The Bugs & Glitches Thread (New OP)

  • Thread starter KiroKai
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yeah but I don't recall my music skipping/jumping like yours but the crackles just the same mine keeps crackling till I turn off system then turn on its fine

Crackle appears in Bad Company online and Half-Life 2.
Sound once turned off in GTA5 online.

Don't know why some games behave like this.
 
In "car settings" vehicle dimensions are way off.
2014-02-15 23.50.08.jpg

The car selected in this photo is a Toyota 7, which is not 300+ feet long.
"Garage" dimensions appear normal.
 
Acari Glitch

Be careful what you do on Ascari. I wasn't paying attention one day and found myself way off in the grass. Started to come back to the course and suddenly found my car materializing on the course. The worst part was I was also put a full lap down from the other cars with no possible chance of getting back in front.
 
Acari Glitch

Be careful what you do on Ascari. I wasn't paying attention one day and found myself way off in the grass. Started to come back to the course and suddenly found my car materializing on the course. The worst part was I was also put a full lap down from the other cars with no possible chance of getting back in front.
Not completely a glitch but just a deterrent to keep people from cutting Ascari, it is ,unfortunately, hell for the people who accidentally go off course.
 
I was short on credits so I did the red bull standard championship and one of the drivers namely M.Fukuda was in a jaguar e-type , I first noticed on the first race one of the car's was way behind the pack and on the last lap I was approaching it from behind coming up to lap him when I saw what it was. The same car was in position 5 on the grid for the other 4 races. Has anybody else seen this ?
 
I was short on credits so I did the red bull standard championship and one of the drivers namely M.Fukuda was in a jaguar e-type , I first noticed on the first race one of the car's was way behind the pack and on the last lap I was approaching it from behind coming up to lap him when I saw what it was. The same car was in position 5 on the grid for the other 4 races. Has anybody else seen this ?
:lol: I never seen anything like that before.
 
In the car info tab in the dealership for the 1970 chevelle ss there is a typo it reads " The former produced 355 HP with a compression ratio of 10.25:1, and the compression of the latter was raised to 11.25:1, and combined with high cams and high flow headers..." it should read " with high lift cams"
 
I was pretty ticked to see they still haven't fixed the tail lights on the SL65AMG and SL600. Apparently they will have a burned out tail light forever. My gosh, seems like such an easy fix.
 
Like this?


Same here. =(

Wow, I thought I was the only one!

The sound begins to drop out while approaching the last corner, and continues past the finish line. After a few laps, it's totally garbled around the entire course--especially through my right rear surround speaker.
 
This is how much PD puts effort in car modeling:
Evo VI RS
www.pic-upload.de/view-22317937/20140219_171923.jpg.html
Now look at this
http://www.pic-upload.de/view-22318086/20140219_171821.jpg.html

why is the damn Mirror in cockpit not carbon/black and outside it is?


350Z
http://www.pic-upload.de/view-22318012/20140219_171549.jpg.html
Now Compare it with this
http://www.pic-upload.de/view-22318156/20140219_171603.jpg.html

And i dont know why the display thing is open in Cockpit and closed outside if you look in from behind.
 
Here's a link of the video where I show that the rear tire of the Audi R18, spends much faster in a single back in Lemans

Mod, if the video is in the wrong place, I'll be grateful if you can move to the correct topic

 
I found a problem when adjusting the toe in/out on the Auto Union V16 Type C Streamline-as soon as you hit start, whatever toe-in setting you put gets automatically adjusted to -0.56 and whatever toe-out setting you put gets automatically adjusted to 0.56 (a value of 0 will have no effect) :(

It actually can be adjusted now, but whatever number it gets changed to becomes random when you come back after a race. I've found that setting at certain negative angles flips to positive angles with different digits, but so far I've failed
trying to get the angle at 2.00 so the car would be controllable. I'm sure something must work, but it would be so great
if you try and succeed at this you can post the digits. I will probably try again tomorrow, but at the moment the number
is impossible to predict, with having no pattern at all. Hopefully this will be fixed after the next update.
 
I was in a London cops room, then the operator held a vote to change tracks and I successfully voted Tokyo R246. Now nearly everyone is locked in the track, unable to exit from the 'race' except via XMB. :indiff:
 
Hey everyone, yeah I'm still around, quietly doing my thing on GT6 now. I have searched and can't see these two errors reported so sorry if I am double reporting.
The Shelby Series1 Supercharged and Ford Mustang SVT Cobra are both listed as being atmospheric engine type, when they are both supercharged as standard and so should be S/C engine type. You can also fit a supercharger in the tuning parts, so does that make them twin-supercharged? Don't think PD intend that.
 
I did an arcade race around the Nurburgring, set the weather variability to max and road starting at 0% wetness. It was raining heavily, and it didn't take long for the wetness to reach 100%. The rain started to slow down to a trickle, and the wetness began to decrease. The rain picked up again, but the wetness continued to go down, ultimately reaching 0% again before I finished the race despite there still being heavy rain.
maybe it has been mentioned before ?
Nürburg 24: always raining, 100% wet a good part of the race, but NO spray ! Pretty odd...
Also, the trees are looking reasonably good in daylight, but at night with headlights, they look like cardboard models, like two flat pieces put together.
 
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Not sure if this was mentioned before, but there is a bug with the "Filter by" in the car list.

If you set filter by PP, the cars that are exactly 300, 400, 500, 600, and 700PP will not show up.
 

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