The Crew Motorfest - General Discussion

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I don't know of another method, but if you go in Photo Mode right after finishing a race and then press the right stick (R3?) you can watch the last 2 minutes of the race. I'm using that for photograph rival cars.
The replay system is actually quite good, if it weren't for the nasty sound bug that your gear almost always is getting stuck in 1st gear during the replay.
 
For those who aren't already aware, the Roffo Red Line tyre is one of the meta options. It moves the wheels farther apart, making the car handle better. It's available in the TCM shop this week for 10k crew credits, so I bought it, as I had enough from the crew credits available for free in-game from doing challenges. I'll post some images later to show how you can compare it against other tyres, but it makes the wheels wider than any other tyre I have. Red StormX and French Touch are the best of the rest of what I have.

Edit: Okay, just had time to make some images. To replicate this, change the tyre for the Nomad Rally Raid vehicle, and move the right stick up and to the right until the view stops moving. You should then see the exact same image as these. On the top one, I've added a red arrow to show where to look. You can see that the tyre is moving the location of where the suspension attaches to the body, making some tyres give wider wheel separation than others. I don't know just how much difference it makes to times, I'm not consistent enough to replicate my times all that accurately anyway, but maybe I'll try Roffo Red Line vs UFO some time.

TCM Tyre Comparison.jpg
 
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Just wondering, I think I've seen the game tell something about 4 months of content right when logging in after the expansion notification.

Does that mean we'll have 4 months of street racing based content?
 
@breeminator Akorr did a list of the best tires to use while Trigger (Militia Gaming) did one explaining how to test it properly. Maybe it could help. Personally I can't feel enough difference and I'm not consistent enough to benefit, but he can run a second faster and that is a lot for a fast driver.




Just wondering, I think I've seen the game tell something about 4 months of content right when logging in after the expansion notification.

Does that mean we'll have 4 months of street racing based content?
Didn't noticed that. I don't think we will see anything other the 2 pass cars in December. Maybe a new playlist in January? Hope I'm wrong.
 
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Wow, I beat Trigger, and I didn't even watch a video to see the cuts/resets, I worked out my own way of doing it, though I have done this route in a previous summit and I did it a fair bit in custom mode when the new leaderboards launched.

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However, I have no idea how the top time of 2:33 is possible!
 
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Wow, I beat Trigger, and I didn't even watch a video to see the cuts/resets, I worked out my own way of doing it, though I have done this route in a previous summit and I did it a fair bit in custom mode when the new leaderboards launched.

View attachment 1408942

However, I have no idea how the top time of 2:33 is possible!
Great work! I wonder if prestige tickets will affect the participation in summits? (I used to do summits weekly) but I'd rather earn the cars in custom mode as Ive run out of shop cars to buy now. Summits are the only time I get annoyed with the game this weeks slalom with the excessive traffic was genuinely terrible.
 
Great work! I wonder if prestige tickets will affect the participation in summits? (I used to do summits weekly) but I'd rather earn the cars in custom mode as Ive run out of shop cars to buy now. Summits are the only time I get annoyed with the game this weeks slalom with the excessive traffic was genuinely terrible.
Is it possible to get enough prestige tickets from custom mode to buy everything available? Custom mode feels like a bit of a grind due to the workflow, as it doesn't put you back to the custom mode page after you do an event, so it's much less slick than main stage legacy where you can just instantly move on to the next event. So I enjoy custom mode for doing the same event multiple times to try to get a good time, but doing each event once with each vehicle type feels a bit painful.

Re the slalom, with a score breaker set it doesn't matter for getting platinum as you get almost maximum summit points just plodding along carefully. But the traffic is RNG, I got a completely traffic free run within about 10 attempts. You can also try to find a quiet time of day - the game is on a 24 hour cycle every hour, so on the hour is always midnight in the game, Trigger seems to do a lot of his feat performances when it's night in the game, but I've found it can still be pretty quiet for traffic for a short period after sunrise.
 
