The damage system in GT5 (update : Mechanical Damage arrived only for online races)

  • Thread starter DoctorFouad
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You must not been playing long enough,lol.Go to "GT Auto" menu and "Chassis Maintenance",every time you get hit it will cost you 80 percent of your car's worth to fix it!lol,and if you choose not to fix it your car will not handle properly.

You'r full of **** dude, it doesn't happen, so stop saying it does, idiot.
 
How I earned my Roll Over Trophy - although not quite a full roll over :)

Crash and damage at level 8. I hear that damage gets worse as your A-Spec level goes up. Just a one make race against the AI.
First time I've noticed scuffs on the side of the car (after the first crash in the video)

http://www.youtube.com/watch?v=9yQfJqFSjvU
[YOUTUBEHD]9yQfJqFSjvU[/YOUTUBEHD]
 
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Some people are saying that you have to crash your car a whole lot to do that, and that it is a fake. But I still havent seen any vids of someone who has shown that much damage from just crashing their car a lot.

What I have noticed is when hitting other cars, you do more damage to them or you than you would get from slamming into a wall but I definitly am seeing more damage happening as I level up.
 
How I earned my Roll Over Trophy - although not quite a full roll over :)

Crash and damage at level 8. I hear that damage gets worse as your A-Spec level goes up. Just a one make race against the AI.
First time I've noticed scuffs on the side of the car (after the first crash in the video)

http://www.youtube.com/watch?v=9yQfJqFSjvU
[YOUTUBEHD]9yQfJqFSjvU[/YOUTUBEHD]

wow at those shadow glitches in the car + aliasing problems in the cars when they touch the dust particle effects...

GT5 prologue was less glitchy, I think polyphony should really improve the graphics engine by patches...
 
Could you be more overdramatic? Many people didnt know that damage can or could occur like this before level 40. And then did what you accused me of doing and assumed that it occured before level 40. The video couldve been made after it, but one thing for sure is that we dont know.

It's all in this thread, wow.

I made no assumption, the guy who made and posted that video on youtube said in the description that you do not need to be at level 40, you just need a destructive streak and patience. In the comments he adds that damage is unlocked from the start and that in the video he was at level 6 in arcade mode and it took 20 minutes of repeated crashing to achieve that damage. It's all in this thread but people keep posting the same things over and over without reading the thread.

The sad irony is the video that continually gets posted as evidence damage levelling exists is actually evidence to the contrary.

I'm not being over dramatic, if you read through the thread you will see people posting the same thing over and over and no matter how many times it gets debunked, answered or explained it gets posted again but an article using this thread and that video as evidence takes the cake.
 
:) Hello, I am the author of this video:



Sorry for my bad english,use the google translator... :guilty:


I did not think was seen by so 'many people and I thought it was understood that I was at level 40!

I was at level 6 in arcade mode! ;)

Peace and love boys! :cheers:
 
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°Supernova°;4205839
:) Hello, I am the author of this video:




Sorry for my bad english,use the google translator... :guilty:


I did not think was seen by so 'many people and I thought it was understood that I was at level 40!

I was at level 6 in arcade mode! ;)

Peace and love boys! :cheers:


Fixed :)
 
I have lost a door and earned the hidden trophy about damage, it's called "missing objects" or something like that.
Thanks to Supernova :D
 
All this physics discussion was driving me nuts, and the video linked only tells part of the story. It's a much more complicated situation than the video investigates, and even using basic physics (i.e., a linear system) you can show that the hitting a wall at speed V and two cars colliding at speed V is a very special case.

Body 1 with mass m1, stiffness k1, and speed v1
Body 2 with mass m2, stiffness k2, and speed v2

You can use conservation of momentum to calculate the speed of the 2 bodies after impact and once "stuck together" (m1*v1+m2*v2=(m1+m2)*vc).

From there, use conservation of energy where the original kinetic energy (m1*v1/2+m2*v2/2) is equal to the sum of the kinetic energy of the system ((m1+m2)*vc^2/2 where vc is calculated above) and the potential energy of the springs (k1*x1^2/2+k2*x2/2)=keq*x^2 where keq=k1*k2/(k1+k2). From there, solve for x and than compute the force F=keq*x.

