The Crew Motorfest - General Discussion

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So I just got banned for a livery and now all the liveries are locked. That means the car I just finished yesterday is not an option anymore for the KTM custom show.
On the bright side I'm one of the few that has an all black GT4.
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It sucks... at least I can still play the game.. T.T
 
Got the prices. Left my phone on the charger while streaming on 166p feed and lowest possible screen brightness while doing other things.

Had to switch streams at some point but managed in the end.
I use my old iPad almost exclusively to have these annoying Twitch drops streams running in the background (mainly Diablo 4 and The Crew 2, but basically any game I own and i’m aware there are twitch drops).
 
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What are your guys' impression of the game now? How's the control?

Graphics and car audio are great but when I played the demo after release, I thought the control was terrible. Couldn't tweak it to my liking. Cars felt lazy and unresponsive.
 
What are your guys' impression of the game now? How's the control?

Graphics and car audio are great but when I played the demo after release, I thought the control was terrible. Couldn't tweak it to my liking. Cars felt lazy and unresponsive.
Controls are understeer biased to begin with, I go with this set up really makes a difference:
Steering custom - linearity 0, deadzone 10, highest 0

Its worth another look, the new island and chase squad updates are excellent, graphics have been given a boost on the pro at high frame rates. I cant stop playing it myself good times!
 
What are your guys' impression of the game now? How's the control?

Graphics and car audio are great but when I played the demo after release, I thought the control was terrible. Couldn't tweak it to my liking. Cars felt lazy and unresponsive.
I find the opposite, if anything the cars feel over-responsive compared to FH, and I'd say the much less direct response of FH5 is more like a real car where there's all sorts of slack in the connection between steering wheel and the road, due to tyre flex and suspension components. But the ultra rapid response of the Crew games is more exciting, even if unrealistic. If you find it unresponsive, you can try the direct mode, which is insanely responsive. For me, direct mode is just impossible unless this was the only game I played, as there's no way I can switch back and forth between direct mode and another game with filtered inputs.
 
I must say Ubi support is pretty good. They responded with an automated mail, but then it took a minute to get a staff member. Short story I will get all my liveries and decals back. But I still need to spend 4 more days in jail.
The funny thing is after the livery was gone I was still getting likes and now I'm in 2nd place in Custom show. 🤣
What are your guys' impression of the game now? How's the control?
It didn't change except for the Direct Mode. It's hard core... I can't drive in that mode.
 
I must say Ubi support is pretty good. They responded with an automated mail, but then it took a minute to get a staff member. Short story I will get all my liveries and decals back. But I still need to spend 4 more days in jail.
The funny thing is after the livery was gone I was still getting likes and now I'm in 2nd place in Custom show. 🤣

It didn't change except for the Direct Mode. It's hard core... I can't drive in that mode.
Direct mode? Can you explain what that is or how it changes the game?
 
Ap
I find the opposite, if anything the cars feel over-responsive compared to FH, and I'd say the much less direct response of FH5 is more like a real car where there's all sorts of slack in the connection between steering wheel and the road, due to tyre flex and suspension components. But the ultra rapid response of the Crew games is more exciting, even if unrealistic. If you find it unresponsive, you can try the direct mode, which is insanely responsive. For me, direct mode is just impossible unless this was the only game I played, as there's no way I can switch back and forth between direct mode and another game with filtered inputs.
Apparently, direct mode, as I've just found out, is something they released much later. So not sure if that improves the game or not. Can you post a video maybe of Direct Mode gameplay? I use pad only.
 
Controls are understeer biased to begin with, I go with this set up really makes a difference:
Steering custom - linearity 0, deadzone 10, highest 0

Its worth another look, the new island and chase squad updates are excellent, graphics have been given a boost on the pro at high frame rates. I cant stop playing it myself good times!
Well, I have Series X so likely the visual boost is only for you. I will give these settings a go if I ever get the game. Thanks!
 
Direct mode? Can you explain what that is or how it changes the game?
It makes the stick directly control the car's wheels, so you have to use the stick like you'd use a steering wheel. However much you move the stick is how much the wheels move. The reason I can't use it is I'm used to counter-steering by fully flicking the stick in the opposite direction, but with direct mode that's too much countersteer. If TCM were the only game I played that involves controlling a car, I'd develop a new instinct for how to countersteer, but I don't want to stop playing other games, so I can't use direct mode.
 
Bought it, painted it, like it.

Now just waiting for the BP Skyline to appear.

If anyone has that, can I paint it normally, or do I need to wrap it if I want to change the color?
If I recall you can change its colour and livery, and interestingly enough it's 2 base colours can be used on other vehicles (the paint will show up in the 'recent tab' so this is the only way to get a close-to-legit midnight purple pearl lol
 
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Oh good news I just did a grand race and the collisions were set too off not sure how long it will last the only way i could tell was to join the lobby and it showed before clicking again and joining the race :cheers:

update
boo! next race it was back on :boggled:
 
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If I recall you can change its colour and livery, and interestingly enough it's 2 base colours can be used on other vehicles (the paint will show up in the 'recent tab' so this is the only way to get a close-to-legit midnight purple pearl lol
Good to know its paintable, not interested of the purple color. Either black or green, maybe white, will do.

I wonder if they add next batch of buyable stuff in december once the summits refresh.
 
It removes all the steering filters so the car turn it's wheels faster. Watch this video, it explains everything.

Thank you very much for sharing that video! Looks like Direct Mode is for people like me. I gave up on the game after how terribly lazy the cars felt in the demo. Appears they listened to player feedback.

I think I will pick this game up. Would you say the physics are less arcadey than Horizon or more?

@breeminator
 
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In my opinion, it's a well-balanced hybrid of FH and NFS.

So basically, it has a certain degree of Simcade "ness", but at the same time, many of the cars are basically strong oversteer, and you can drive them like the B2D physics of NFS.

ザ クルー:モーターフェス_20240915185346.jpg


For example, here's a screenshot of me driving a drift build Mustang, which can consistently drift at speeds close to 200km/h, just like in NFS.

Of course, this can be corrected to some extent with the pad control settings and car pro settings, but I really like the exhilaration of this physics.
 
Would you say the physics are less arcadey than Horizon or more?

@breeminator
I'd say more arcadey than Horizon. If I want to just chill and drive about the open world and feel like I'm experiencing the cars, then FH5 is the better game for that. TCM is more varied and feels more exciting. For how similar the games are on the surface, there are a vast number of differences.
 
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