GT Sport Mechanical Damage Discussion

  • Thread starter vcx
  • 33 comments
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Right now it's comparable to "light damage" on GT6.
Understandable since they probably know the majority of rooms ran with no damage at all, and those who did ran on light usually.

If you played GT6 online, you know "heavy damage" can be race "ruining" in 20-30 km/h difference impacts with other cars.
I do hope they manage to ease players into an even "heavier", and more precise damage tier.

That along fully functioning flags and longer races (20 laps or so) should be the ultimate experience to aim.
 
I wonder if it'll have cars pissing oil all over the track with the maximum damage setting? In GT6's data there were a bunch of flags including the striped yellow and red one labelled "FLAG_OIL", but only the chequered was active in the game.

GT Sport will surely have them all with this FIA crap? What flags are currently present in the beta?

GT6 flags:

FLAG_NONE
FLAG_BLUE
FLAG_OIL
FLAG_GREEN
FLAG_WHITE
FLAG_ORANGE
FLAG_BLACK
FLAG_13
FLAG_14
FLAG_YELLOW0
FLAG_YELLOW1
FLAG_YELLOW2
FLAG_15
FLAG_16
FLAG_RED
FLAG_CHEQUERED

FLAGSET_NONE
FLAGSET_NORMAL
FLAGSET_F1
FLAGSET_NASCAR
FLAGSET_LOW
FLAGSET_RALLY
 
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