So what do you get?

Let's suppose you have a car with m2=10, k2=20, and v2=-10 (moving right to left in my system) hitting an infinitely stiff and infinitely massive wall with m1=10000, k1=10000, and v1=0. You get F=141. If you just solve the single degree of freedom system the closed form solution is sqrt(k*m)*v, and the values agree (slightly off since we aren't quite at infinity in the original).

Now let m2=m1, k2=k1, v1=-v2, or two similar cars colliding at the same speed. You get 141.42, which is exactly sqrt(k*m)*v.

OK, so it works for the same cars colliding. But what about a slightly bigger car but just as stiff? Let's take m1=1.5*m2. This gives F=155, or about 10% higher contact forces. If the first car is also stiffer (say k1=1.5*k2), you get higher forces (F=170).

What if that first car is heavier (say m1=1.5*m2) but softer (say k1=.5*k2)? Then you get F=126.

How about hitting a parked car that is identical? Then you get F=71. Make that car infinitely massive without changing the stiffness and you get F=100.

In a real system, the masses of the cars will be relatively similar, unless of course you are talking about a Bentley hitting a Elise, or 18-wheeler hitting anything! But in your standard race with similar class and weight of cars, the masses should be similar. However, the big unknown is the stiffness, which depends on the materials used and the design. Collisions are also highly nonlinear, and nonlinear stiffness effects come into play as does nonlinear material behavior (plastic deformation).

So is hitting a wall at 50 mph the same as two cars each going 50 mph colliding? The answer is yes, but for a very specific case (infinitely stiff wall and 2 identical cars). In reality, it's not the case, as simple physics demonstrates.

That said, the damage system in GT5 is garbage...
 
so happy that you have to work for the damage, level 40 here i come, well in a little while, but thats ok, i am glad this isnt like every other game where you unlock level whatever in 5 hours, you know those shooting games, great job with this PD, i am happy that you have to work hard for the great damage we will see. I am and always was confident in PD, to all the complainers and reviewers eat crow baby, you might have to re review this masterpiece again a la ign and say, yep i jumped the gun i am sorry PD the game is a 10/10. Cant wait, awesome videos on front page and that isnt even close to level 40.
 
Wow..he did some bashing up of that car in 20min... , I tried the same at level 5 with results that didnt match that. So, we agree the engine is capable of rendering the damage. How it does that isnt entirely unrealistic if one needs to 'aim' to do it, being at a lower level hinders damage, apparently. I swear cars hit me at a lower level and I took no damage, though now if they just clip me, a bumper appears dislodged at one side.
 
I'm only level 16 but the damage model is prety good, dosn't take much of an off to twist up panels and knock bumpers into odd shapes and have them hanging off LOL Most damage seems to happen on free run online, could be a link to event level in single player dumbing things down a little, still want mechanical damage though.
 
I still cant believe they make you wait until level 40 for this game to start acting like a simulator. Im losing the desire to play because in every race all I have to do is mash the competition out of the way right to victory. I might as well go play motorstorm. Worst idea ever. Every racing simulator should have mechanical damage right from the start.
 
I am a bit dissapointed about the fact, that you MAYBE get the full damage modell at least at lvl 40.

lvl40? That is like winning every single content and race in GT5.

I am lvl 22 now and the damage system is still ********. Not even physical damage is really noticable. You can still run with 200 mph into a wall and will not even notice some big dents.

Hopefully PD gives us an update with full damage and much more sensitive system. Like it is now, it isn´t even a feature you need to have.
 
That's ur own fault for wanting to smash into people on the way to victory. Not having damage doesn't stop u from not doing that.

I dont want to, but the fact is I can with no consequences. This is an arcade racer with some tuning options. At least in forza if you hit someone that comes out of your winnings, and it damages the car.
 
I still cant believe they make you wait until level 40 for this game to start acting like a simulator. Im losing the desire to play because in every race all I have to do is mash the competition out of the way right to victory. I might as well go play motorstorm. Worst idea ever. Every racing simulator should have mechanical damage right from the start.



