AI drivers increase in skill with game progression, as dose the amount of driving aids which are turned off as you progress through the driving tests. Is it not therefore reasonable to see the game has a "learning curve" easy at the start and slowly increasing to hard as you progress through the game? The same must surely be the same for damage.
Logic would dictate that both mechanical and visual damage are linked, you wouldn't run 2 damage models simultaniously when 1 will sufice, and you would imagine this has levels of severity linked directly to the learning curve....If the damage model was set to max from the start you would have lots of people complaining the game is too hard, you must remember this game is not for hard core GT fans alone, it needs to be apealing to everyone, bumping into the barrier on the first bend of the first race resulting in your car not being able to keep up with the pack and then requireing you to spend money to repair the car that you can't win because of that damage would result in huge frustration for many!
Simply saying, it should have this, it should do that is completly rediclious without playing the game extensively. The guys who made the decisions of what dose what and when have come to those decisions over the period it's taken them to make 5 gran turismo games. they know they can't please everyone but they usualy please most of us with there decisions.
Go watch GTP chris's video's the guys a profesional endurance racing driver, who this season drove a porsche GT3. Now this is a person who knows a thing or two about car physics on a track (not dring to the shops) his opinion on the game can be seen as a "profesional" one, to put it mildly he's a happy bunny with GT5, a very happy bunny. forget about spceculating on what happens when you stuff it in a barrier and then argueing about it. Speculate sure, gather the info in this thread, it's very interesting but keep things in context and enough of the over enthusiastic points of view which are stated as fact.
Peace and love guys the wait is hell but will be over soon.
I can understand mechanical damage increasing as you progress, but not visual damage. You shouldn't have to get to level 20 just to see your car's door come off.
So is it true? That once a person levels up in GT5 damage will become more realistic for internal parts? What level I need? 20?
I can understand mechanical damage increasing as you progress, but not visual damage. You shouldn't have to get to level 20 just to see your car's door come off.
So what If I complete GT5 lets say in one year and damage lets say after level 20-40 is set to full.
Then I would love to re-play from the start and make a new File for GT5, why the hell I would wanna race with damage at minimum for next 20 levels? What is wrong PD? How about make an OPTION in the Main Menu for full damage from start with GT mode.
So what If I complete GT5 lets say in one year and damage lets say after level 20-40 is set to full.
Then I would love to re-play from the start and make a new File for GT5, why the hell I would wanna race with damage at minimum for next 20 levels? What is wrong PD? How about make an OPTION in the Main Menu for full damage from start with GT mode.
The thing is from a gameplay standpoint there needs to be some kind of reward for things which require more skill.
With the driving aids its harder not to use them but potentially faster if driven with skill for example.
What advantage would it give the player to turn damage on? If you can turn it off most people would as they as laziness is part of human nature.
Again it's that bug bear that the game is made for everyone, novice and hardcore alike, and it's no bad thing really, new players to the series means the comunity grows. As for an option to set it to max.....they could have done so, they could also have put an option in for AI skill level and a dozen other things beside. But going through all those menus would be confusing for most and getting to higher levels takes little time to do for the ardent GT fan. Plus think of it like this, the replay value of going back to earlier races you've already completed with cars you no longer use in the higher levels would then have a new lease of life and require more skill to complete as you would need to take into account the full mechanical damage issue. A good thing in my book.
Again this is speculation on my behalf, but logical from what we've seen and heard.
Another question.
THis for example
If I do the same to my car in GT mode will the damage stay there forever even in next events until I repair it? Or it will be back to normal every race?
In the videos by Tekken90 I think, he shows in detail the service area....where you paint ther cars add mods ect, in there you will see 2 seperate areas, one is for an engine rebuild, and another one more importantly which simply removes scratches and dented / damaged panels...this service of course costs money! I'll dig the vid out and post it in a sec.
No scratch that, it's repairing body regidity! I remember Chris stating that damage is repaired automaticaly....think there is a cost deducted from your race winnings though.
Yeah, please do. You just made my day!!!
I am happy the damage is not fixable like in FM3 when its just pointless to have it when you cant have it scratched up for 3 races.
By the way should PD include DAMAGE info in the Manual or in the big book that comes with special editions? They should mention that from 0-10 lvls damage is very minimal, 10-20 is mid, 20+ is high, etc. (just examples)
Yeah, please do. You just made my day!!!
I am happy the damage is not fixable like in FM3 when its just pointless to have it when you cant have it scratched up for 3 races.
By the way should PD include DAMAGE info in the Manual or in the big book that comes with special editions? They should mention that from 0-10 lvls damage is very minimal, 10-20 is mid, 20+ is high, etc. (just examples)
Isn't the engine rebuild more for cars with high mileage than for damage? In the same way GT4 had a "Restore rigidity" option for high mileage cars.
Isn't the engine rebuild more for cars with high mileage than for damage? In the same way GT4 had a "Restore rigidity" option for high mileage cars.
Yeah, PD now wants not only to change oil after lots of miles, they want you to rebuild or tune up the engines after long use.
I like that idea! In racing the life expectancy of the car body and engine really decrees over everyday driving. Even if you do not make any hits to it.