suggestions for the next TT?

Wolfe2x7
I agree with pretty much everything Trussii651 said in post #4, except I'd just like to add a couple of things:

- Sportier bikes should wheelie a bit under full throttle without you even trying to do one.

- They should include more small sport bikes, especially the Ninja 250 -- my bike ;) -- and the Ninja 500.

and i agree with that. i have a ninja 500! its a lot of fun. and the bikes with more power should pull the wheel up a bit under full throttle.
 
Bike wise:
  • Honda Goldwing
  • KTMs
  • A few Italian style scooters
  • Moto GP bikes and/or World Superbike bikes and/or British Superbike bikes etc. you get the point
  • Motorbike and sidecar combinations?
  • A few Harley Davidsons (although they'd handle like pigs)
  • Anything riden by Giacomo Agostini:bowdown:

Track wise:
  • Assen
  • Phillip Island
  • Dirt/Superway Tracks

Music wise:
  • Steppenwolf - Born to be Wild, its the ultimate riding song!
 
gOoSeTeR
Then what about the turbocharged Hyabusa (sp?) with NOS that gets around Phillip Island? 400-500km/h down the main straight (when he actually manages to keep a) the nose down, and b) the rear wheel in traction). Crazy stuff, not good for everyday riding, or even mainstream racing, but it's good for a buzz...
you beat me to it, i would love a turbo 'busa, and the "cockpit" view should show the key chain flapping around in the wind, and functional gages and stuff
 
yeah, umm, i like old skool bikes. i was really hoping my cbr 600f1 hurricane was in the game, but i wasnt. its a great bike! really, it is. i agree with the standing starts and the clutch idea, cuz so many times ive run into a corner a little too hot, and all i want to do is pull in the clutch and make it through the turn, but instead, the rear locks up, or pops a stoppie...

and more bikes, with the ability to actually tune them. the chassis physics in the game are (IMO) VERY realistic. i ride an 05 r6, though not for too long...but the bike in the game handle pretty much exactly the same as my bike, except that the tankslapping is a little exagerated...well...
 
drag racing mode
more modifications; extended swingarms, NOS, turbo, other engine mods
better physics engine
Stunting mode:sly:
mini moto bikes (lol)
standing starts
buy bikes instead of winning them in challenge mode (like gt4)
 
The bikes dont lean over enough. The big RM modified bikes just dont lean over enough around corners. The TZ250 is the same and looks silly going around corners because it does not lean over as far as it can! Even the TZ125 doesn't. The road going bikes are maybe more realistic, but it doesn't look like the RMs take advantage of the slicks they use. Strangely enough when you flick the bike from one side to the other it leans over more for a moment as it does when you hit a dip in the road.

YOU CAN LEAN THE BIKES OVER IN REAL LIFE IN THE WET MORE THAN YOU CAN IN TT IN THE DRY!!!

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In fact maybe instead of having a limit on how far the bike goes over like games have. It should be all down to how far you push on that stick. You can already 'feel' the front start to push away when you hit dips etc. It vibrates and it tells you "oooh too much". It will make it a bit more difficult, but that way its up to you how far you want to turn the bike into the corner. It will start to vibrate the controller and warn you like it already does to tell you that its reaching its limit. It does a similar thing in real life, it starts to chatter and push away slightly, if you take it any further the wheel will tuck and you go down lol. Just like in GT4 its up to you how much you turn the wheel, turn it too much in an oversteering car and the back will step out, turn it too much in an understeering car and front will start to slide. Make it an option you can switch on and off so it doesn't overwhelm the novices, but to me it isn't like riding a bike unless you have that risk of crashing mid corner lol!!!

It would need great physics and accurate grip levels for it to work properly, but it will be a bit more challenging and I reckon it would work.
 
i agree with that too, but, the problem arises when you have bikes that ground out before the tires lose grip. a lot of race bikes wouldnt have this problem, but say a yamaha mt-01, well, the pegs and exhaust and everything would drag before the stickies let go. how would a game replicate this? through sound maybe...but i think its would be a bit harder than it initially seems.
 
Maybe use the lean limit the game has already, but only hit that limit when it reaches its minimum ground clearence. So for the RM bikes and Race bikes the tyres will reach their limit way before the ground clearance 'limit' kicks in. But for the MT01s etc it will hit that limit. Maybe to keep the challenge it will simulate the rear tyre lifting off the ground resulting in a crash or have it dig into the ground and also crash lol??? But to give you some chance it will make a scraping noise, controller vibrating warning a bit before pitching you off.

