Test Drive Unlimited 2

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There is already enough open world racing games.

There is about 3 open world racing game series now. Forza Horizon, NFS and Crew

Forza Horizon series have been copy paste since the first one. Starting to feel repetive and after 4 games, they still have very small map.

NFS is... NFS. And it's nothing like TDU

Crew is pretty much NFS with a big map.

Where is the open world game like TDU where we have

- More mature style
- Huge map
- Different car dealerships
- Licensed cars with different oem options for wheels and interior materials/colours etc
- Houses, real estate, garages where we can storage and view our cars
- Balanced economy
- + many more small detailed features

?

So no, there is no enough open world racing games right now.
 
There is about 3 open world racing game series now. Forza Horizon, NFS and Crew

Forza Horizon series have been copy paste since the first one. Starting to feel repetive and after 4 games, they still have very small map.

NFS is... NFS. And it's nothing like TDU

Crew is pretty much NFS with a big map.

Where is the open world game like TDU where we have

- More mature style
- Huge map
- Different car dealerships
- Licensed cars with different oem options for wheels and interior materials/colours etc
- Houses, real estate, garages where we can storage and view our cars
- Balanced economy
- + many more small detailed features

?

So no, there is no enough open world racing games right now.

I can agree with Horizon 2, 3 & 4 being similar, but the original has a completely different feel to its successors thanks to its weightier handling and overall aesthetic. Not to mention FH1 took a very different approach to integrating the Festival in the single player campaign.

Need For Speed does open-world racing differently to TDU, so fair enough. The series does currently have the USP for allowing the player to engage in police chases in an open-world setting, for the time being.

The first installment of The Crew can be likened to NFS, but The Crew 2 is an entirely different beast which arguably has more similarities to the Horizon series than Need For Speed these days.

There is undoubtedly room for another open-world racer, but with KT behind the wheel, it is hard to imagine them coming up with a game that will radically shake up the genre like the other 3 franchises have. Sure, they can bring back features from older games, but to really make this a worthy contender in this segment, new features are essential and KT has to prove they are capable of implementing a sustainable GaaS model.
 
Forza Horizon series have been copy paste since the first one. Starting to feel repetive and after 4 games, they still have very small map.
even with that said, its still arguably offering the most on the table by a fairly good bit, too.

- More mature style
- Huge map
- Different car dealerships
- Licensed cars with different oem options for wheels and interior materials/colours etc
- Houses, real estate, garages where we can storage and view our cars
- Balanced economy
- + many more small detailed features
So in short - Very minor things that it does over other games. Much like each of these other games have other minor things that they do over the others. That last positive doesn't even count as anything at all, it's just so vague that it looks like you were just trying to throw in anything to try to prove a point. Those things alone aren't going to be enough to differentiate itself anymore than what other games are currently doing, so they might have a bit of trouble with such a small team.

Either way, I think NFS is bad even though it's getting better, and The Crew 2 just wasn't that good a game to me so I'm all for more competition.
 
There is about 3 open world racing game series now. Forza Horizon, NFS and Crew

For most people, that's certainly enough.

Forza Horizon series have been copy paste since the first one. Starting to feel repetive and after 4 games, they still have very small map.

Sure, I'll give you the small map thing. But otherwise, it's hard to innovate in a genre that is more or less at the ceiling of what can be offered. And besides...Horizon has good gameplay, which is ultimately what matters, and what makes people who aren't racing games interested in it enough to at least give it a try.

NFS is... NFS. And it's nothing like TDU

Still an open world racing game that takes directly from Horizon...which in of itself, is a modern interpretation of TDU.

Crew is pretty much NFS with a big map.

It's also the direct spiritual successor to TDU, considering Ivory Tower is made up of ex-Eden devs.

So yeah, we already have three open world arcade racing games that, through either direct links, or spiritual links, or even ersatz ones, take from TDU. Even if this is the originator coming back into the fold...they're still going to deal with the fact that they will more or less be also rans working on a shoestring budget with high ideals.

Where is the open world game like TDU where we have

- More mature style

This seems rather irrelevant to a racing game, because it is so nebulous a term that really, it doesn't deserve to be talked about.

- Huge map

Again, I'll give you that, but a huge map means nothing if it's going to be barren and lacking in fun.

