- 50
- Finland
3 actually, but we wont split hairs
Well 1 makes the physics, another music and last the online side
3 actually, but we wont split hairs
It would suck for someone picking up the game for the first time.
Gamers like to be rewarded and have a sense of periodic accomplishment.
It wouldn't make sense to have that kind of penalization from the start.
Introducing this system incrementally follows suit with the licenses and a-spec level rewarding you with more challenging content.
juhaniman - if thats the case, why does NFS destroy the cars? or Forza?
The damage in GT will NOT be realistic due to strict limitations set by the car manufacturers.
If GT5 didn't have real licensed cars, Polyphony Digital could well have done damage similar to that of Burnout Paradise, or better.
I don't know how the mechanical damage will turn out but the visual kind just isn't going to be realistic. Period.
I have Forza 2 & 3 and a few of the new NFSs. They certainly do not have realistic damage for the same reasons. They do have damage (as does GT5) but it's limited.
Mechanical damage, however, is not (as far as I know... and hope!) limited by these restrictions and I certainly hope the guys at PD have implemented a proper mechanical damage system.
I don't know what to think of damage anymore. Mechanical damage is a must, but what's going on with visual damage? We haven't seen scratches or parts falling off, or basically any sign of mechanical damage. Is it possible that they scrapped some features of the damage model?
I mean it clearly states on the official site: dents, scratches, parts falling off, along with mechanical damage... And I'm not bothered by the level of visual damage, Infact I'm very happy about it but what we have seen so far doesn't match what it says on the official site.
looks a bit better than gt5 tho.
I don't know what to think of damage anymore. Mechanical damage is a must, but what's going on with visual damage? We haven't seen scratches or parts falling off, or basically any sign of mechanical damage. Is it possible that they scrapped some features of the damage model?
I mean it clearly states on the official site: dents, scratches, parts falling off, along with mechanical damage... And I'm not bothered by the level of visual damage, Infact I'm very happy about it but what we have seen so far doesn't match what it says on the official site.
Hey guys i think the problems are licenses
if you watch the blue WRC subaru video then you will see that the damage is awesome
the door is flying up the whole damage is really awesome
but some car companies don't want it that are the license problems , they have nothing to do with PD , PD did a awesome job ( watch the WRC subaru ) ....
This game isnt really a sim, not like the sims you would play on the PC.
At 2:45 onwards lead car has a tyre rub on the bodywork causing tyre smoke
The first indication of damage leading to mechanical issues.
I read that you can get punctures?
Anyway it seems all the good stuff is tucked away somewhere. It's like a switch will happen and cars can become more damaged, get airbourne and roll over etc - lets hope so...
Have you guys seen the hidden trophy list (highlight to read):
Bronze
Picture Exclusive
Take a picture of a special someone as he stands in Kyoto's Gio
IMO GT5 is more realistic cause it deforms like a real car. Grid damage is just ''scripted''
I dont know about that. Forza 3 for example has many of these same manufacturers, and the damage in that game is pretty serious. You can completely brake a car down in many ways, and all 450+ cars in that game have full physical and mechanical damage.
I just have a feeling that damage wasnt added to this game until late in the process. I specifically remember just 2 years ago or so they confirmed damage was NOT in GT5. Remember that? Then like a year later it was confirmed to be in, so its probably just tacked on. For a game that actually claims to be a sim, this is pretty unacceptable though. This game isnt really a sim, not like the sims you would play on the PC.
Why not have an option to turn it off then, like most games.
Why penalize someone for others.
I dont know about that. Forza 3 for example has many of these same manufacturers, and the damage in that game is pretty serious. You can completely brake a car down in many ways, and all 450+ cars in that game have full physical and mechanical damage.
I just have a feeling that damage wasnt added to this game until late in the process. I specifically remember just 2 years ago or so they confirmed damage was NOT in GT5. Remember that? Then like a year later it was confirmed to be in, so its probably just tacked on. For a game that actually claims to be a sim, this is pretty unacceptable though. This game isnt really a sim, not like the sims you would play on the PC.
-- Forza 3 for example has many of these same manufacturers, and the damage in that game is pretty serious. You can completely brake a car down in many ways --
a little bit old but from gran-turismo
Physics-Affecting DamageThis is damage in which the physics simulation is affected by alignment deviations, etc. This is damage that affects controllability, meaning that the car may not drive straight, or it might become unstable in corners, depending on the amount of damage. Affects all cars.Dirt, Scratches, and DentsThis is damage that can be visually seen, and involves the body becoming dirty, scratches and dents. This will affects all cars.Separation (dislocation) of Body PanelsThis is damage in which body panels are dislocated from their original positions, or deform. This will affects only Premium Cars.
+we heard tyre/suspension/gearbox/.... damage
precisely my point 👍
One thing which occurs to me reading this is surely if damage doesnt affect standard cars in the same way it will be an advantage to use standard cars in the damageable races? Just a thought: