Suggestion how to fix dirty players online

I dont know why GT wont create a fix for the dirty racers who ram into people clearly to ruin a race. Even worse when they are lapped they continue the same spam ramming. Im sure they get slow down penalties which they ignore and just accumulate the penalties to the end of the race. I have a suggestion for a possible fix on this. Why not implement a strike system per race. I get it the first can be a mistake but if they do it twice or three times why not make the game end the race for them send them to the pits race over for them so they cant ram others. Then also make it so they cannot quit to go back to the lobby make them be bored to watch the remainder of the race from the pits. On top of that fine them the ingame credits, Im sure most people have the cars they want but with future dlc cars and freebies why not start taking away their credit so they cant buy anything and give them an epic penalty on driver rating. feel like its the only way theyll learn especially if they are taken out of the race and forced to watch from the pits everyone else without quitting so it teaches clean driving and respect if youre over taken
 
Send a signal to just randomly turn off their controller/wheel. If they persist send a signal to the CPU to dramatically increase the voltage so they fry their PS4....or just turn off the transformer so they get full AC current through their system.
 
Send a signal through the cpu and onto the control buttons that gives the driver happy loving thoughts.
 
I'd say booting them off the race would be the best option, but that would probably need some crazy complicated code not to confuse honest mistakes with intentional ramming.
 
Lol yeh there are already lots of threads of people getting an SR penalty, if they were getting booted out the race before they had a chance to rage quit, that would probably annoy them more.
 
I still don't understand why I get an SR penalty when someone else rear ends or side swipes me
Today in one online race I even got a lowered SR and a 5-second slowdown penalty and there
was no car near me
So if PD can't even get the SR right, how will they get punishing people for bad track behavior
I could result in fewer people wanting to play GT if you are getting punished for others mistake
 
What about making a rule in the code that if the incoming speed of the following car to the proximity of the car in front is of a value higher than x percent of the proper corner speed then make the rammer car ghosted.

Also add another sr level that is purely ghost cars so they have no effect in-game to genuine folks who just want race fair.

That would stop hard ramming.

While there also add a bit code to not give penalty for corner cutting if nudged off by accident.

My gripe is I try to race fair and I know I cqnnot win from the back so dont try to win on first corner but, when I get hit from behind and I then forward bump the car in front by accident and then the guy just thinks it was me ramming and then tries to hit me in revenge, heat of the moment stuff...

Ive just accepted it is goig to happen in any game but I think we all know the frustration sometimes.

If you race me I am trying to be 100 percent fair at all times, I have my moments though when someone makes it personal lol.
 
I still don't understand why I get an SR penalty when someone else rear ends
Its probably to prevent people going to brake early to get others to crash into them to anoy them that way, or just hindering the one thats trying to overtake you.
Also add another sr level that is purely ghost cars so they have no effect in-game to genuine folks who just want race fair.
That should become F rank.
My gripe is I try to race fair and I know I cqnnot win from the back so dont try to win on first corner but, when I get hit from behind and I then forward bump the car in front by accident and then the guy just thinks it was me ramming and then tries to hit me in revenge, heat of the moment stuff...

Ive just accepted it is goig to happen in any game but I think we all know the frustration sometimes.
Even the AI does that, if you want to let players to learn proper driving the AI is at least a horrible example for that. And im missing the old penalty systems that give an instant punishment (losing throttle and have a speed limit for a short duration).

They could realy start considering the idea of forcing a throttle reduction based on speed difirences. Applying a penalty worth 0.5s for each 10kmh of speed diffirence (with a minimum of 30kmh so the lowest penatly is always 1.5s), which is only applied to the higher speed car, and starts counting only when the car is back on the track (to prevent the 8s being gone while the car is slowly driving back towards the track).
For pushing people off the track it would be ideal if the inner car in a sharp turn would be considered the cause, and that this player is going to take a penalty (idealy double the time the other car was off the track, with a limit of like 20 seconds, where this limit scales with the speed, so on low speeds it might still only be 3 seconds).
This would even help against the missile AI.
 
I still don't understand why I get an SR penalty when someone else rear ends or side swipes me
Today in one online race I even got a lowered SR and a 5-second slowdown penalty and there
was no car near me
So if PD can't even get the SR right, how will they get punishing people for bad track behavior
I could result in fewer people wanting to play GT if you are getting punished for others mistake

Maybe you braking in the wrong place, where you shouldn't brake yet. And undercutting someone's line on the turn or doing it dangerously.
 
Today I just won the GT 86 sport race, clean race bonus and all but the guy who started second tried to ram me off end of lap one ( I started on pole), but all he did was make is exit line from the last corner impossible and crashed and the waited for me to lap him and missed again. Some justice there but bugger all I could do if he did hit me!