- Different car dealerships

Fluff content, I don't think others are going to be hinging their purchase of a game if they are going to have to root around the entire map to find all the dealerships like in the first two TDU games.

- Licensed cars with different oem options for wheels and interior materials/colours etc

Again, I'll give you that, but ultimately it's also a fluff feature that isn't a hinging point on whether the casual racing fan buys the game.

- Houses, real estate, garages where we can storage and view our cars

Forza Horizon 4 more or less does this all, and you can bet it will be expanded upon for 5. So what can TDU3 offer that can best that?

- Balanced economy

Such a thing can be adjusted by the developers at any time, I don't see why this is just a TDU thing.

and KT has to prove they are capable of implementing a sustainable GaaS model.

Ding ding. Making a game run on a service is real hard, even for the big boys. There are countless examples of that - and these are from developers bankrolled by major publishers. KT is small fry, and bank rolled by a company who is more or less surviving on a license and making budget titles that don't get much attention otherwise. What happens if things go south? If the service model doesn't benefit the player? You can very quickly see any sort of support evaporate in a flash, especially if the rumors are true and that TDU3 will be on Epic's storefronts on the PC side.
 
I never really got into the TDU hype. Maybe because I played the first one late and by that time the graphics only looked so-so. Yes the map is huge but it feels repetitive and only serves as annoyance trying to get from one place to another. The handling is also a bit odd. Not quite arcade, not quite sim but doesn't strike a good balance like Driveclub for example. I only tried TDU2 briefly at a friend's house and the handling is even worse, probably on par with the abomination that is NFS Undercover, so I stayed well clear of that. Also didn't like the whole lifestyle glamour and casino part of the game.

We've been hearing about TDU3 for how many years now? At this point, I have doubts whether it will ever come into the market. Just like GTR3 I'm more inclined to believe it's vaporware until we actually see something solid (e.g. gameplay videos, concrete release date). In the meantime, as others have said we have plenty of open world games. While they're not an exact replica of the TDU experience, IMO they are varied enough that taken together they are an adequate substitute. The Horizon series is by far the closest in spirit, if only they could figure out a way to pack all 4 maps in one game and allow us to travel between cities, just like TDU2's Ibiza/Oahu. NFS is NFS, it's got it's own style of extreme racing and tuner culture. I can't say much about The Crew because I only tried a brief demo and didn't like the handling, but I've heard great things about the size and variety of the map. If TDU3 is going to have an even bigger map, they need to make sure it's as activity packed as TC, and not the barren wasteland of FUEL.

I agree with a couple of people that it would be interesting to see a return to track based racing of older Test Drive games. I grew up with TD4/5/6, TD Off Road 3 and TD Le Mans and they were all fantastic games. Wide variety of cars in various exotic locales, either sprint or circuit racing, sometimes even cops too. Since NFS is now totally focused on free roam and Driveclub is not getting a successor anytime soon, that is a juicy void that TD can potentially fill :embarrassed:
 
For most people, that's certainly enough.

...it's hard to innovate in a genre that is more or less at the ceiling of what can be offered.
It's nowhere near the ceiling of what I can imagine for the genre.

Forza Horizon -- Watered-down handling compared to what the first game teased, 7th-console-generation-sized maps, poor map design (eg. road widths for accessibility and online play are way out of control), dubious design choices.

NFS -- Garbage handling; just garbage if you ask me, for more than a decade...to a degree that really nothing else matters. Not that the games do a lot to break new ground anyway.

The Crew -- More or less the embodiment of, in your own words, "also rans working on a shoestring budget with high ideals." When this is your best choice if you haven't thrown in your lot with Microsoft, it's a clue that the genre is underserved...and I like The Crew 2 a lot.

That's enough? I don't believe that's the best we can expect, nor does it seem like a saturated market to me. Sorry, I don't expect much good to come from a hypothetical TDU3 myself, but argh, the notion that open world driving/racing games are good enough as they are, or even that there are more than enough of them... :crazy:
 
For most people, that's certainly enough.



Sure, I'll give you the small map thing. But otherwise, it's hard to innovate in a genre that is more or less at the ceiling of what can be offered. And besides...Horizon has good gameplay, which is ultimately what matters, and what makes people who aren't racing games interested in it enough to at least give it a try.



