessed with Japan)I'd be satisfied by version 1.2 by the end of the year. Things move slow in PD-land.
(I'm taking college geography as its required for degree and the professor is obsessed with Japan)
This is actually a cultural thing. In Western Europe and the US. There is the belief in doing things spontaneously and then fixing it if it is broken. While in Japan and Northern Europe there is a tradition of very intensive preplanning so that things are better in the future. Look at Forza, each game they dumped a bunch of cars and tracks, while if you look at GT3-6 The cars and tracks were purposely made better than the current gen systems could handle at 100% so that they could be carried on to the next system so they can have an awesome game with much less resources than the conventional Euromica way.
Wouldn't that contradict how GT6 was planned? I remember Kaz saying that with this version of the game and with the way the industry is going, he could get the game completed (for the most part) and then slowly implement things that are being worked on, but not yet ready for release. I'm actually fine with that, but things better be near perfect when they are released.