Steering glitch workaround

  • Thread starter Spagetti69
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Damn, thanks for running off and leaving me standing alone in the fight. I knew I shouldn't have trusted a guy who thinks there is more than one gear in an electric car. :) lol
So you like it now? I don't know. I'll give it a whirl in a few and let you know.

Sorry bro, didn't realize you were in a fight. :odd: Where's he at? I'll ruff him up for ya. ;)

Not sure if i prefer it but it does seem more true to life. Seemed like it was a but more of a handful before to be honest. Like I said it's smoother now and that wiggle is almost gone. Now if you lose it, it's just gone. There is almost no recovering. I have to try it some more to see. I may even try putting Set.2 at 100° (if thats possible) and see what happens when I switch back to 900°.
 
Sorry bro, didn't realize you were in a fight. :odd: Where's he at? I'll ruff him up for ya. ;)
I'm good now. I did the old "Look your shoe laces untied" trick and ran like hell.
lol

Not sure if i prefer it but it does seem more true to life. Seemed like it was a but more of a handful before to be honest. Like I said it's smoother now and that wiggle is almost gone. Now if you lose it, it's just gone. There is almost no recovering. I have to try it some more to see. I may even try putting Set.2 at 100° (if thats possible) and see what happens when I switch back to 900°.

Now you got me wanting to get on and find out. Weekend is football day for me (Saturday wife is allowed to bother me, but limited). You making me want to break my football to check this out. Most games are a blow out right now anyway so I can probably take this break.

When you say you lose it , you lose it does it feel like "skating on ice" losing it or something realistic? You still get good tire physics?
 
Sorry bro, didn't realize you were in a fight. :odd: Where's he at? I'll ruff him up for ya. ;)

Not sure if i prefer it but it does seem more true to life. Seemed like it was a but more of a handful before to be honest. Like I said it's smoother now and that wiggle is almost gone. Now if you lose it, it's just gone. There is almost no recovering. I have to try it some more to see. I may even try putting Set.2 at 100° (if thats possible) and see what happens when I switch back to 900°.

Thats why I uaually play at 360-520 max. 900 is too difficult for me on a game wheel.

Why is Shift 2 the only game on consoles that let you tune steering locks for each car, and have the proper hand animations to show it?
 
Still haven't tried it myself yet.

Have you tried changing your 900 to 540 or 720.


Might be better Chris. From what I've read it's now true 1:1

Edit ninj'd by Vaxx.
 
When you say you lose it , you lose it does it feel like "skating on ice" losing it or something realistic? You still get good tire physics?

Skating on ice. That's why i don't really like it. The physics feel more bland to me when you do the trick.

Still haven't tried it myself yet.

Have you tried changing your 900 to 540 or 720.

Might be better Chris. From what I've read it's now true 1:1

Not yet. I'm about to go grab some food. I'm starving. I'll give it a try a little later. I'll be sure to post my findings. 👍



Thats why I uaually play at 360-520 max. 900 is too difficult for me on a game wheel.

Why is Shift 2 the only game on consoles that let you tune steering locks for each car, and have the proper hand animations to show it?

I had it on 900° before i did the no-assist trick and it felt fine as did my DFGT did in GT5 on 900°. Just not sure if the trick is putting at slightly more than 900° or if I was never getting 900° to begin with and now I am??
 
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I'm not sure this is really right, it seems hard to even get a car round a corner now. I drive in real life and it feels nothing like real, it's needs waaaaayyyy too much steering input.
 
Still haven't tried it myself yet.

Have you tried changing your 900 to 540 or 720.


Might be better Chris. From what I've read it's now true 1:1

Edit ninj'd by Vaxx.

Somewere between 450 and 540 would be ideal for race cars... especial GT cars... is it possible to do that and have linear steering at all speeds???
...and is there anyway to tune steering lock (like in shift) for each car?

I'm not sure this is really right, it seems hard to even get a car round a corner now. I drive in real life and it feels nothing like real, it's needs waaaaayyyy too much steering input.

Im sure you dont drive race cars at 200kmh in corners with 900º steering rotation...IRL
 
Thats why I uaually play at 360-520 max. 900 is too difficult for me on a game wheel.

Why is Shift 2 the only game on consoles that let you tune steering locks for each car, and have the proper hand animations to show it?

Somewere between 450 and 540 would be ideal for race cars... especial GT cars... is it possible to do that and have linear steering at all speeds???
...and is there anyway to tune steering lock (like in shift) for each car?



Im sure you dont drive race cars at 200kmh in corners with 900º steering rotation...IRL

I know I am not a popular guy on these forums...but damn :guilty:
 
Im sure you dont drive race cars at 200kmh in corners with 900º steering rotation...IRL

I wouldn't class an Impreza as a race car.

