Formula1269
(Banned)
- 426
Even on the lowest setting the force feedback is far to strong with many cars on the PS4 version.
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It's the car In that scenario.Defaults: Shocking.
Once you've had an hour and used all your available grey matter to decipher the options: Better
After a few more hours: Good! Even with the pad the game can play really nice, even with fast cars.
With cars like the Lotus 49 however I can't find any level of setting that stops it being a squirming crazy thing. But then, perhaps it truly IS a squirming crazy thing and that's how it is.
I've yet to try my wheel again (Suspect that might take me a decade to get right), but I find it rather odd that some decent presets dont exist, nor any instructions on which buttons need mapping/which don't - how the field of view is affected by the numbers chosen, etc
It gets better with age, for sure.
I've been playing with the 360 controller on my computer and after fiddling around with the setting on it, it's very playable. I have no idea how realistic it is since it's still a computer game, but it's still enjoyable and fun even with a controller. If you're looking for a more realistic experience then a wheel will probably better suit you, but to play the game and be entertained, I wouldn't let the controller thing sway you.
Something I've noticed with cockpit-cam & sun-glares from YouTube videos. You know how most windshields have a bit of tinting at the very top ?, and many race cars have those windshield banners ?, both of which help tone-down or block the sun ?
I'm seeing videos where it seems like the sun 'don't give no :censored:s', and glares/shines through regardless. Yes if the sun isn't blocked/behind the banner/tint it'll be visible as it should be, but it doesn't seem to change once it is blocked/behind the banner, the intensity/brightness stays the same until the roof or A-pillar blocks it, completely cutting-off the light.
Please note that detail and rendering distances in the mirrors are lower than in the main view.There's a lot wrong with the in-game lighting, I was racing at Silverstone in fog yesterday and the sun was a giant white circular orb with jagged edges in my mirrors.
Please note that detail and rendering distances in the mirrors are lower than in the main view.
Is there a specific reason why the possibility to race against completely random AI opponents (not just withing a class but across categories) was removed?
On consoles I wouldn't count too much on detail being brought into the mirrors, as it comes at a significant performance cost (the reason why it's implemented the way it is now). However, if it's particularly eye-catching/disturbing, do you have an example or screenshot so we can forward to WMD?I'm aware of that but that doesn't make it look any less unrealistic/ridiculous, hopefully some patches will arrive to improve the graphical consistency.
Like the track days videos Team VVV shown? these are removed?
On consoles I wouldn't count too much on detail being brought into the mirrors, as it comes at a significant performance cost (the reason why it's implemented the way it is now). However, if it's particularly eye-catching/disturbing, do you have an example or screenshot so we can forward to WMD?
My only complain so far is the ridiculous collision system. In some cars you tap or bump a car and it feels realistic but now if you asked me about the historic cars like the Ford Escort Mk1 RS1600...holy ****!!!
I'm getting extremely frustated because I'm trying to race clean against the AI but a single tap from them against me makes my car fly or do barrel rolls.
My only complain so far is the ridiculous collision system. In some cars you tap or bump a car and it feels realistic but now if you asked me about the historic cars like the Ford Escort Mk1 RS1600...holy ****!!!
I'm getting extremely frustated because I'm trying to race clean against the AI but a single tap from them against me makes my car fly or do barrel rolls.
My only complain so far is the ridiculous collision system. In some cars you tap or bump a car and it feels realistic but now if you asked me about the historic cars like the Ford Escort Mk1 RS1600...holy ****!!!
I'm getting extremely frustated because I'm trying to race clean against the AI but a single tap from them against me makes my car fly or do barrel rolls.
i've been cringing at the typos, spelling mistakes and grammatical errors for months now. do they hire proof readers? hell, i'd even do it for free! it actually annoys me more than game bugs, there's literally no excuse to mess up text in a game, even in translation.I've refrained from outright whinging since buying the game due to the amount of fun I've been happening but figured I'd vent anyway. The lack of polish on this game is simply astounding, there are elements that amaze you and then there's a counter-element that just makes you wonder why they bothered adding it. Like Fan-chat, a cool concept marred by the pathetic 50-something 'messages' that get recycled race-in race-out...why even bother? Nobody will find this impressive and it seems like a proof of concept left in to fill an empty space. Further, Why is the text on menus during the tutorial sections so horrendously small? There is no reason for that and it actually makes me think that the coding which renders the text size in relation to resolution and screen is broken and they couldn't be 🤬 fixing it(providing they have used dynamic text formatting). I don't need to go on about the glitches too much since everyone knows about them but things like:
are just a bit frustrating. Collision physics are also mind-blowingly inconsistent and all over the place, one minute they work fine then the next your car is flipped on its side for a 25MPH collision. There's a fantastic game at the heart of pCARS but I couldn't recommend it in its current form to general racing game fans until SMS fix the plethora of issues that exist. I know they are a small team but looking from an impartial view, when someone pays full price, they should be getting full price build quality.
- HUD Disappearing at least once in every 10 races
- Cars refusing to leave the pits even when the lane is clear
- Spa's pit area seemingly been made using code from Big Rigs': Over the Road racing
- Race Engineer spelling mistakes and mis-information(when he hasn't completely disappeared for some reason after a few races)
- Every single AI taking 10 minutes to do lap of mini monza after I blew my engine and then somehow awarding me the win
- Car models flat out not loading till I'm half way up the pit stretch at the beginning of a new session
- Sound deciding to go on holiday during quick race weekends
i've been cringing at the typos, spelling mistakes and grammatical errors for months now. do they hire proof readers? hell, i'd even do it for free! it actually annoys me more than game bugs, there's literally no excuse to mess up text in a game, even in translation.
Spelling errors,hell I can bet if it were text speak,half of you would be happy and in your safe place.![]()