I do agree and would like damage enabled, the more realism the better. And I accept people could still ruin my race by crashing into me but should also ruin their own which hopefully will discourage it happening. Also imagine winning with a knackered car, say a slight bash of the barrier messed up the tracking or similar and you still win or even finish well, it would feel great!
 
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Keeping your sr at 99 seems to lead to meeting mostly intelligent players who want an honest race. The short sport races can be a nightmare, where only one contact leads to neutral or negative sr.

Choose the 10 lapper. If you're on the receiving end of some dodgy driving, allow it to simply wash over you. Trust in karma. Accept if someone is out to ruin races there's little that can be done without human stewards.

I have ignored the above advice repeatedly.
 
It's a no fault system. There's no such thing as the wrong place or dangerous.

Ok, that means - I can predict when I will get SR points deducted or opponent will get it when crashed my rear bumper or side. I feel like Nostradamus now. Fine.
 
What about not giving penalties or losing sr for people who get rammed in the back and force offenders to immediately serve their penalty time by auto slow down. ?????
 
Keeping your sr at 99 seems to lead to meeting mostly intelligent players who want an honest race. The short sport races can be a nightmare, where only one contact leads to neutral or negative sr.

Choose the 10 lapper. If you're on the receiving end of some dodgy driving, allow it to simply wash over you. Trust in karma. Accept if someone is out to ruin races there's little that can be done without human stewards.

I have ignored the above advice repeatedly.

Well said.👍

The sprint races in GTS are very similar to GT6's quick match with how people race. I've got around 9000 races in those and I learned the hard way, just as you seem to have done with the dailies with that post. Good for you.:cheers:
 
Just enable damage! 100% on the front of the car, 20% for the side and back.

Dive-Bombers will learn their lessons soon enough ;)

And watch them all start brake checking you on the straights and cutting you off at the last moment.

I'm more for making penalties more severe. If the other car goes off track you get a heavier penalty. If you knock the other car into someone else, you get double the penalty. If you give up the position after hitting someone on overtake, you avoid the penalty. Let it flash for a while giving you time to let the other car pass you before it becomes permanent and adds a time penalty. Time penalties should be permanent, no last minute slowing down before the finish creating dangerous situations in the last corner.

Yet the problem that needs to be solved first is determining when an overtake had malicious intent. You don't want to make it so blocking by tapping a passing car becomes an easy way to stop people from passing you. Both cars get a penalty now since the server code is not smart enough to distinguish between blocking and dive bombing.

PD has all the AI code for determining how the AI should take the corner in groups. They could easily calculate your predicted path based on your speed and direction. If that path has no chance of succeeding to make the corner and you collide with someone, you are 100% at fault. If your steering input is into another car away from the suggested driving line, you are at fault. It already ghosts people when things like that occur, yet it doesn't penalize for getting ghosted afaik. If the system needs to ghost you, you should get a heavy penalty. Driving inside a ghost needs to be penalized as well, drafting inside another car on Bluemoon bay is not racing. Draft bumping is, which gets penalized, go figure.

It will probably get a lot better when you can only gain SR by driving close to other cars for a sector without contact, instead for simply staying on the road for a sector. Can you drive within 3 car lengths of other people without touching, SR up. Dominating on the front or hanging back behind the pack doesn't give you any experience in clean driving and should not be rewarded. It might get very lonely in SR.S though.
 
I still don't understand why I get an SR penalty when someone else rear ends or side swipes me
Today in one online race I even got a lowered SR and a 5-second slowdown penalty and there
was no car near me
So if PD can't even get the SR right, how will they get punishing people for bad track behavior
I could result in fewer people wanting to play GT if you are getting punished for others mistake

Did you accidentally cut a corner?
 
Accidents are really tricky for code to assign blame, today 4 of us going around a corner, the front two were side by side mid corner, one slowed to give space despite room for both on exit, the car immediately behind slammed his brakes on trying not to hit the slowed car but still did, he was left practically stationery so I bumped into him despite slamming on my brakes, if anyone was close behind me they would have probably bumped me too.

I got an orange SR and took it on the chin, the guy who caused the accident thought he was doing the right thing I guess.
Nothing except a post race analysis would have been able to correctly assign blame.
 
I have my own views on this:

-Forced acceleration cut as soon as you get a timed penalty for the reminder of the penalty time, a signal gets displayed above the driver's gametag that is displayed above the car that indicates the driver is under penalty and other cars should avoid it;

-Repeating offenders will be forced to pit in, in case they don't, they will be disqualified;

-Drivers from the upper half of the grid cannot suffer SR deductions for crashing into cars at the lower half of the grid that are being lapped(sometimes the cars being lapped are just too slow and end up being an obstacle, sometimes you simply can't avoid crashing into them);

-Cars that ran out of fuel can still limp around the track until they're stopped or manage to reach the pit-stop, if they stop without managing to reach the pit stop then they should be disqualified due to their negligence.
 
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