It would also allow for mods such as racing rear sets that are higher than stock ones as you will still scrape standard R6 pegs quite easily without much lean!

Its just an idea I suppose, but it should be possible??

Another way of doing it would be just allow the bikes to lean so much before they start to become unstable and crash. So a MT01 might only be able to lean 40 degrees from vertical before it slides away, a slick shod superbike or MotoGP bike 55 degrees from vertical and the 125/250 GPs maybe even a bit more? nearly 60 degrees from vertical.

Before it hits this limit you will get vibration through the controller and on screen to warn you that you are reaching its cornering limit.

It would be easier to do this, but It wouldn't vary like it should. Bikes dont have a set lean limit. Through very slow hairpins you will be able to lean it over more as there is less force pushing the bike away than going through a 190mph corner where you may not be able to lean it over quite that far before the tyres reach a limit. But even this would be more realistic than the current "I refuse to lean over any further how ever hard you push on that stick!"
 
These 2 images show it quite well. The 1st image where the bike is well over is when the front end starts to go when you hit a dip in the surface and it really pushes it over. That lean by World Superbike standards is pretty average, if maybe pushing it a bit? The 2nd image shows how the bike goes around corners normally. Its only a few degrees in it, but you really notice that little extra difference.

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The problem with details like "lean limits" are that the controller is not even close to being an ideal interface for simulating a motorcycle. If you make the game too realistic, the game becomes nearly impossible to play and isn't much fun. If you guys want to try out ultimate realism, go rent or buy Suzuki TT Superbikes for the PS2. It's easily the most realistic motorcycle sim I've ever played, and the hardest -- for example, it's easy to lowside the bike just from leaning too far with the control stick.

That's why I actually really like Tourist Trophy. Its lack of realism actually makes it easier and more fun to ride. The game could still be improved upon without becoming difficult, but it's pretty good as-is.
 
Your right, but with with enough options. Maybe a more advanced pro control setup, that shouldn't be a problem. That way it caters for both the arcade and the simulation junkies.

The only reason you wouldn't have the control via the stick is because youve never had to do it like that before. Its not like it would be uncontrolable, just more practice and preparation for corners would be needed, you will eventually learn to use the stick properly. You wont be able to just brake and then have instant maximum corner speed without any real thought, you will have to build up to by practice and experience or risk crashing.
 
JJonth
It would also allow for mods such as racing rear sets that are higher than stock ones as you will still scrape standard R6 pegs quite easily without much lean!

Its just an idea I suppose, but it should be possible??

i actually have an R6 a 2005. and the pegs will not scrape until you are well leaned over. i havent been to the track with this bike yet, but i dont think there will be a problem with the pegs.
 
Must just be me. 125GP racers have a tendancy to lean the hell out of bikes lol!! On the RS125 the handlebar ends will touch the ground before the pegs lol. Not that you could ever lean it over that far, but stationary when you tip the bike on its side the pegs never touch down.

Its more those blob things on the end that will scrape, but if you put race orientated tyres on then ground clearence will become an issue at some point.
 
EDIT: oh and whats that bike that they put the turbine RR engines out of a hellicopter in, that can go like 280mph?

im not sure but i think it thats a Dodge Tomohawk:)

Yes, because we all know Dodge makes turbine engines for helicopters...

The Tomahawk uses the Viper's V10.
 
I haven't played Tourist Trophy too much recently, nor have I been to these forums in a while. No significant progress to report since the last time I've been here.

The transition from GT1 and GT2 saw the debut of rally racing as well as GTP prototypes. I think Tourist Trophy may be able to make some wonderful transitions. Here is what I think Tourist Trophy have to do to be even more of Gran Turismo for motorcycles:

* introduce off-road courses and perhaps look for dirt bikes. The Motards in TT would really get to see some action of motocross. Also imagine motocross and supermoto in TT2. It would also mean that we see some motocross physics. It may seem like an overstatement, but I hope the action can be as fun as the great NES classic, Excitebike.

* I'd like to maybe see some sidecar racing. Take the Isle of Man TT which features some sidecar racing. It is nice to maybe customize the weight and height of your second rider. Both you and the sidecar companion will need to shift the weight of the sidecar effectively.

* I won't whine if they don't get it, but it would be interesting to see the Isle of Man TT in TT2. Some thought it wasn't a good idea that PD named the game Tourist Trophy and not have the Isle of Man race (or because some just want an endless race course so they can waste a lot of time doing only a few laps). There should be some Racing Modification to tune bikes for either Grand Prix use or Endurance racing.

