Standard cars ARE in GT6. (100% confirmed)

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1: Hideous is a matter of opinion.

Yes, it is. It's my opinion. When I use an adjective to describe something, it's a safe bet that I'm expressing an opinion. I'm not sure how others do it. :P

2: That's your preference. I'm willing to wager that the majority of people would prefer more cars to drive, regardless of looks.

Of course it's my preference. I wrote it. Now, seeing we're in wager territory, I'll wager that "the majority of people" would prefer a holiday in Abu Ghraib than one in Tahiti. Of course I don't have the statistics to back up my assertion, so it might just mean that I'm either A) a terrible gambler, or B) prone to argumentum ad populum.

Even if you'd somehow managed to survey the entire GT community, it's irrelevant. I'm not attempting to speak for the majority, I'm giving my opinion, under my moniker.

3: You want the release date to be pushed back. I'm willing to wager the majority of people are tired of delays because of the advent of the internet, patches, and DLC.

No, I did not say that I "want the release date to be pushed back". I said something very different to that.

And another argumentum ad populum. Great.

4: Standard cars aren't the only bad thing that will be lingering into GT6 anyway. You may as well complain about the standard tracks, which are the ones without weather and/or time change.

I could probably agree that "standard cars aren't the only bad thing that will be lingering into GT6". I never claimed otherwise. What I said was that they were "THE most complained about" aspect, and I said that in a thread concerning standard cars and GT6, not one on "bad things of GT5 lingering into GT6".


I'm pretty sure Kaz meant that standards will still have the black cockpits. Not properly modeled ones.

I agree with you as to what Kaz meant. I still see his answer as a bad sign.
 
Here's to hoping that the standards have received some love for GT6, there are programmes and methods which are capable of significantly up-triangling a model but the results are very hit and miss. Each model could also be warmed over by hand to smooth out rough areas but they would have needed a group of people dedicated to that task since the start of development.
 
Quality wise... Some are so pretty :embarrassed:

*pics*

I mean some Standards in GT5 have very Pix Textures. "Cough GTS-R Viper"
However some are not bad..
They not suffer from low resolution texturing but rather outright not enough polygons to actually skin the textures that higher polygon car uses, since PD did a quick job in re-skin all cars they would not dump resources into low polygon models, but rather into new high end polygon models like the premiums and some of the standards that were used from GTPSP (which also happen to be the standard models that you used as example).

As far as Standard cars go, I think PD should be at least be honest and just ... get rid of multiple variations like for example the MX-5|MX-5(J) versions of the exact same model and car data that the engine uses. It's a pity to see the game bloating the car number with such replications that makes the Used dealership render pointless at times (due to it's randomness).

I, for one, do mind about Standard models and how they will affect the game overall, coming from GT5's car dealership structure and how PD stupidly decided to hinder those 800 models (thus affecting GT career mode, car ownership and use), I'll just rather have a full dealership list without the ******** of the randomized used car list. Part of the older GT games appeal was to explore the vast car list and check out something interesting to modify and drive (even while being standards, they do have the basic data that the engine needs for it's simulations), hybrids could be contemplated as an example of how this kind of variety was needed and expected from the game in the first place, and how the game career design was it ultimately affected by the poorly application that these assets had.

In summary, while I was not bothered by the initial introduction of the standards (in fact I was rather looking forward to it, followed by the promise of a huge library of cars available right after I had the credits to own them) I was totally disappointed by the introduction and application of them, it will be atrocious from PD's part to introduce the standard cars in the same way they were introduced in GT5, a purging of the lvl system is a good sign of this, however no words have been given about standards, it is hugely concerning how they will affect the game design and overall structure.
 
GT6 is in the bag and there's nothing we can do about the standards in the game at this point. With GT7 they'll be facing a real dilemma. I'm pretty sure at that point even PD will not have the gall to use GT6's upgraded standards with no interiors so they'll have to decide if they are going to redo some cars premium or drop all the standards from the game and start fresh. I do hope they pick at least 100 conic cars that are now standard and bring them up to full premium status. Not everyone will be happy and some cars will be left out that surely deserve premium status. Tough choice but I'm guessing they'll be looking forward and not back. The biggest bang for the buck has got to be in modelling newer cars.

Maybe a bit optimistic, but I like this idea. Really, full interiors and completely premium is so much more important to me than the sheer number of cars available in the game. Even if they did as you say, keep some 100 iconic cars as premiums while ditching the rest of the standards until they're remodeled, that's still a heck of a lot of cars to choose from.
 
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Cynical prediction:

GT7 starts off with all of GT6 assets, including the standards, and then add more to that so we end off a bunch of beautiful assets and out of date assets.

Why not, 2 games of substandard mixed with wonderfull, why should we expect anything else? I dont believe its a new platform is a good reason and itll let them spend more time making the new stuff even better and say they don't have the time to improve the old stuff?

