I once got flak for exaggerating TDU1's roads as resembling something out of the original Star Fox. I have not forgotten this aspect of the game....the TDU1 game I remember had whole sections of roads that were completely terrible. Off ramps that ended in a 30º angle when it merged with a road, as in, the road sections were not meshed at all in some places. Some of the mountain pass roads also had this problem. I mean it was bad, really bad in some areas, just choppy, rough roads that were not fun to drive on.
I couldn't put it much better than that myself 👍.When someone posted a thread for opinions on the Test Drive Unlimited series, a lot of us were in agreement that TDU is excellent in concept, but rather poor in execution. I must say "Test Drive Unlimited 2" was rather disappointing in a lot of aspects. What it DID do was introduce me to lots of people on PlayStation Network. I mean, I had better luck meeting new people in TDU2 than I did with (at the time) Gran Turismo 5 or that God-awful PlayStation Home.
A few aspects really let down TDU2 for me. The whole Solar Crown thing helped add some replay value outside of online play, but it was totally horrid. I also felt like you had to really grind just to get the better cars or some of the better houses. It was also a game I was scared doing jumps in because you didn't know how you were going to land sometimes. I still love the Test Drive Unlimited series and the concepts provided. Only thing is, it has yet to be a complete package that I can fully enjoy. Metaphorically speaking, TDU is a tiger in a perched position but has yet to truly leap and pounce. Will this newer TDU in the works be that leaping tiger, or will it still be in its perched position? Time will tell.
Or Sheppey, or Wight for that matter!Vast and vibrant island...
Doesn't sound like it's going to be the Isle of Dogs then...
Having a few makes sense as like the starter cars, like what they did in TDU2. But the main focus should be exotica. The whole idea behind TDU is driving the latest and greatest luxury and exotic cars in a tropical paradise. Living the high life. I can imagine they’ll include things like a Mk8 Golf GTI, Megane RS, Mk7 Fiesta ST, and so on, but not much else in the way of ‘pedestrian’ cars. Unless you mean things like the BMW M4 and Dodge Challenger.I also want more everyday cars in this game, TDU1 was better in this regard
Having a few makes sense as like the starter cars, like what they did in TDU2. But the main focus should be exotica. The whole idea behind TDU is driving the latest and greatest luxury and exotic cars in a tropical paradise. Living the high life. I can imagine they’ll include things like a Mk8 Golf GTI, Megane RS, Mk7 Fiesta ST, and so on, but not much else in the way of ‘pedestrian’ cars. Unless you mean things like the BMW M4 and Dodge Challenger.
...All this talk of the third game got me nostalgic again and I wanted to play TDU 1 but couldn't find any reliable used copy anywhere, so I went and DLed a free version available in the internet archive.
First thing I couldn't help notice was how floaty the cars feel. And despite being big, the island doesn't have a lot of interesting features at all.
Weird. I don't remember it being like that - but is what it is, I guess. Also, some stretches of the road have waaaay too many cop cars.
I'm genuinely intrigued on how the third game will turn out to be. I wouldn't mind it to be completely arcadey, but also not so floaty that it's like I'm driving speedboats with some cars. Also, a big map might be nice in theory but an equally empty one wouldn't be fun to drive around in either.
Fingers crossed that the devs get the balance right somehow.
The second game was an improvement in almost every way. The only reason it’s hated so much is because of how glitchy it was at launch....All this talk of the third game got me nostalgic again and I wanted to play TDU 1 but couldn't find any reliable used copy anywhere, so I went and DLed a free version available in the internet archive.
First thing I couldn't help notice was how floaty the cars feel. And despite being big, the island doesn't have a lot of interesting features at all.
Weird. I don't remember it being like that - but is what it is, I guess. Also, some stretches of the road have waaaay too many cop cars.
I'm genuinely intrigued on how the third game will turn out to be. I wouldn't mind it to be completely arcadey, but also not so floaty that it's like I'm driving speedboats with some cars. Also, a big map might be nice in theory but an equally empty one wouldn't be fun to drive around in either.
Fingers crossed that the devs get the balance right somehow.
Weird. I don't remember it being like that - but is what it is, I guess.
I revisted TDU1 recently with the Platinum mod, the driving feels mostly fine but whenever the car get some air time through slopes it feels like a instant death.
There are a few things I really enjoy in the first game is the traffic density and roads width. Narrow roads and higher traffic car count makes it a lot more fun and tense to speed around compared to recent open world racing games. I remember the cops were bad back then and revisiting it recently, it is worse than I remember.
I do hope the third game still have these elements, I hope they bring cops back as well. Cop chase with a huge map will be fun.
It's fairly straightforward to follow the instructions to install it. I managed, so it can't be too hard ....I was thinking of installing the platinum mod myself. Are there any issues to look out for?
...I was thinking of installing the platinum mod myself. Are there any issues to look out for?
Probably because it's in early development.So quiet about this game since the announcement