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- Rerehi
Thank you ...well done
I figure I can calculate the lap times for all the events, given the length of the track (which I have), and the speed of the car (which can be loosely based on the HP)
As for cars, and handling, I already have a list of the average opponent HP, and that would be my basis. I.e. if you have a car that is well matched to the opponent HP, then you should have roughly the same lap time. Of course, some of the cars are much more nimble than their HP dictate (a la Elise 111R), and that may throw a small wrench into it.
My end goal is just to populate the matrix with all the credits, xp, and lap times, so that we can calculate XP and credits per min, which is highly useful for grinding, and just have a record of each event's rewards.
Dixonbaps:
I'm thinking those would be classified as the same, mainly because in the garage, they have the exact same name. You will notice with the RM cars, that you can change the number to whatever you want.
The difference with the Ford GT '05 is that the game gives it a different name ("GT '05" and "GT (No Stripe) '05"), which I would technically consider a different car (also because you can't actually paint a stripe on the cars to create the difference yourself, if you know what I mean). Painting your GT '05 will not change the name to a "No Stripe" GT'05, but you can get a #25 Lupo in Green, by buying a #11 in Red and repainting it and changing the number. The names are the same.
Sorry if that sounds confusing...