Human Comedy #8 proves PD can provide competitive AI.
However, how are they gonna do it when the vast majority of the playerbase sucks at the game?
True story. People were scared of losing the Tomahawk because they suck. That's the truth.
The major flaw of the AI in GT7 is its fondness for PIT maneuvers, which results from lack of spatial awareness. They could make them drive as quick as Lewis Hamilton but they would still behave like the blind bots they are.
People were 'scared' of losing the Tomahawk since that means 26 minute runs again instead of 14.5 minutes. 1.9 mil per hour instead of 3.4 mil. You can't do 14:30 runs in the Tomahawk, lapping the field 5 times, when you suck.
Good AI will always use some rubber banding to provide a close race. Difficulty can not be fixed, it has to be either adjustable or dynamic. GT7 seems to work with targets, each car has an intended finish time while during the race they seem to have a mandate to be in a certain position until a certain point in the race.
Hence if you're faster, they boost ahead at first to drop one after the other during the race and 'give up' at the end. If you're below the 'target time' they'll stay close but make it impossible to win at the end. Giving you the illusion you have a chance. You only get a good race when you're really close to the 'target time', which
you got at Human Comedy #8.
And it only works when the race is dry and the AI doesn't mess up getting fuel (having to pit again on the last lap). In the wet it quickly becomes a mess. That's were most of the accidents happen. The AI ignores the dry line, has more grip than you and simply drives like you don't exist in cars that are on rails. But to even it out, they don't see the rain coming and get caught out on the track where they will slow down to 90 kph on a switch when the rain meter fills.
They are supposedly releasing AI Sophy (A Next-Gen AI Software) which is supposed to feel like driving with real players. I am not sure if this will be happening now though, considering the state of GT7 as it currently stands.
Sophy, if it comes, will only be added in a mentoring role.
Gran Turismo Sophy will be introduced to Gran Turismo 7 in a future update although the AI still has its limitations right now.
www.playstationlifestyle.net
Gran Turismo Sophy will be introduced to Gran Turismo 7 in a future update. In an interview with GT Planet, Gran Turismo series creator Kazunori Yamauchi explained Sophy will likely be used in three different ways: “as a teacher that will teach driving to players, a student that will learn sportsmanship from players, and as a friend to race with”. He also refused to “rule out the possibility” of a B-Spec mode where players take on the role of director and Sophy is the team driver. Another function could be to help with balancing the game’s performance, such as the lap times of different cars.
Sophy still has its limitations. At the moment, it has only been trained on select Gran Turismo Sports tracks in specific conditions and using set car combinations. At the moment it hasn’t been tested with changes in the weather or track conditions, but Director of Sony AI America, Peter Wurman, says he expects “the techniques will continue to work under those conditions”. Those concerned with racing against an AI that can beat even the best GT drivers need not worry. Sony’s main aim now is to make an AI that “can give players of all kinds an exciting race experience” and may even be able to drive like a less-experienced driver rather than just driving slower.
Likely not coming soon, may only work on select tracks, and still has to learn sportmanship...