Is it possible to get enough prestige tickets from custom mode to buy everything available?
Right now you need 27k for 6 cars and 14k for all the vanities. If you complete every event you should be having 70k. But yeah it's a huge grind. The good thing is that you get money and exp. I finished 12 playlists so far and got 47k prestige and leveled up to lv130.
I always start each race in Motocross bike then chose faster vehicles as I progress trough all the classes. As soon as the race ends I press pause (reconfigure?) which takes you to the start menu. Then I select the next class. It's the most efficient way but it's still a grind. Completing races in each class takes 40 minutes to an hour. And you have 6-9 races per playlist. 22 playlists. It's a lot.
 
The game was on sale for black Friday, so I decided to get it. Unfortunately, I went into it with a bad attitude because the >100 hours I spent painting in the The Crew 2 were a waste without the ability to transfer my liveries. It's still a joke to me that they just don't seem to care at all about creators. We don't get paid when our liveries get downloaded, we can't transfer paints between games (which Forza has been doing since before The Crew 1 released), and it sounds like the paint shop in this game is a mess. So I am probably done painting in these games.

The map is very pretty but feels too much like a sterile playground for cars. Even though pretty much everyone hates TDU Solar Crown, I gotta say that they made an extremely good map that feels like a real place and even makes driving slowly feel intense. Driving at 200 mph in this game just feels kinda boring.

I'm also sad that we lost the garage space to be able to walk around and see our cars. I guess my gripes aren't too huge, and as I make progress in the game, I'm sure there will be more things that I like. But I'm definitely done painting, and I don't see this game holding my attention for as long as The Crew 2 did

Edit: I decided I needed a Gulf livery for my Porsche 917, and oh boy the livery editor is bad. Pretty much every part of it is worse. The big grey bar covers a third of the screen. The controls are both way too sensitive and have way too much deadzone, so it's impossible to make tiny adjustments to the layers. And grouping layers together is awful. You used to be able to hold a button and scroll over lots of layers to group them all together. Now you have to individually press the button on top of every single layer to group them. I don't understand how they were able to make it so much worse. Like someone had to make these changes deliberately. Sadly, this is not worth the effort and leaves a sour taste in my mouth about the whole game. And considering how long the game has been out, these things won't change. So I will probably not be giving this one much attention.
 
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I don't understand how they were able to make it so much worse. Like someone had to make these changes deliberately.
There's an interview with the devs on the official discord that gives the impression the games were developed separately by two teams, so TCM wasn't developed by starting with the TC2 code base. That's why TC2 has the ability to create custom races but TCM doesn't, they can't just copy the code for it into TCM.

Obviously they have shared many of the concepts at the design stage, such as the concepts of how the parts work, but that's why so many specific details are different between the two games.

we can't transfer paints between games (which Forza has been doing since before The Crew 1 released)
However, you can transfer cars from TC2 to TCM, and it's a continuous process, so you can keep playing TC2 and any new cars you obtain will be added to your collection in TCM. That's a feature I like that isn't in Forza, the games each have their pros and cons.

I bought a second copy of TCM last night as it was on sale, to experience the game as a completely new player with nothing to transfer from TC2. For people who want to dive straight into the Summit, it's a brutal experience, as you need so many credits to get the required cars, but at the same time, you don't have any legend points or parts to help with the earning of credits. But for someone who is willing to be patient and just enjoy the journey, I felt it provided a good new player experience, though it will depend which playlist you choose to start with.

Right now you need 27k for 6 cars and 14k for all the vanities. If you complete every event you should be having 70k.
I'm just thinking that there must be a huge amount of stuff that is yet be added to the prestige ticket shop, and that the cost of getting everything is going to grow much faster than the number of playlists to earn prestige tickets will grow.
 
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I'm just thinking that there must be a huge amount of stuff that is yet be added to the prestige ticket shop, and that the cost of getting everything is going to grow much faster than the number of playlists to earn prestige tickets will grow.
They will probably add other ways to earn tickets in my opinion. Let's say each season cost 20k (3 cars, 5 vanities). You would need 80k a year. Let's assume we can get 5 playlists a year that is about 20k. You still need to play Summits to get additional points. And that gives you only 8-9k.
Maybe they will eventually start bringing back old Summits like in TC2?
 
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