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Even the actual inclusion of multi-screen setup for GT5 hasn't been mentioned yet officially (and it lacks from GT5
), we can presume that there is a strong chance it will make into the final game - GT3 and GT4 had it.
So, to the issue:
How do you presume will multi-screen work in multiplayer online races? Will it even work?
We know the following:
- it will require 3 consoles (for "normal" multi-screen),
- 3 TV sets,
- 3 games, cables, etc.
We can presume it will use LAN IP-related protocols and that every console will require it's user profile in order to start the game. But, here are the possible problems - at least problems I can think of for online:
1) since both "side-view" MSC consoles should "talk" with "main-central-view" console it means they'll have to be connected to main through switch. Or not? If yes, it means that only main console will be the one that will actually be connected to PSN. Or not?
2) will the "side-view" consoles also require PSN connection or can they "run" the side-views separately from the PSN - in switch-LAN mode?
3) If not, does it mean that "side-view" consoles will actually occupy 2 grid-slots in actual race in order to make multi-screen possible?
There are even more issues I can think of, but those above are most important. Less important are "problem" that will arise from the fact that present generation has downloads (DLC) and DRM usernames:
4) what about DLC content? Experience from Forza 2 multiscreen clearly teaches us that you should have DLC content on every cnsole in order to multi-screen work, and that is logical. "5x download per DLC" will solve many problems, but I also see some problems there.
5) all 3 consoles will need to have username profiles in order to start the game. So, what about the gamesaves? Should we be obliged to constantly "update" side-view consoles with new saves? I know the answer is "yes", but just to put it into possible problem-perspective.
I call all GTP members with better LAN and network experience to take into account all possible problems that can arise from current PSN protocols and PS3-networking protocols and help me light up this interesting matter.
Also, any experience from Forza 2 multi-screen setupping will be more than welcomed.
Thanx in advance.
So, to the issue:
How do you presume will multi-screen work in multiplayer online races? Will it even work?
We know the following:
- it will require 3 consoles (for "normal" multi-screen),
- 3 TV sets,
- 3 games, cables, etc.
We can presume it will use LAN IP-related protocols and that every console will require it's user profile in order to start the game. But, here are the possible problems - at least problems I can think of for online:
1) since both "side-view" MSC consoles should "talk" with "main-central-view" console it means they'll have to be connected to main through switch. Or not? If yes, it means that only main console will be the one that will actually be connected to PSN. Or not?
2) will the "side-view" consoles also require PSN connection or can they "run" the side-views separately from the PSN - in switch-LAN mode?
3) If not, does it mean that "side-view" consoles will actually occupy 2 grid-slots in actual race in order to make multi-screen possible?
There are even more issues I can think of, but those above are most important. Less important are "problem" that will arise from the fact that present generation has downloads (DLC) and DRM usernames:
4) what about DLC content? Experience from Forza 2 multiscreen clearly teaches us that you should have DLC content on every cnsole in order to multi-screen work, and that is logical. "5x download per DLC" will solve many problems, but I also see some problems there.
5) all 3 consoles will need to have username profiles in order to start the game. So, what about the gamesaves? Should we be obliged to constantly "update" side-view consoles with new saves? I know the answer is "yes", but just to put it into possible problem-perspective.
I call all GTP members with better LAN and network experience to take into account all possible problems that can arise from current PSN protocols and PS3-networking protocols and help me light up this interesting matter.
Also, any experience from Forza 2 multi-screen setupping will be more than welcomed.
Thanx in advance.
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