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I am basically not playing GT5 any further until that patch comes up.
Taken your ball home eh?
I am basically not playing GT5 any further until that patch comes up.
All I have to say is HAHAHAHAHAHAHA I told you so a million times it was never an unlocking system and I hope all those who were so deadly serious about believing it was are eating their words in silent shame!
ALSO please UPDATE THIS THREAD TITLE AND FIRST POST WITH THE NEW INFO!
I am basically not playing GT5 any further until that patch comes up.
OK, how about someone who hasn't bought it yet like me? I'm not buying it until either it gets a proper damage system or the price drops to $30. Full price for another GT game with AI that still has a lot of issues and lack of damage is just ridiculous. I can go play racing games in my library on my PS2, 360, Xbox, and PSP with better AI and damage. And FYI, I really want F1 2010, but the AI issues there are keeping me from paying full price for that one as well. I work hard for my money, and if I part with it it's going to be for an ironclad product.Taken your ball home eh?
I just want a system that tells me how badly my car is damaged so I know whether or not to pay for the ridiculously expensive chassis re-stregthenings (and engine rebuilds).
Not playing a game that you bought...That'll show Kaz and PD what's what.
Edit: The deformation on my Minolta makes it look funny.
Actually the thought had crossed my mind not to play it for now because if damage comes out I am not going to go back and redo all the races or something so I essentially miss out on a big part of the game.
I took a wall hard on Rome in one race and continued on to win the race. Part of me was unhappy because had there been damage correctly I might not have won or at least it would have been a lot harder.
You could have said well I should be damaged and then proceeded to head to the pits. Then continue the race . Go back and redo all the races just to experience damage modeling? Only the fun races that are actually interesting to go up against the AI. The rest I will probably not touch until I purchase some odd ball car and have some new thing I want to attempt.
Well I could have but that's the problem with faking something... you are guessing and it still feels wrong to me
For instance if I smack the wall and my alignments out, I want to judge how badly it's out. Is it worth pitting over? How much could be fixed by a trip to the pits? How hobbled will I be while I drive to the pit? Do I gamble and skip the pits? And the race was only 3 or 5 laps and I was half way through so a trip to the pits was pretty much a death sentence there...
This is why workarounds (like a time penalty for collisions) always rub me the wrong way...they in no way make up for the missing element
I still honestly don't get why they didn't do mechanical damage out of the box... I mean Kaz said it was working a long time ago and just had to decide whether it would be so tough that one crash could end your race... how did we get from that to no damage at all?
They know we want it, they know other games have had it for a long time and it's been a plus for all of them... why is it now an optional setting under consideration?
The mechanical damage thing I don't understand at all, because there was absolutely no toggle anywhere in the options to enable or disable. What reason did they have to not have it on from the first time you booted up your game. The thing I wonder about is how can we tell how detailed damage will be and will we be able to discern. FM has a car legend and it shows what's getting abused, but in GT5 it's just this blue car thing and it hasn't changed so I have no idea how detailed this will be. It would make little sense to not show us, since they show us tire damage and tire grip. But it begs the question, why? Was there something wrong with the mechanical damage procedures and how it plays into impacts? PD and Kaz needs to give us something as to why mechanical damage was disabled in the game by default.
Agree. It has the POTENTIAL to be the best racing game, but in its current state it is far from it. I'm a sucker for racing games, with 100+ across PC and console. Yet I've stayed away from GT5 for the glaring issues which for me makes it a budget title. If the AI and damage are fixed, it's that much closer to a AAA title and worthy of my dollar. I demand a lot from my racing "sims" for me to buy.While I agree it was clearly unfinished I have to disagree it's the best racing game... at most it's got the best core mechanics on a console (and even then I feel I have to tip that hat to RBR even after so many years) but as far as a racing game (which means examining the whole package and not just the part it does well) I can't say it's the best as the amount of frustrating wrongless in it is quite high.
OK, how about someone who hasn't bought it yet like me? I'm not buying it until either it gets a proper damage system or the price drops to $30. Full price for another GT game with AI that still has a lot of issues and lack of damage is just ridiculous. I can go play racing games in my library on my PS2, 360, Xbox, and PSP with better AI and damage. And FYI, I really want F1 2010, but the AI issues there are keeping me from paying full price for that one as well. I work hard for my money, and if I part with it it's going to be for an ironclad product.
Well I could have but that's the problem with faking something... you are guessing and it still feels wrong to me
For instance if I smack the wall and my alignments out, I want to judge how badly it's out. Is it worth pitting over? How much could be fixed by a trip to the pits? How hobbled will I be while I drive to the pit? Do I gamble and skip the pits? And the race was only 3 or 5 laps and I was half way through so a trip to the pits was pretty much a death sentence there...
This is why workarounds (like a time penalty for collisions) always rub me the wrong way...they in no way make up for the missing element
I still honestly don't get why they didn't do mechanical damage out of the box... I mean Kaz said it was working a long time ago and just had to decide whether it would be so tough that one crash could end your race... how did we get from that to no damage at all?
They know we want it, they know other games have had it for a long time and it's been a plus for all of them... why is it now an optional setting under consideration?
The mechanical damage thing I don't understand at all, because there was absolutely no toggle anywhere in the options to enable or disable. What reason did they have to not have it on from the first time you booted up your game. The thing I wonder about is how can we tell how detailed damage will be and will we be able to discern. FM has a car legend and it shows what's getting abused, but in GT5 it's just this blue car thing and it hasn't changed so I have no idea how detailed this will be. It would make little sense to not show us, since they show us tire damage and tire grip. But it begs the question, why? Was there something wrong with the mechanical damage procedures and how it plays into impacts? PD and Kaz needs to give us something as to why mechanical damage was disabled in the game by default.
I got the "Take your Honda Home" trophy when I smashed up the AI honda with my Evo 6 TM, didn't realise there was a trophy for that until the message popped when I was watching the replay
I'm at level 14, so there is more damage now, but it doesn't progress much further than this.
I guess you should get out of the "Racing" genre for good then....BHAHAA.
The other games that have it....ALSO have a REWIND feature. Yet you praise them and slam GT5....blasphemy.
http://www.joystiq.com/2009/09/28/tgs-2009-interview-gran-turismo-5s-kazunori-yamauchi/
Here Kaz chimes in on damage from way back at TGS...
I STRONGLY DISAGREE that there is no mechanical damage in GT5 and here's why: I took a rally car (WRC) to the Nurburgring with a buddy online. We messed around a lot and put a lot of damage on the cars as well as left doors and such behind by them falling off. When we got to the main straight of the track, I noticed my car pulling hard to the left on its own and the car would not go any faster than 91 mph. This may not be true for all cars but try this with a WRC car for yourselves!
how many crashes to achieve that?
Just 2 or so, I didn't need to smack it up a lot.
I just bought a Renault Clio Sport V6, added Aero kits to it. One moderate speed crash on a test drive, against a barrier snapped the front bumper, an actual split
2nd hit on the other side also cracked the bumper there. I didn't take any pics though, but I can do so tommorrow
Just 2 or so, I didn't need to smack it up a lot.
I just bought a Renault Clio Sport V6, added Aero kits to it. One moderate speed crash on a test drive, against a barrier snapped the front bumper, an actual split
2nd hit on the other side also cracked the bumper there. I didn't take any pics though, but I can do so tommorrow