And FYI I've driven a 997 and 360CS on a track day (and gone faster than 200km/h) and you don't need to use this much lock at high speed, only in the low speed corners.
 
Somewere between 450 and 540 would be ideal for race cars... especial GT cars... is it possible to do that and have linear steering at all speeds???
...and is there anyway to tune steering lock (like in shift) for each car?



Im sure you dont drive race cars at 200kmh in corners with 900º steering rotation...IRL
As far as in game I'm sure not but the Fanatec wheel has a "linear" setting, what it does is beyond me so I don't know. Also with the Fanatec wheel you can save different presets. That's what I did for FM3. For the R1 cars I went around 270 or so, for the regular GT cars i think I did 500 something. Something like that. So while I don't think you'll be able to do that in-game you can set it on the wheel IF you have a Fanatec.


I wouldn't class an Impreza as a race car.

And FYI I've driven a 997 and 360CS on a track day (and gone faster than 200km/h) and you don't need to use this much lock at high speed, only in the low speed corners.
Hell, even at highway speeds you don't need this much to get around a car and make wide "high speed" sweeping turns. Something is wrong with the workaround and is basically the same "glitch" that was present in FM3. It's a wheel thing and I don't think it's truly representing 900 degree steering.

I just did it, to be clear, and it feels like the same thing when I used to tell my guys "Hey let's restart, my wheel is acting up" after I flipped through the settings. It's something about setting S_2 it seems that triggers it I would say.
 
Im very, very sorry... but do you have FM4 already?

I am kidding man. :sly:

But no I dont have FM4 yet, so I cannot confirm. All I can say is what I have seen so far, no other game on the console gave that option in tuning. Why? I have no idea, it just seems logical. As much flack as S2 got/gets it did so many things right, and that one was huge for me. Higher lock on slower cars, and tighter lock on GT1 cars.
 
I am kidding man. :sly:

But no I dont have FM4 yet, so I cannot confirm. All I can say is what I have seen so far, no other game on the console gave that option in tuning. Why? I have no idea, it just seems logical. As much flack as S2 got/gets it did so many things right, and that one was huge for me. Higher lock on slower cars, and tighter lock on GT1 cars.

Well I can tell you that something is very fishy is going on GT5 steering also... I thought that diferent cars had diferent steering rotation and I found out that they are all 900º... the steering wheel stops turning but the wheel/tires dont... even in F1 cars
 
Spagetti69 asked me to post the video here:

Credit goes to b3b4b5b6b7 on Youtube and his fix really works!


YesJackNicholson.gif
 
Hell, even at highway speeds you don't need this much to get around a car and make wide "high speed" sweeping turns. Something is wrong with the workaround and is basically the same "glitch" that was present in FM3. It's a wheel thing and I don't think it's truly representing 900 degree steering.

I just did it, to be clear, and it feels like the same thing when I used to tell my guys "Hey let's restart, my wheel is acting up" after I flipped through the settings. It's something about setting S_2 it seems that triggers it I would say.

I found the problem. 250° is too much for Set.2. 200° is where it should be at .If you put it at 250° the wheel is turned more than the wheel in the telemetry. If you look at your telemetry and look at your wheel when you have it set at 200° it is a dead match. Then once you put it back to 900° it's back to normal and it is a true 900°. If you set the wheel at 250° in Set.2 that was definitely resulting in a little over 900° of rotation.

If you guys need me to make a video showing you this just let me know. 👍
 
I found the problem. 250° is too much for Set.2. 200° is where it should be at .If you put it at 250° the wheel is turned more than the wheel in the telemetry. If you look at your telemetry and look at your wheel when you have it set at 200° it is a dead match. Then once you put it back to 900° it's back to normal and it is a true 900°. If you set the wheel at 250° in Set.2 that was definitely resulting in a little over 900° of rotation.

If you guys need me to make a video showing you this just let me know. 👍

So basically do everything he says but use 200 instead of 250?
Ok, I'll try it.
 
I think 200, makes it worse you have to put even more steering lock in then. I've just tried 300 for S2 and it works awesome.
 
I think 200, makes it worse you have to put even more steering lock in then. I've just tried 300 for S2 and it works awesome.

250, 200 , 300 you guys making me dizzy. Hey Duffers let me get a gobstopper for all my troubles.
 
Err, this isn't a fix. Totally ruins the linearity making it useless for anything but drifting.

Fortunately the Fanatec wheels let you set linearity but what effect that has is unknown by me. But I'd like the game to settle it before going that route. At the very least I'd like sharper minds to try it before I do.
 