It could very well be so. The thinking that leads to PS2 assets being OK on the PS3 could just as well lead to PS2 assets being OK on the PS4.

I very much hope that the public would tell them where to shove such a game, but you never know. If it's got GT on the front, some people would buy it if it came with a free dose of syphilis.
 
I want as many cars as possible even if 80% of them are standards. We are not in GT1 here. It had 170 cars and GT2 had 600. If GT7 has under 1000 it will be a great failure and many of as who like the culture GT brand brought to us, will not participate.
 
If GT7 has under 1000 it will be a great failure and many of as who like the culture GT brand brought to us, will not participate.

Could you explain why a game with less than a thousand cars would be a failure? GT5 has been the only game in the series to date with more than a thousand cars, and it's arguably the worst of the lot as far as actual gameplay is concerned.

I don't see why a game with 600 well-chosen premium cars would necessarily be a failure.
 
We are not in GT1 here. It had 170 cars and GT2 had 600.

Not a good comparison as all of GT2's cars were the same quality.

If GT7 has under 1000 it will be a great failure and many of as who like the culture GT brand brought to us, will not participate.

How do you know this will happen? You're using your own personal opinion to speak for everyone else.
 
I want as many cars as possible even if 80% of them are standards. We are not in GT1 here. It had 170 cars and GT2 had 600. If GT7 has under 1000 it will be a great failure and many of as who like the culture GT brand brought to us, will not participate.

Nonsense, please don't speak for others as if it were fact.

I was quite prepared for GT5 to drop the car count from GT4 (as I was and quite happily accepted with GT3), and as such I would have no issue at all if that happened with GT7.

While a large number of cars is a bonus, I would much rather have a smaller list of consistently modelled cars, that covered a wider range that we currently have (the count is high right now, but diversity is not as good as it arguably could be).

Not everyone will agree with me (nor am I claiming such), but one thing I do know is that not everyone agrees with you either, and whatever route PD take for GT7 will make some happy and upset others.
 
They could make semi premiums for GT7 to make content faster

I'd happily take a semi premium GTI-R, seeing as it hasn't been seen since GT2
 
I think it's completely possible to have a large number of motor racing series with field depth when there is less cars (~300). If there is a smaller disparity in performance between cars within a series, and there is good AI as well as various liveries, a smaller number of cars can feel like a lot. Grid 2 makes the cars feel unique from each other during the race, just through a basic livery editor. And because the racing is close and competitive, they feel like proper racing series.

In GT5, events like the Historic Supercar race would be led by 3 Miuras, all looking identical, and all being at least 7 seconds a lap faster than most other cars. For having over 1000 cars, PD spread themselves pretty thin. If those three aforementioned issues were sorted out (AI, performance disparity, livery editor), GT could have series with real depth without overstretching themselves modelling premiums.

I think something's going to have to change at PD because outperforming rivals using sheer volume of cars and tracks isn't going to be their bread and butter anymore. Because the jump in assets from GT5 to GT6 looks minimal compared to the jump from GT1 to GT2 on PS1, and from GT3 to GT4 on the PS2.
 
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Quality wise... Some are so pretty :embarrassed:

I mean some Standards in GT5 have very Pix Textures. "Cough GTS-R Viper"
However some are not bad..
Standard open-wheelers/LMPs look actually quite good in GT5. They're definitely the most tolerable of the standard cars, with some minor faults here and there. The Caterham, particularly. It could easily pass as a ''sub-Premium'' model.

0OfaU.png

Taken from my GT5 Gallery

I want as many cars as possible even if 80% of them are standards. We are not in GT1 here. It had 170 cars and GT2 had 600. If GT7 has under 1000 it will be a great failure and many of as who like the culture GT brand brought to us, will not participate.
First of all, what a load of horse feces. Secondly, why is quantity so important, to begin with? I for one believe that a diverse and interesting car list should be PD's highest priority rather than some sort of penis contest in car count.

Also, If GT7 was ever to keep the current car count (1000-1200), there's no way it wouldn't once again suffer from the very same issue. Not only that, they would more than likely become the laughing stock of the industry, risking to seriously damage the brand and losing a lot of fans. Hopefully, by then, they've come to their senses. Who in their right mind would waste their time and resources on 10+ year old assets next-generation?
 
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I don't care how much tarting up they do to them, there is no way on earth they can include those models in a PS4 game.
 
Except they were deliberately designed to be superior to any kind of "standard" for the current hardware, in order to "future proof" them. Which probably makes the contrast worse.

Ironically, of course, GT5:P has kind-of set the standard expected in vehicle models now, which is a different issue. Or, rather, it started something of an arms race - hence the ballooning need for outsourcing...

