The AI Worries Me... A Lot

One of the things that has let Gran Turismo down in recent years is the AI. They seem weak, overly cautious and too slow to be a serious issue for most people. GT7 can have all the bells, whistles and nostalgia it wants but without competent AI, I fear that the whole experience will be ruined. This is such an important factor for the future and PD HAVE TO get it right. There is no excuse in this day and age to have such pathetic AI who will not fight for position and fail to provide some kind of competition. I honestly don't know how PD will turn this around if history has taught us anything. This is such an important part of the old GT experience, and GT7 will fall flat if the AI are crap. I assume that many of you here echo this sentiment.
It's disappointing that PD haven't fixed the AI but it hasn't impacted the experience as much as I'd feared.
 
Yes. Custom Racing all day. I've only tried Weak.
Like I said, I have to try all my combos again. This adjustment changed everything.
Tried boost strong today and it makes a WORLD of difference to the challenge. The AI will keep up, and some will challenge you to the end. Comparable cars don't just fall away when you pass them, and in general the field stays much tighter. Not perfect by any means, but much better than with boost off. I had to work to pass and keep ahead of the AI ZR1 in my Carrera GT, and he even pulled the ol' switch-a-roo on me when I went to deep into a corner. Much more fun and worth setting up custom races now.

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The AI was having a hell of a time wrangling that Vette... I need to get one now.
 
True indeed. AI using my tuned 512BB and 930Ts, they hang the back out and wrestle those cars while still being quick. I dont use TCS, so I have to be a bit more careful to be as quick, in some corners. Good stuff.

Boost should be the Chilli option or part of the Beginner-Professional AI choices. Or just make a dang slider. This is what I mean about PD giving us all the tools we need to have fun, but executing poorly.
 
Human Comedy #8 proves PD can provide competitive AI.

However, how are they gonna do it when the vast majority of the playerbase sucks at the game?

True story. People were scared of losing the Tomahawk because they suck. That's the truth.

The major flaw of the AI in GT7 is its fondness for PIT maneuvers, which results from lack of spatial awareness. They could make them drive as quick as Lewis Hamilton but they would still behave like the blind bots they are.
 
Isn’t this just interim AI until they use Sophy?I’m sure there was some hoohah about that being in the game at some point post launch…
Edit. Ignore me. Just read up on it and it’s nowhere near ready for putting in a game. Maybe GT8.

We are likely stuck with similar AI to what we have for some time.
 
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They are supposedly releasing AI Sophy (A Next-Gen AI Software) which is supposed to feel like driving with real players. I am not sure if this will be happening now though, considering the state of GT7 as it currently stands.
 
ACC has a tiny budget, but the best Ai that I have ever seen in a console game. It's not that Poly can't do it, it's that they don't want to.
I think it's both. They have one person credited for AI. One, and I just don't think he has the skills. He's the same guy they've had since GT5. But on the flipside, yes, they clearly don't want to hire anyone and make it better either.
 
I think it's both. They have one person credited for AI. One, and I just don't think he has the skills. He's the same guy they've had since GT5. But on the flipside, yes, they clearly don't want to hire anyone and make it better either.
Agreed. Like I said a few weeks ago, I really want to know the way PD works, because so far it seems like they're out of touch.
 
Human Comedy #8 proves PD can provide competitive AI.

However, how are they gonna do it when the vast majority of the playerbase sucks at the game?

True story. People were scared of losing the Tomahawk because they suck. That's the truth.

The major flaw of the AI in GT7 is its fondness for PIT maneuvers, which results from lack of spatial awareness. They could make them drive as quick as Lewis Hamilton but they would still behave like the blind bots they are.
People were 'scared' of losing the Tomahawk since that means 26 minute runs again instead of 14.5 minutes. 1.9 mil per hour instead of 3.4 mil. You can't do 14:30 runs in the Tomahawk, lapping the field 5 times, when you suck.

Good AI will always use some rubber banding to provide a close race. Difficulty can not be fixed, it has to be either adjustable or dynamic. GT7 seems to work with targets, each car has an intended finish time while during the race they seem to have a mandate to be in a certain position until a certain point in the race.

Hence if you're faster, they boost ahead at first to drop one after the other during the race and 'give up' at the end. If you're below the 'target time' they'll stay close but make it impossible to win at the end. Giving you the illusion you have a chance. You only get a good race when you're really close to the 'target time', which you got at Human Comedy #8.

And it only works when the race is dry and the AI doesn't mess up getting fuel (having to pit again on the last lap). In the wet it quickly becomes a mess. That's were most of the accidents happen. The AI ignores the dry line, has more grip than you and simply drives like you don't exist in cars that are on rails. But to even it out, they don't see the rain coming and get caught out on the track where they will slow down to 90 kph on a switch when the rain meter fills.
They are supposedly releasing AI Sophy (A Next-Gen AI Software) which is supposed to feel like driving with real players. I am not sure if this will be happening now though, considering the state of GT7 as it currently stands.
Sophy, if it comes, will only be added in a mentoring role.


Gran Turismo Sophy will be introduced to Gran Turismo 7 in a future update. In an interview with GT Planet, Gran Turismo series creator Kazunori Yamauchi explained Sophy will likely be used in three different ways: “as a teacher that will teach driving to players, a student that will learn sportsmanship from players, and as a friend to race with”. He also refused to “rule out the possibility” of a B-Spec mode where players take on the role of director and Sophy is the team driver. Another function could be to help with balancing the game’s performance, such as the lap times of different cars.

Sophy still has its limitations. At the moment, it has only been trained on select Gran Turismo Sports tracks in specific conditions and using set car combinations. At the moment it hasn’t been tested with changes in the weather or track conditions, but Director of Sony AI America, Peter Wurman, says he expects “the techniques will continue to work under those conditions”. Those concerned with racing against an AI that can beat even the best GT drivers need not worry. Sony’s main aim now is to make an AI that “can give players of all kinds an exciting race experience” and may even be able to drive like a less-experienced driver rather than just driving slower.


Likely not coming soon, may only work on select tracks, and still has to learn sportmanship...
 
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It's disappointing that PD haven't fixed the AI but it hasn't impacted the experience as much as I'd feared.
It's not broken. It may not be to the liking of many people, but it is functioning as designed. people keep saying that it's 'broken' because of their expectations. It is doing exactly what they want it to do.

It's not to the liking of many, and I personally think they could do something better without harm to the casual players, but it is acting as expected.

On a separate note, people want the AI to behave like other people, but then hate the way real people behave, so... :D.
 
I guess this is why there are difficulty levels and everyone can set what they like.
Yes, but it's never going to be what people want. They should probably offer a 1-10 scale of difficulty instead of 1-3.
 
For me AI only has one problem, at certain points in a track, they brake when there is no need to. Because of this, you know that you will gain 2-4 seconds per lap, which makes the race unrealistic and not challenging or enjoyable at all.
 
though it's been a long time since I've played it thanks to the PS2 being picky with the dual layer DVD of GT4, I'm sure the AI in GT7 is about on par with that of 4. the PP suggestions in the single player events are a joke. if I go into WTC700 with a 700PP car then I'm just going to dominate the event, which shouldn't be the case. the fact that there's only 3 difficulty levels is rather a disappointment also. it might be heresy here (I'm only back recently after a VERY long time away from GTP), at least the Forza games have a wide ranging scale of AI difficulty, and I couldn't beat the highest one in Horizon 5 - aptly called Unbeatable.

Sophy proves that PD can provide a challenging AI. I can only hope that they can implement it at some point, alongside some kind of scaling algorithm that can learn the pace of players.
 
though it's been a long time since I've played it thanks to the PS2 being picky with the dual layer DVD of GT4, I'm sure the AI in GT7 is about on par with that of 4. the PP suggestions in the single player events are a joke. if I go into WTC700 with a 700PP car then I'm just going to dominate the event, which shouldn't be the case. the fact that there's only 3 difficulty levels is rather a disappointment also. it might be heresy here (I'm only back recently after a VERY long time away from GTP), at least the Forza games have a wide ranging scale of AI difficulty, and I couldn't beat the highest one in Horizon 5 - aptly called Unbeatable.

Sophy proves that PD can provide a challenging AI. I can only hope that they can implement it at some point, alongside some kind of scaling algorithm that can learn the pace of players.
Except PD didn't create Sophy. Sony AI staff did.
 
