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- Houston, Texas, USA
- JMarine25
I figured I'd turn my attention to the Gran Turismo World Championship. Since GT1, the Gran Turismo World Championship has been the signature racing series in Gran Turismo. It is where world-class competition all compete with world-class race cars around some very tough race courses. Victory is determined by successful pit strategy, pure racing skill, and even that 1% of luck. Since this is the signature racing series of the Gran Turismo series, I was wondering what you would suggest to make the signature racing series of Gran Turismo even better. Maybe offer some suggestions as to how to make this signature championship series more accessible so that you don't need an extremely fast car to compete. So what would you suggest?
I'll lead, you follow. I've developed a few models to base this on.
MODEL 1: INITIATE A GT3-STYLE SYSTEM AND COMBINE ALL CLASSES TO MAKE CLASS RACING
An acceptable number of cars to a track would be 20. A perfect number (at least to me) would be 24. If you have a highly-tuned street car modified for racing that makes great power, then you have every right to enter your entry into the GTWC. Let's say you had modified a 1999 BMW 330i to having a wonderful amount of power and performance. And assuming Racing Modifications are in GT5, your entry is as important as an Audi R8. GT3 had three classes of the GTWC:
Beginner: JGTC/Super GT GT300 cars and Rally Cars
Advanced: JGTC/Super GT 500 and DTM Race Cars
Professional: Le Mans Race Cars and GT Prototypes
All of which provided an oppurtunity to race in some of the toughest events against fierce competition. An advantage to this model would be that you won't need a seriously fast car to win the race as long as you're not in the highest level of racing. So you can race the same events that are run in the GTWC, only that you're racing in class, which will still essentially mean 1 vs. 6 for a four-class, 24-car field. It is also an advantage because you learn racing discipline against faster cars. Some race series with powerful cars and so-so powerful cars (for example, an Audi R8 and a Nissan R92CP having to fend off Gillet Vertigos and Chevrolet Camaro Race Cars) would be more interesting. Disadvantage is that some probably don't feel very easy racing against cars they can't win the race with. Play "ToCA Race Driver 3" and do either the 4WD Class Events (GT Discipline), or especially British GT (GT Discipline). Don't feel sorry if you can't lead the race because the game is easy to understand the discrepency(?) between racing classes.
MODEL 2: INITIATE A SEMI-RACING CAREER WHERE YOU MUST EARN PRE-TUNED RIDES
"Pro Race Driver" and "Tourist Trophy" have modes in which you have to earn racing machines rather than just purchase. A big advantage would be that you don't need to purchase a certain car just to enter the GTWC. All you have to do is clear a certain challenge to race for that team. And how about this for an added incentive- win the race, keep the car! And how about winning an extra car just for winning the championship in your class? This can serve dual purposes. It may also lead GT into an evolution of the series where legit race teams can be formed and somewhat of a racing function can be established. Don't have the money for a Team Oreca Viper GTS-R? Earn a ride in a TT-style Challenge Mode event.
MODEL 3: MAKE SOME LADDER SERIES LEADING UP TO THE GT WORLD CHAMPIONSHIP
A creative way to make the series seem more fun is to come up with mini-series and support series to give you a path to the big leagues. So think about certain Cup series to lead you into the GT World Championship. Polyphony Digital can be creative and come up with some machines specially made for racing. Think about some of the cars raced in the SCCA's Valvoline Runoffs. I'd personally love to see some sort of feeder series with some of the C Sports Racer, D Sports Racer, and even Sports 2000 Series. Something similar to the highly-unique Formula 500 (think about the Novakar machinery) would also be nice. Maybe even pull a page from the ToCA Race Driver series and come up with the fun-to-drive Global GT Lights (yes, there is a such series believe it or not). It would be sort of a career option just like Model 2.
The Gran Turismo World Championship is the key series. But what would you do to make this series even better? Reply.
I'll lead, you follow. I've developed a few models to base this on.
MODEL 1: INITIATE A GT3-STYLE SYSTEM AND COMBINE ALL CLASSES TO MAKE CLASS RACING
An acceptable number of cars to a track would be 20. A perfect number (at least to me) would be 24. If you have a highly-tuned street car modified for racing that makes great power, then you have every right to enter your entry into the GTWC. Let's say you had modified a 1999 BMW 330i to having a wonderful amount of power and performance. And assuming Racing Modifications are in GT5, your entry is as important as an Audi R8. GT3 had three classes of the GTWC:
Beginner: JGTC/Super GT GT300 cars and Rally Cars
Advanced: JGTC/Super GT 500 and DTM Race Cars
Professional: Le Mans Race Cars and GT Prototypes
All of which provided an oppurtunity to race in some of the toughest events against fierce competition. An advantage to this model would be that you won't need a seriously fast car to win the race as long as you're not in the highest level of racing. So you can race the same events that are run in the GTWC, only that you're racing in class, which will still essentially mean 1 vs. 6 for a four-class, 24-car field. It is also an advantage because you learn racing discipline against faster cars. Some race series with powerful cars and so-so powerful cars (for example, an Audi R8 and a Nissan R92CP having to fend off Gillet Vertigos and Chevrolet Camaro Race Cars) would be more interesting. Disadvantage is that some probably don't feel very easy racing against cars they can't win the race with. Play "ToCA Race Driver 3" and do either the 4WD Class Events (GT Discipline), or especially British GT (GT Discipline). Don't feel sorry if you can't lead the race because the game is easy to understand the discrepency(?) between racing classes.
MODEL 2: INITIATE A SEMI-RACING CAREER WHERE YOU MUST EARN PRE-TUNED RIDES
"Pro Race Driver" and "Tourist Trophy" have modes in which you have to earn racing machines rather than just purchase. A big advantage would be that you don't need to purchase a certain car just to enter the GTWC. All you have to do is clear a certain challenge to race for that team. And how about this for an added incentive- win the race, keep the car! And how about winning an extra car just for winning the championship in your class? This can serve dual purposes. It may also lead GT into an evolution of the series where legit race teams can be formed and somewhat of a racing function can be established. Don't have the money for a Team Oreca Viper GTS-R? Earn a ride in a TT-style Challenge Mode event.
MODEL 3: MAKE SOME LADDER SERIES LEADING UP TO THE GT WORLD CHAMPIONSHIP
A creative way to make the series seem more fun is to come up with mini-series and support series to give you a path to the big leagues. So think about certain Cup series to lead you into the GT World Championship. Polyphony Digital can be creative and come up with some machines specially made for racing. Think about some of the cars raced in the SCCA's Valvoline Runoffs. I'd personally love to see some sort of feeder series with some of the C Sports Racer, D Sports Racer, and even Sports 2000 Series. Something similar to the highly-unique Formula 500 (think about the Novakar machinery) would also be nice. Maybe even pull a page from the ToCA Race Driver series and come up with the fun-to-drive Global GT Lights (yes, there is a such series believe it or not). It would be sort of a career option just like Model 2.
The Gran Turismo World Championship is the key series. But what would you do to make this series even better? Reply.