From what I have read it seems like many folks coming from the history of the game want it to be like the others with this gt league aspect and I guess rags to riches car mod concept.
It also seems many on the more sim side are predisposed to look at the Gran Turismo franchise in a certain light...
The game as released was more arcadey by far than as it plays now. I remember watching a z stream just after the first physics update and Dragon Trail he bins it on the chicane. He couldn’t get the magic effect of cars cutting in on turn in. I experienced the same thing. The game got a little tougher right there. I also think maybe a lot of the folks on the more sim side played the game as released and were like yep, confirmed it’s Gran Turismo.
As it is now though, in comparison to AC on console driving the vette on Nurb gp, AC nerfed the ffb compared to Gt Sport. I ran em back to back. The car is lifeless on AC in its stock form ffb wise, which I found shocking.
To be fair though, GT is more forgiving for a gt3 car, very noticeable on Schumacher.
My question would be, Is either better?
Graphically, no contest. Sound, I’d give an edge to AC, but not much. AC is harder to play than Gt Sport.
So, if you are Gran Turismo, and you can choose how the game plays, is it in your interest to favor the hardcore sim people or the larger market? It’s not a question of what PD is capable of, it’s a question of what is the best business decision. I’m not even going to go there on physics, there’s plenty of experts here who will explain everything in the world about it, I will just concede physics to AC, which results in a more difficult game to play.
So, Sport being an online game, in which participation is important is a bit more forgiving than AC, because if it were not, it wouldn’t have much playerbase.
The thing I love about GT Sport is if I want a race, boom got it...Live competition. Everything that goes with live competition is there, dirty drivers and all. Imo, the ffb and physics as they are today are very very good, just a bit forgiving overall. Small driving mistakes when you are not at the limit will not send you flying off track like they will in AC.
Guess what? That’s what makes Sport so popular. It’s intuitive to drive, and real ENOUGH to be totally immersive, without making unapproachable. I mean hotlapping is engaging, it’s fun to drive, it’s challenging,
Imo PD made a great decision with where the game is right now.
So, for me, I play AC when I want different content, or to race their AI once in a while just goofing off.
GT Sport I play to qualify and race or join a lobby to race. I’ve used livery editor a bunch and done some scapes too, but I just like to make liveries to make my car unique, not gonna go to the level of many who do seriously fantastic work. In Sport, controller players become formidable foes for wheel users. The two compete on equal footing, which I think is one reason Sports great for pickup racing.
I can see Sport having the weakness of not being a tuners game. Or is that a strength? For me, if I am online racing, I have to know I am on equal ground with those I am competing against. Maybe it’s not Uber sim realism but I value fair competition over playing against someone who found a tuning hack and renders me impotent.
Skill vs skill, that’s what I like most about GT.
From what I read it seems this laughingstock thing and constant attempts to attack Sports technicalities by comparing to ‘true sim’ games are what they are. Those folks will argue about it till the cows come home.
To me though, they ar missing the point of the game. The point is to have fun competition on equal footing and pit skill (in car control not tuning) against skill. It’s done a fine job of that and it’s being improved more all the time, and with better hardware who knows where the title will go.
I think many want these classic tracks, but I wonder if PD will do it. I personally don’t have much interest in it at all. I’d rather have more new to the game real ones.
This is a rambling post just kind of off the top of my head, but I guess I would say I think PD is making all the right moves right now. Game is accessible to any form of control. Looks unbelievable, sounds pretty good, ffb tells you what you need to know, hopefully daily a will be more interesting going forward, there’s no errors in physics or glaring physics probs anymore. Tire model needs a bit more enhancement, need to add a couple classes like group c by itself, sort n class bop, but all in all, as a package, imo it’s the best product for roadracing online on PS4 for anyone who hasn’t invested the energy into becoming a super hardcore simrace person.
I consider myself pretty into what I would call simracing, but hardcore? Nah.
Again I just think PD has struck a very good balance with this title.
Laughingstock? Nah.
Stay thirsty, my friends.