Except PD didn't create Sophy. Sony AI staff did.
in which case I stand corrected but they still have some kind of access to it as PD did tout it as a feature of sorts in game. the current AI poses very little challenge even for a regular casual player like myself and with some fancy coding trickery that's beyond my knowledge, I know they could probably make Sophy scalable to match players which would make single player racing actually interesting. as it stands, I deliberately have to run underpowered or weird cars to challenge myself in single player races and I'd much rather run a competitive car against a difficult AI with some kind of reasonable difficulty slider in game comparable to the Forza games. I can criticise Turn 10 and Playground Games all day long, but at least their AI can provide a challenge.
 
They have no plans to implement Sophy as competitive AI though, as mentioned already a few times. Sophy will not be a saviour for GT7 AI.
 
The AI in Gran Turismo was outdated over 15 years ago. It is staggeringly bad, and for a first party flagship title an outright embarrassment.

I have always loved GT but it is a graphics showcase. It would be near untouchable if PD put the same effort into AI and sound. Sound has improved significantly but still has a long way to go.
 
One of the things that has let Gran Turismo down in recent years is the AI. They seem weak, overly cautious and too slow to be a serious issue for most people. GT7 can have all the bells, whistles and nostalgia it wants but without competent AI, I fear that the whole experience will be ruined. This is such an important factor for the future and PD HAVE TO get it right. There is no excuse in this day and age to have such pathetic AI who will not fight for position and fail to provide some kind of competition. I honestly don't know how PD will turn this around if history has taught us anything. This is such an important part of the old GT experience, and GT7 will fall flat if the AI are crap. I assume that many of you here echo this sentiment.
I didn't read all four pages, so maybe someone has said this already, but...

The "quality of the AI" has been an such a "massive ultimate most-important factor that PD HAS to get right!!!!141!!1!?11!" for the past 25 years. The AI has always been stupid, you just notice it more in recent generations since everything else has improved so much. Nothing has changed, and these massive changes everyone wants will never happen. Go play <insert competitor of choice here>.
 
I didn't read all four pages, so maybe someone has said this already, but...

The "quality of the AI" has been an such a "massive ultimate most-important factor that PD HAS to get right!!!!141!!1!?11!" for the past 25 years. The AI has always been stupid, you just notice it more in recent generations since everything else has improved so much. Nothing has changed, and these massive changes everyone wants will never happen. Go play <insert competitor of choice here>.
People said the same about sounds. That finally got improved when they poached the right talent and put more time and money into it.

We're just hoping that PD finally do the same for AI.
 
For me AI only has one problem, at certain points in a track, they brake when there is no need to. Because of this, you know that you will gain 2-4 seconds per lap, which makes the race unrealistic and not challenging or enjoyable at all.

The AI breaking mid corner is a clear "break check" as far as I'm concerned.

And who programmed them to hold the racing line whilst being lapped, completely ignoring the blue flag? We suffer from lapped cars taking defensive positions, closing you out, ramming & dive bombing even if they are 2 laps down. Really!!! How hard is it to program them to get off the racing line if they have been lapped, and DON'T defend the position or make contact with the race leader.

And what about the AI flying into corner way too fast despite being on the "hardest" difficulty setting?

Any real person racing like this in the lobbies would get kicked and/or banned.

It's an abomination and PD should be embarrassed.
 
The AI breaking mid corner is a clear "break check" as far as I'm concerned.

And who programmed them to hold the racing line whilst being lapped, completely ignoring the blue flag? We suffer from lapped cars taking defensive positions, closing you out, ramming & dive bombing even if they are 2 laps down. Really!!! How hard is it to program them to get off the racing line if they have been lapped, and DON'T defend the position or make contact with the race leader.

And what about the AI flying into corner way too fast despite being on the "hardest" difficulty setting?

Any real person racing like this in the lobbies would get kicked and/or banned.

It's an abomination and PD should be embarrassed.
True! So annoying for instance in Spa 1h race with wet track and barely holding with worn out tyres and the AI guy lapped being aggressive on corners lol
 
550pp challenge at Tsukuba yesterday, got overtaken into turn 4 (second hairpin) by the AI who went on the rumble strip on the inside. Very impressed, but generally speaking the AI still needs work like some sort of Sophie AI with a difficulty slider.
 
550pp challenge at Tsukuba yesterday, got overtaken into turn 4 (second hairpin) by the AI who went on the rumble strip on the inside. Very impressed, but generally speaking the AI still needs work like some sort of Sophie AI with a difficulty slider.

A slider would be so simple to execute. Keep the same driving logic scripts and simply add the fuel mixture script as a difficulty slider.
 
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