So basically do everything he says but use 200 instead of 250?
Ok, I'll try it.

Yup. After playing some more it may still be just a touch more rotation than before (pre assist fix) still so if you feel too much lock is required then try 190° or maybe even 180° although the telemetry looks like a dead match at 200°. I'm going to give 190° a go and see how it feels.

I think 200, makes it worse you have to put even more steering lock in then. I've just tried 300 for S2 and it works awesome.

Not sure how putting less degrees requires more lock. That's just totally backwards. It's not what i'm experiencing nor should it be. Less degrees should mean less required input for lock.
 
Fortunately the Fanatec wheels let you set linearity but what effect that has is unknown by me. But I'd like the game to settle it before going that route. At the very least I'd like sharper minds to try it before I do.

You can't adjust linearity on the wheel in the direction that'd make it better. You can only adjust it to even further reduce steering sensitivity around the center which makes it worse.

Also, can someone change the title? It's really misleading, this isn't a fix at all, but a shoddy workaround that only works for drifting.
 
You can't adjust linearity on the wheel in the direction that'd make it better. You can only adjust it to even further reduce steering sensitivity around the center which makes it worse.

Also, can someone change the title? It's really misleading, this isn't a fix at all, but a shoddy workaround that only works for drifting.


I agree, I was thinking T10 or Fanatec had an official patch. I've renamed it.

Jerome
 
Sorry I've only just tried it out myself. I was going off someone else's impression. I never originally posted it as a fix more a question.

Using the trick. I find between 360-400 acceptable and better than before.

My opinion.

Edit 360 in place of 900* in S-1.
A big difference I know.
 
Sorry I've only just tried it out myself. I was going off someone else's impression. I never originally posted it as a fix more a question.

Using the trick. I find between 360-400 acceptable and better than before.

My opinion.

Yeah, it's sort of drivable with lock set around there but the linearity is still off-puttingly screwy. Seems like steering input within 10 degrees of center does absolutely nothing.
 
Sorry I've only just tried it out myself. I was going off someone else's impression. I never originally posted it as a fix more a question.

Using the trick. I find between 360-400 acceptable and better than before.

My opinion.

Edit 360 in place of 900* in S-1.
A big difference I know.


Try out 190° for Set.2 and leave Set.1 at 900°. I just ran within 0.100 of my fastest time with the Zonda and I know i can get my fastest time with this setup.

BTW to make a "°" on a pc hold the "alt" key and type 248
 
zr1chris
Try out 190° for Set.2 and leave Set.1 at 900°. I just ran within 0.100 of my fastest time with the Zonda and I know i can get my fastest time with this setup.

What sort of physical wheel movements are you making at high speed (MPH) though Chris?

Having to move the wheel 90* to make small adjustments is plain wrong.

I think the 270* was added when the car went over a certain(MPH) to hide this.

S-2 degree settings, should have no barering on the matter. That's just a quick trick to alter the game. IMHO.

248 is 248 on an iPhone sorry.
 
What sort of physical wheel movements are you making at high speed (MPH) though Chris?

Having to move the wheel 90* to make small adjustments is plain wrong.

I think the 270* was added when the car went over a certain(MPH) to hide this.

S-2 degree settings, should have no barering on the matter. That's just a quick trick to alter the game. IMHO.

It's pretty close to where it was prior to trying the no assist mod. Maybe just slightly more movement. If you find at 190° is too much still then try 180° or maybe even 170° for Set.2 and keep Set.1 at 900°.


248 is 248 on an iPhone sorry.
It's cool. Wasn't sure. Just figured to let you know just in case.
 
One thing this work around does fix is the sudden adjustment between apparent 900* and 270* a big complaint.

Having 360/400 removes that and I personally find it better.

Once the trick is done you can just adjust SENS on the fly so to speak to find your sweet spot on your particular cars.

Sudden adjustments into 270 are gone.

Not an ideal situation but we are where we are.

I am good with it.
 
Yeah Spaghetti, forgive me. I was really tired this morning. like "I haven't slept for more than 24 hours" kind of tired. :indiff:

I think Chris's S_2 180-190º trick helps. Helps a lot. But it's still not tight enough. I'd say, for lock to lock movement, it's close, but the little changes are tough. I don't know, I may try the 200-250º S_2 and a smaller degree of S_1 like 500-720º. We'll see. I don't even know. I'm kind of sick of the demo and just want the freaking game! :P

Another thing I noticed is that the FFB is uneventful during this trick. It still has tough resistance, but it's almost like the little twitches and things are somewhat muted. Not all the way, but definitely noticeable to me, anyways.
 
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