There is about 3 open world racing game series now. Forza Horizon, NFS and Crew
For most people, that's certainly enough.
Forza Horizon series have been copy paste since the first one. Starting to feel repetive and after 4 games, they still have very small map.
Sure, I'll give you the small map thing. But otherwise, it's hard to innovate in a genre that is more or less at the ceiling of what can be offered. And besides...Horizon has good gameplay, which is ultimately what matters, and what makes people who aren't racing games interested in it enough to at least give it a try.
NFS is... NFS. And it's nothing like TDU
Still an open world racing game that takes directly from Horizon...which in of itself, is a modern interpretation of TDU.
Crew is pretty much NFS with a big map.
It's also the direct spiritual successor to TDU, considering Ivory Tower is made up of ex-Eden devs.
So yeah, we already have three open world arcade racing games that, through either direct links, or spiritual links, or even ersatz ones, take from TDU. Even if this is the originator coming back into the fold...they're still going to deal with the fact that they will more or less be also rans working on a shoestring budget with high ideals.
Where is the open world game like TDU where we have
- More mature style
This seems rather irrelevant to a racing game, because it is so nebulous a term that really, it doesn't deserve to be talked about.
Again, I'll give you that, but a huge map means nothing if it's going to be barren and lacking in fun.
- Different car dealerships
Fluff content, I don't think others are going to be hinging their purchase of a game if they are going to have to root around the entire map to find all the dealerships like in the first two TDU games.
- Licensed cars with different oem options for wheels and interior materials/colours etc
Again, I'll give you that, but ultimately it's also a fluff feature that isn't a hinging point on whether the casual racing fan buys the game.
- Houses, real estate, garages where we can storage and view our cars
Forza Horizon 4 more or less does this all, and you can bet it will be expanded upon for 5. So what can TDU3 offer that can best that?
Such a thing can be adjusted by the developers at any time, I don't see why this is just a TDU thing.
and KT has to prove they are capable of implementing a sustainable GaaS model.
Ding ding. Making a game run on a service is real hard, even for the big boys. There are countless examples of that - and these are from developers bankrolled by major publishers. KT is small fry, and bank rolled by a company who is more or less surviving on a license and making budget titles that don't get much attention otherwise. What happens if things go south? If the service model doesn't benefit the player? You can very quickly see any sort of support evaporate in a flash, especially if the rumors are true and that TDU3 will be on Epic's storefronts on the PC side.