Steering glitch workaround

  • Thread starter Spagetti69
  • 68 comments
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i am a bit confused, is it the same effect as another workaround posted earlier? Does the steering rate becomes really slow when you are not countersteering? Dont have the box with me now.
 
The game isn't even officially out yet :sly:

Yes. I know :) I'm trying to make sure that we get patch for this.

Edit: I tried the workaround but it did not work properly. Ferrari feels now like driving a truck. Also with more fiddling I managed to limit my steering lock although I was on 900 degree mode.
 
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So you guys are all trying to get the wheel to line up with 900 degrees during wheel slip conditions all at the detriment of steering angle when the car is gripping?

See, the game is FINE when your car is gripping, ie) not drifting. WHY would you do this other than to drift? It's the transition between grip/slip where the game literally locks your wheels into the correct angle to save the drift. This is more than a steering angle ratio issue.

Turn 10, please patch in a steering mode of 1:1 for wheel users. Literally 1:1, no funny business, no intervention, no magic helper wand. Call up your favorite iRacing programmer and ask them how to map 1:1 steering.
 
It's funny they went through all the trouble to implement this steering assist BS (which of course was already there in FM3) just to annoy hardcore racing fans. I truly do not believe it would be that difficult to provide an option to turn EVERY single assist off. :indiff:

I've played the demo for a few hours and it doesn't ruin the game, but I think it could be so much more with proper steering...!
 
So you guys are all trying to get the wheel to line up with 900 degrees during wheel slip conditions all at the detriment of steering angle when the car is gripping?

See, the game is FINE when your car is gripping, ie) not drifting. WHY would you do this other than to drift? It's the transition between grip/slip where the game literally locks your wheels into the correct angle to save the drift. This is more than a steering angle ratio issue.

Turn 10, please patch in a steering mode of 1:1 for wheel users. Literally 1:1, no funny business, no intervention, no magic helper wand. Call up your favorite iRacing programmer and ask them how to map 1:1 steering.

I think you do not understand what linearity and 1:1 even mean. First of all they are not even the same thing. Every car has a steering ratio. In most cars that steering ratio stays the same regardless of speed or anything else. That kind of steering is linear steering steering. Real cars have steering ratios from 1:8 to 1:20 and so forth.

Steering ratio is the ratio that the steering wheel turns in relation to the front wheels. With 1:8 steering ratio you turn the steering wheel for example 90 degrees and the front wheels turn 90/8 = 11,25 degrees. With 1:20 steering ratio the fronts would turn 4,5 degrees. With 1:1 ratio (which bicycle steering) the fronts would turn 90 degrees with 90 degrees of wheel turned.

That also means that with very low steering ratio (like 1:20) you need big steering lock to get the front wheels to turn at max lock. For example if a drift car's front tires turn 40 degrees then at 1:14 steering ratio you would need steering lock of 1120 degree on your steering wheel.

If a car has unlinear steering you have some steering ratio in the center of the wheel that uses some less sensitive steering ratio like 1:20. Then when you go away from center the steering ratio changes to more sensitive steering and at the edge of the steering you may have very sensitive steering ratio like 1:8 or so. Unlinearity basically means that the steering ratio changes depending how much you are turning the wheel.

There is also an another form of steering unlinearity and that is speed sensitive steering. Basically it is the same thing as the unlinear steering but the steering ratio changes depending how fast the car is going. At 20moh you may have 1:8 steering ratio but at 120mph you may have 1:20. Plus the unlinearity.

As long as the steering ratio does not change it is linear. And apart from some french cars, tractors and some luxury cars linear steering is still the name of the game. Unlinear powersteering for example does not change steering ratio in 99% of the cars.

Real race cars have linear steering because it gives the best feedback, it gives the best accuracy at the threshold of grip and it is also the most predictable form of steering. And real race cars kind of are "gripping" when going around the tracks. Linear steering gives the best ability to correct slides, countersteer and to just steer because it is predictable, direct and natural.

I have nothign against people wanting or using unlinear steering or speed sensitive steering. If the game allows to fine tune those settings then I strongly encourage everyone to find their personal prefence values. However for me personally I enjoy any car driving game the best with a steering wheel with fully lienar steering. I prefer relatively high steering ratio (1:10) and I hope forza 4 supports fanatec's hi-end steering wheel with fully linear steering because that is the most realistic and usable way to set up a steering wheel.
 
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