The damage system in GT5 (update : Mechanical Damage arrived only for online races)

  • Thread starter DoctorFouad
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This video and the misunderstanding it caused is the reason members still chime in here with the false "it will be unlocked later" stuff, etc etc.

That video is bogus because it never showed how he damaged it to that point in the 1st place. That damage is possible on that car after 20minutes of wrecking.

Not to mention Sony and Kaz actually admitted that they are working on a patch for the damage and hope to release it. Why would that be necessary if it gets unlocked later?
 
I'm fine with the limited visual damage (car maker will NEVER allow their cars to be wrecked in a game) but mechanical is very important to me. If I make a mistake and hit a wall at 100mph, I expect the car to be limping and undrivable. If I were in 6th and go straight to 1st gear without breaking, I expect the gearbox to break. Is that too much to ask for?
 
i just got my murcielago spoiler broken from hitting a wall while cornering but when i finished the race and went to other race with the same car the spoiler seams to heal it self its back to normal without damage visuals on it
 
Just wanted to chime in.I'm currently experiencing mechanical damage. I've been using the good ol AE86 for the start of my career mode. After racing repeatedly (money making) and having sideways fun around the the beginning tracks with an overpowered build redlining often, my car now struggles to power in 2nd. It also bogs down or lacks torque in the upper rpms when shifting. It's very noticable. Haven't taken it for service yet.

Happened around LV 7ish

There's a big difference between mechanical engine and chassis wear which has been in the GT series all along and mechanical damage due to collision. I'm pretty sure we're not arguing whether or not mechanical wear is in the game.
 
HN7
I'm fine with the limited visual damage (car maker will NEVER allow their cars to be wrecked in a game) but mechanical is very important to me. If I make a mistake and hit a wall at 100mph, I expect the car to be limping and undrivable. If I were in 6th and go straight to 1st gear without breaking, I expect the gearbox to break. Is that too much to ask for?

This is one thing that Forza got right, or at least, did much better.
 
Have we figured out why the Best Buy demos had mechanical/visual damage perfectly, and why the full game doesn't seem to have it?
 
Have we figured out why the Best Buy demos had mechanical/visual damage perfectly, and why the full game doesn't seem to have it?

My best guess from Yamauchi's "speaking in tongues" tweets is that it's in the game but currently disabled and they will be activating it with a patch once it's fully ready.
 
Some more (and pretty intense) damage on standards:

Well, I finally found some pretty intense damage on standards. These were captured from a B-Spec race. My driver was in the white F150, the others were AI opponents obviously. B-Spec level 9, A-Spec level 12.

There were no major collisions, just a bunch of bump-drafting and then the black Tacoma getting sandwiched towards the end leading to some SERIOUS (and comical) deformation on the front of that truck. You can also see progressively more scuffs and deformation on the front and rear (especially the rear) of my white F150, some minor deformation on the red F150, and some pretty serious rear deformation on the red SSR.

I've also shared quite a few of these in-game, so add me as a PSN friend (ID: "MikonX") to see them in their high-def non-glory.

For them all:http://img44.imageshack.us/g/superspeedwaydaytona.jpg/

A progressive display of the most serious (Sorry about the size, don't know how to resize them after they've been uploaded):
superspeedwaydaytona15.jpg

superspeedwaydaytona13.jpg

superspeedwaydaytona9.jpg

superspeedwaydaytona5.jpg
 
This video has been posted time and again in this thread and it's been thoroughly debunked. For all we know he could have hammered away at the front end for half an hour to get that level of damage. We all know there's cosmetic damage but it takes an insane amount of crashing to reach anything noticeable.

This. I have reach that kind of damage at 20 in Arcade Mode. It took me 20 minutes.
 
Thought you guys might find this interesting. The most damage I've seen so far in my copy of GT5 was during this crash in my Fezza 512BB.

It wasn't from high speed impact as the video shows, but from the constant pushing from the AI car. It slowly deformed the front and rear of the car! I have saved the replay if anyone wants more photos.



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and a quick shot I took of it looking nice!

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They probably didn't try hard enough. The damage is, simply, terrible in this game. It took me a good 20 minutes to get both doors to fall off. After the first door fell off, it was limited to 150km/h and when the second door fell off I could all of a sudden do 250km/h again.

I did a 700km/h crash on SSR7 (458 Italia 350km/h -> GT by Citroen 350km/h) and almost nothing happened to both cars.
Just so you know, two cars moving at 350km/h hitting each other is the same as hitting a wall at 350 km/h, not 700 km/h :). Sorry, just thought I would make that known.

But yes there are a lot of inconsistencies in damage and I wish it was better, but I don't think it is too bad. Just could be better.
 
Dont be confused, I think everyone (apart from the radicalised GT fanboys) is currently in agreement that the damage model (if it does exist) is terrible. Touch wood it is on the disc and simply needs activating once tweaked by a patch

No no no, that's not what I meant. I meant that some people are clearly experiencing elaborate damage; I've even seen pics. On the other hand, some people are experiencing NO damage.

It's like the damage is only unlocked on certain persons' discs, because some people are seeing it, and others are not.
 
Thought you guys might find this interesting. The most damage I've seen so far in my copy of GT5 was during this crash in my Fezza 512BB.

It wasn't from high speed impact as the video shows, but from the constant pushing from the AI car. It slowly deformed the front and rear of the car! I have saved the replay if anyone wants more photos.

5212517023_fecd44ef4b_b.jpg

What level were you at when it happened?
 
Has anybody thought that PD might have put some checks that reduce greatly or disable aesthetic damage in certain cases, like for example when the player is trying to crash his car on purpose?

This might be the reason why most people who appear to be reporting damage didn't expect it coming at all.