Then drive like you would in real life. Do you just go smashing into cars because you can, or because you suck at driving? I don't see any other reason why you would do such a thing.
 
Then drive like you would in real life. Do you just go smashing into cars because you can....

Thats, what I do when I want to get in front of the field. The fact, that you can do it without consequences destroyes the whole race feeling and realism.

Most fun is still to battle for lap times. Racing in GT5 is still ****.
 
Thats, what I do when I want to get in front of the field. The fact, that you can do it without consequences destroyes the whole race feeling and realism.

Most fun is still to battle for lap times. Racing in GT5 is still ****.


So, you suck at driving then if that's the only way you can get in front of the field. They aren't even fast in the corners, it ain't difficult to out run them. I Time Attack and road race in real life. I drive the same as if I'm running in my real life car.
 
Yes, that implementation from the start, with mechanical damage, stalled cars, and repair costs deducted from winnings is indeed.

You did notice they were still driving after the collision right? And you don't have automatic deductions in GT5, you have to go pay to have it fixed....IF you want to fix that car.
 
You did notice they were still driving after the collision right? And you don't have automatic deductions in GT5, you have to go pay to have it fixed....IF you want to fix that car.

In that particular accident, no it didn't stall. But it can. I just spent 15 minutes in GT5 on Madrid with Jeff Gordon's car trying to damage it. It took nearly 10 hits to the concrete barrier before the bumper finally saw some (minimal) deformation. 15 minutes later of constant driving up to 200 and slamming into walls, I finally got the back trunk spoiler and bumper to hang a little bit and the car was finally getting mechanical damage.

Closer to real life, the other game will lose it's parts, stall, lose gears, and tie rods after about 1 minute of bashing the car around....usually making it impossible to drive.

So yes.
 
Hello, I have been reading this forum for 2 days now since I was a little disappointed (and still I am) with the damage of GT5 and wanted to find out if there was something else to it. As I can see many of you havent seen damage so I wanted share my personal experience with damage in the game sa I do have seen. Currently I am at level 16 and able to do Expert Races, to do them I recently bought an Audi R8 5.2 blablabla about 200k, tuned it to 850hp. First race, crashed in an accident at 100mph, damage did not match the speed at which I crashed but the car still had paint scratches and front and rear bumper hanging. Went to repair it and for my surprise I needed to paid 99 THOUSAND! to get the job done, of course I didnt... next race in suzuka in the duration of the race I only had one accident in which I ended up hitting a wall with my rear, it was probably at some 50mph and the car was damaged pretty bad visually (this is all visual damage) during the race I also pushed lightly some cars and at the end of the race my R8 looked like if I had rolled over 50 times lol, but nothing ever fell off.

Another type of damage I have experienced: my first super car (if that can be called super...) was a corvette z06, not the new version, the one before. Bought it new, at 250 miles I had to repair the engine (29k for it) because it had lost power, hp had gone from 715 to 680, so its now back up to 715. Also (aside from damage thing), when I bought the R8 (brand new) I immediately changed the oil (yes on a new car, 0 miles) and that gave me some 30 more HP.

anyhow, with some disappointment I am still enjoying this game like no other! simply love it!
 
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So, you suck at driving then if that's the only way you can get in front of the field. They aren't even fast in the corners, it ain't difficult to out run them. I Time Attack and road race in real life. I drive the same as if I'm running in my real life car.

I don´t suck at driving. I do have the first twoe licences completely gold, even the special stages are completely Gold in every difficulty level...and it even did any long time.

The fact is, that you use the feature of crashing through the field automatically, if you have nothing to fear.
 
The fact is, that you use the feature of crashing through the field automatically, if you have nothing to fear.

This is true.. but i don't care for single player, Online is where this has the most bad effect. Everyone is driving like imbecils because you don't have to fear about damaging your car. The damage itself is not about just the damage, it's about creating that feeling that you have to be carefull and think twice about overtaking someone..
 
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