Sensible.
 
Well, the in game LOD of premium cars should be the PS3 standard. The highest LOD we see in photomode should in theory be the in game LOD on PS4.
 
Well, the in game LOD of premium cars should be the PS3 standard. The highest LOD we see in photomode should in theory be the in game LOD on PS4.

I don't recall there being a difference in LoD between photo mode and in-race, but I could be mistaken (if they did, why would they not have designed the LoD cascade in a way that didn't produce the horrific slowdown apparent in the game?). It certainly was the case with GT4, though.
EDIT: GT5's photomode does render everything at the highest LoD available, though, whilst in-race everything is switched and scaled for performance - the maximum LoD available is the same in both cases, though, I think.

Interestingly, I remember that GT4's cars were supposed to be future-proofed to a degree - the only evidence I have / can find for that now is GT:HD, at least the original concept of it.


Obviously they underestimated the detail "needed" for PS3, even before the exaggeration they implemented in GT5:P.

It seems they've done the same again for PS4, but only because the "boost" in detail we have this generation is being carried over, albeit with less impact thanks to new tech (tessellation) - this underestimation is by no means to anything like the same degree this time. I don't see it being a problem, although GT may no longer be the visual benchmark, at least in the same way, come next gen.

Maybe that's a good thing.
 
I don't think GT4 level cars and tracks would have been that bad as a launch title for the PS3 ,7 yyears later though not so much.
 
First of all all other car games iv played are in between gt4 and gt5 quality.. even forza in game are no were close to gt5 in game premiums!
 
First of all all other car games I've played are in between GT4 and GT5 quality.. even Forza in game are no were close to GT5 in game premiums!

Is this a GT vs Forza thread?

No! We already have plenty of those.

So please don't try and make it one (unless you want a rather quick holiday from GT Planet)

Oh - and some basic grammar would be nice as well.
 
Is this a GT vs Forza thread?

No! We already have plenty of those.

So please don't try and make it one (unless you want a rather quick holiday from GT Planet)

:dunce: I'm saying that Premiums in this game are no were near the current gen standard but above, even when compared to its closest competitor
 
im okay with standard cars so long as you can see the interior. (Open cars and lmps)

But i can't stand the blacked out interior.

If they would put like an interior in that didn't actually have working gauges ect. i would be 100% fine with it so long as they update as the game progresses
 
I'm okay with standard cars so long as you can see the interior. (Open cars and LMP's)

But I can't stand the blacked out interior.

If they would put like an interior in that didn't actually have working gauges ect. I would be 100% fine with it so long as they update as the game progresses

The AUP....

AUP
You will not use “textspeak” (“r”, “u”, “plz”, etc.) in your messages. Decent grammar is expected at all times, including proper usage of capital letters.

.....please follow it.

:dunce: I'm saying that Premiums in this game are no were near the current gen standard but above, even when compared to its closest competitor

And I'm saying that is a comparison that's not needed in this thread.

Please note its not a polite request or discussion, its an instruction.

This thread is for discussing the inclusion of standard cars in GT6, nor for comparing them to other titles, if you want to do that use one of the existing vs. threads or start a new specific one. What you will not do however is use this one.

Please note:

AUP
You will, if asked by a representative of the forums, cease posting any content.

As I say, not a discussion or debate on the matter.
 
I'm not sure whether you know what GT5' secret menu is or not, but if you do, you can see the track list there. There are 4 layouts of top gear for example, 1 with weather change. And the tracks are listed by the time they had been made - being the tracks from GT5 prologue first, then Sarthe and Nurburgring which were obviously priority for PD. Guess which track is the last one? Right! The lowest quality Trial mountain.

Which makes me thinking the quality really depended just on what priority a track is as you can see Nurburgring is the best track made in GT5 imo.

And this almost certainly happened with cars too, PD just couldn't finish them in time to be premium. (interiors are the hardest thing to make as we know).

This all hopefully isn't the problem of GT6 and all tracks will be "premium" too.

Edit: I can make some footage of it if you're interested (or someone else).

I do know what is, but have no clue how to access it. (I also recall it being in GTPSP, GT5:P and GTHD) Would you be so kind as to make that footage, or tell us how to do it or something?
 
I do know what is, but have no clue how to access it. (I also recall it being in GTPSP, GT5:P and GTHD) Would you be so kind as to make that footage, or tell us how to do it or something?

I'm not sure if it's kosher to post pics or video of the hidden menu's on GTP. You might want to PM a mod about that, or just take it private.
 
I do know what is, but have no clue how to access it. (I also recall it being in GTPSP, GT5:P and GTHD) Would you be so kind as to make that footage, or tell us how to do it or something?

There is plenty tutorials on YouTube. Just make sure that you won't go online with modifications. You could be banned.
 
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