* I know they don't happen too often, but I'd be interested to see how pit stops would be implemented.

* Another nice feature would be a B-Spec mode for motorcycles. Just coach your rider through the turns. Only problem is that I don't think motorcycle riders have spotters and such to use for communication. Effective use will mean that inexperienced bike racers will have a better time winning races.

* The majority of race events in TT were for racing bikes. Eighteen of the 22 or 24 races are for racing bikes. More street bike events would be nice.

* If PD can, then I'd like to see a great number of motorcycles on the track at once. A count of 24 racing machines is pretty perfect for most racing games. So imagine 24 bikes rolling around Valencia or Grand Valley. An enhanced effort in bringing motorcycles from the past into TT2. I can imagine the 1949 Honda Dream motorcycle which was the first of their many motorcycle accomplishments. There are also some other Grand Prix motorcycles not in the highest class of competition. I believe there are some extra motorcycle companies were in the MotoGP 250 and 125 ranks. Also bring in Malaysia's Proton company which made cars and bikes.


Other suggestion I'd kind of be in favor for is if there could likely be some Road Racing in the game. I'm talking about country roads here, famous in Irish Road Racing. But that's the majority of my suggestions and wishes.
 
[empty space];2391365
shouldnt there be two final drives in set up to simulate a front and rear sprockets?

Final drive is expressed as a ratio rather than each sprocket's explicit tooth count. Instead of specifying 14 front and 39 rear, for example, you have about a 2.79 ratio.
 
Does anyone else think it would be good to have, just as a little bonus section, a minimoto championship? Although they would have to be raced on the small circuits like autumn mini, or maybe some specially designed kart type tracks. I ride a full size bike and a (racing) minimoto, and though they're only 49cc, they are a real hoot
 
Unlike cars, bikes have the viewpoint change while moving on the bike, this would be a nice addition if implemented to cockpit view.
 
burnout? and speed? i have plan suzuki v-strom dl650 dl1000 were selling
bmw gs1200 andventure egypt and some kawasaki zx-14 and hayabusa special edition drag faster?
 
someone touched on this before but...
i would really like to see some street/road races, with other non racing cars and bikes. similar too the old road rash games and the original need for speed. i'm not talking about street courses that finnish at the start line like the ones currently in GT and TT but actuall road courses like in the real life WRC etc.
i cant imagine it would be too hard to throw some non-racing cars on the track, there are plenty of cars already being used in GT4 or the newer ones, its not like they would have to do them from scratch. obviosly this would work better on the PS3.

also a test track would be nice.
 
someone touched on this before but...
i would really like to see some street/road races, with other non racing cars and bikes. similar too the old road rash games and the original need for speed. i'm not talking about street courses that finnish at the start line like the ones currently in GT and TT but actuall road courses like in the real life WRC etc.
i cant imagine it would be too hard to throw some non-racing cars on the track, there are plenty of cars already being used in GT4 or the newer ones, its not like they would have to do them from scratch. obviosly this would work better on the PS3.

also a test track would be nice.

So you want "unsanctioned" street racing through traffic, the kind of stuff we see stupid kids doing on youtube right before they die. . . . . I don't think so. There's other "games" for that.
 
So you want "unsanctioned" street racing through traffic, the kind of stuff we see stupid kids doing on youtube right before they die. . . . . I don't think so. There's other "games" for that.

oh my god, what was i thinking!!!

if unsanctioned street racing was included in the next TT everyone that played it would naturally be stupid enough to go for a ride/drive afterwards with their mobile phone camera's to make stupid video's of their dangerous reckless driving for youtube.


do you honestly think including "unsactioned street racing" in a TT2 or GT5 for that matter, is going to inspire someone to do that ANY MORE THAN the new need for speed's not to mention GT4 and TT does now?

If you are one of the many people that think video games control what people do in real life i would be very curious to know if you own any other types of games and what actions you take in your spare time because of these?!?

i cant remember how long ago i played road rash and NFS1 (i dont like the newer NFS's either) but i cant recall ever trying to recreate any of the things i did in them. I am not suggesting some idiots wouldn't play this and then go for a drive, but i think that kind of stupidity is inevitable for those people whether they are playing a TT/GT game, NFS or Mario kart.

if i'm wrong, ban all racing games and it should cut the road deaths in half, for younger drivers at least.

I actually like using video games to try things i, for various reasons, would not do in real life. this is the end of my rant.
 
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