If it's unlocked with levels, it could also be that it's the combined value of A-spec and B-spec levels that counts, rather than the highest of the two.
 
Has anybody thought that PD might have put some checks that reduce greatly or disable aesthetic damage in certain cases, like for example when the player is trying to crash his car on purpose?

This might be the reason why most people who appear to be reporting damage didn't expect it coming at all.

If it's unlocked with levels, it could also be that it's the combined value of A-spec and B-spec levels that counts, rather than the highest of the two.


I'd be impressed with the coding to detect that. Still mine was a complete accident, and so has all my damage been so far.

Also if it helps the damage I posted above was A spec level 14, B spec level 0 (I haven't had much time to play, so I'm a little XP off level 1 haha)
 
Just so you know, two cars moving at 350km/h hitting each other is the same as hitting a wall at 350 km/h, not 700 km/h :). Sorry, just thought I would make that known.

But yes there are a lot of inconsistencies in damage and I wish it was better, but I don't think it is too bad. Just could be better.

The kinetic energy equation disagrees with you: KE=mv^2
 
This video and the misunderstanding it caused is the reason members still chime in here with the false "it will be unlocked later" stuff, etc etc.

That video is bogus because it never showed how he damaged it to that point in the 1st place. That damage is possible on that car after 20minutes of wrecking.

Not to mention Sony and Kaz actually admitted that they are working on a patch for the damage and hope to release it. Why would that be necessary if it gets unlocked later?

Sorry, but I am at Level 21, just did a one lap race at the Nurburgring in an M3 BMW, I went wide near the start of the lap and went on the grass, ended up hitting the barrier at about 40mph nose first.

At first I thought I was seeing a bug or glitch, because it looked as if something was stuck on the bonnet, so I switched to outside view and had a look at the bonnet, it was crumpled, pretty real looking too given the speed of the impact, this is the first time I've seen this type of damage since I started playing the game.

Also, now when I was going for all golds in the license tests my cars are getting damage like bumpers hanging etc, when I am only rubbing and nudging other cars.

So yes, damage does increase in severity as you level up, no question about it, it's certainly made me think twice before throwing my car up the inside of an unpredictable A.I. driver thats for sure !

And for those who still don't believe, I'll make a short video sometime this week.
 
The kinetic energy equation disagrees with you: KE=mv^2

I think his point was that two cars hitting each other head on is not equivalent to a single car hitting a brick wall at the combined velocity of the previous two car example.

Even though the original post didn't exactly claim that it was.

I think...
 
I just had a thought. What if the terribad hollow thud sound when cars hit each other is really just a placeholder and PD actually modeled different sounds based on where cars connect? They just haven't implemented it because the locational damage model is inextricably tied to the crashing connect sounds and that part isn't ready yet. We can hope anyway.

That thud you speak of feels amazing when you have a buttkicker hooked up to your setup, trust me.

So leave it alone PD, thank you very much, on a side note wumpus, what level are you currently at in GT5?
 
The kinetic energy equation disagrees with you: KE=mv^2

Hint: while m is twice as big with 2 cars, the KE is dissipated over twice the m also (ie total damage is spread between two cars, not all c concentrated on one)... thus KE disspiated per car unit m is the same as one car hitting a wall at same speed.

So 2 cars head on (assuming equal mass per car and regular impact zone) will indeed suffer the same damage as 1 car hititng a wall at the same speed.
 
They probably didn't try hard enough. The damage is, simply, terrible in this game. It took me a good 20 minutes to get both doors to fall off. After the first door fell off, it was limited to 150km/h and when the second door fell off I could all of a sudden do 250km/h again.

I did a 700km/h crash on SSR7 (458 Italia 350km/h -> GT by Citroen 350km/h) and almost nothing happened to both cars.

Newtons third law

Every action has an equal opposite reaction.

Car hitting a wall at 50mph is the same as two cars hitting head on at 50mph.
 
Sorry, but I am at Level 21, just did a one lap race at the Nurburgring in an M3 BMW, I went wide near the start of the lap and went on the grass, ended up hitting the barrier at about 40mph nose first.

At first I thought I was seeing a bug or glitch, because it looked as if something was stuck on the bonnet, so I switched to outside view and had a look at the bonnet, it was crumpled, pretty real looking too given the speed of the impact, this is the first time I've seen this type of damage since I started playing the game.

And you couldn't take a photo of it and post it here because...?
 
Hello everyone


Here is some pictures of me driving my Micra at level 2 or 3 (cant remember exactly) race was for about 4 mins and I was in practice mode.

EigerNordwandShortTrack_2.jpg


EigerNordwandShortTrack_1.jpg


and some pictures of my GT-R at level 15 (race about 4 mins) practice mode

EigerNordwandShortTrack_3.jpg


EigerNordwandShortTrack_4.jpg


EigerNordwandShortTrack_7.jpg


Also I think only the cars PD made for GT5 can have parts of the body work come off. As you can see the Micra front bumper has come loose after a few hits in to the wall. Where as the GT-R is essentially a GT5:P car and none of the bodywork has come loose. The same type of damage also happens to the R32(gt life races) I haven't tried other cars yet.

Also I think damage varies between manufacturers for example Audi don't like seeing the cars being damaged at all where as lets say Nissan is quite laid back. This also can be seen in other games such as Forza 3.

I may be wrong about this as I have said before these screenshots were from the practice in GT LIFE and also I am only level 15 (level 4 or 3 during the March pictures). I've yet to experience mechanical damage which I do believe gets unlocked later on.

ps sorry if the pictures are too big.
 
That looks awful. I'm pretty sure glass doesn't stretch like that. lol That said, I just want mechanical damage. I could care less about visual damage...just give me something that affects a car after hitting a wall at 140mph.
 
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