Still an open world racing game that takes directly from Horizon...which in of itself, is a modern interpretation of TDU.



It's also the direct spiritual successor to TDU, considering Ivory Tower is made up of ex-Eden devs.

So yeah, we already have three open world arcade racing games that, through either direct links, or spiritual links, or even ersatz ones, take from TDU. Even if this is the originator coming back into the fold...they're still going to deal with the fact that they will more or less be also rans working on a shoestring budget with high ideals.



This seems rather irrelevant to a racing game, because it is so nebulous a term that really, it doesn't deserve to be talked about.



Again, I'll give you that, but a huge map means nothing if it's going to be barren and lacking in fun.



Fluff content, I don't think others are going to be hinging their purchase of a game if they are going to have to root around the entire map to find all the dealerships like in the first two TDU games.



Again, I'll give you that, but ultimately it's also a fluff feature that isn't a hinging point on whether the casual racing fan buys the game.



Forza Horizon 4 more or less does this all, and you can bet it will be expanded upon for 5. So what can TDU3 offer that can best that?



Such a thing can be adjusted by the developers at any time, I don't see why this is just a TDU thing.



Ding ding. Making a game run on a service is real hard, even for the big boys. There are countless examples of that - and these are from developers bankrolled by major publishers. KT is small fry, and bank rolled by a company who is more or less surviving on a license and making budget titles that don't get much attention otherwise. What happens if things go south? If the service model doesn't benefit the player? You can very quickly see any sort of support evaporate in a flash, especially if the rumors are true and that TDU3 will be on Epic's storefronts on the PC side.
Sorry I if sound stupid here, but do you really need to get stuck in to each little comment made in this post? It just seems like your being ultra picky about something quite trivial...
 
I feel like the only few things that would bring people over to another TDU game would be dissapointment with The Crew 2 + nostalgia from TDU 1/2.

With nostalgia comes high expectations, so KT have alot on their plate here. We'll see in due time.
 
If they manage to make the driving physics good and not so terrible like in TDU2 I could actually see the game find it‘s players if it still manages to deliver TDU1 vibes. I loved TDU1 and played it a lot and bought TDU2 day one and got very disappointed by it :( So I won‘t get hyped for TDU3 until I‘ve seen something good from it
 
I liked TDU2. Some of the cars were challenging initially (I figured out how to get around most of the issues). The game got patched and the handling eased. The major annoyance was the broken Lotus Evora gearbox. I put in a lot of hours on the game. It used to be a challenge to get tuned Ferraris from the second hand shop, especially with the wheels you preferred.

I went off Crew 2 very quickly but put in a lot of hours on the original Crew.

I am not a huge fan of NFS to say the least.
 
I played a ton of the Crew too but not much of the sequel so far. I really liked upgrading a car through Skills tests in the first game until they nerf'd them towards the end which was really too bad they ruined something fun.

I think the people saying only 3 games can exist in this genre are way off the mark, it's laughable really. Should we only have 3 platformers, 3 FPS'ers, 3 puzzlers etc? That is silly. It's also important to remember that Kylotonn is definitely not Eden. Who knows what kind of take they will have on 'their version' of the game. It's also a mistake to assume that because a studio made a game in 2011 that a complete different studio is going to make a similar game and make the same mistakes of their predecessor and so on. For starters, the driving physics should be far superior to the previous titles given the experience of team working on them, I would be shocked if they weren't superior to TDU2.

The news on the map size is encouraging if it's true, a South American location would also be fun. So far I like what I'm hearing.

Edit, surprised their isn't a proper TDU3 thread yet. This thread was necro'd from the dead :lol: It Liiiives!
 
Sorry I if sound stupid here, but do you really need to get stuck in to each little comment made in this post? It just seems like your being ultra picky about something quite trivial...
Skip over it, Everyone seems to be having a good discussion even if you don't like the comment.
 
I've just started playing this on PC because I discovered the universal launcher which helps me load the game outside of Steam and it actually loads most of the time now. Thank goodness. The game world is great to explore but let down by the awful driving physics which make it a lot less enjoyable then TDU1. Does anyone know where I can find some good mods for to help the game run better graphics wise?
 
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