The GT5 Matrix - Complete Guide with Credits/XP Spec 2 ver 3.5

  • Thread starter garbuckle
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Anyone care to give me a little help with this one?

I figure I can calculate the lap times for all the events, given the length of the track (which I have), and the speed of the car (which can be loosely based on the HP), but what I need are a couple of lap times (4 different lap times):

1) A high-speed circuit, in a high-speed car (i.e. Monza, and a Race car)
2) A high-speed circuit, in a lower-speed car (i.e. Monza, and a 300hp car, like an Evo)
3) A low-speed circuit, in a high-speed car (i.e. Tsukuba, and a Race car)
4) A low-speed circuit, in a lower-speed car (i.e. Tsukuba, and an Evo)

With the lap times of the above, I can calculate the average car speed, influenced by track difficulty (speed), to come up with the average lap times for each race. This will save me having to run every race.

If there are any takers, please post here, the cars and tracks used, the HP of said car, and the lap times.

Edit: if you want to try other tracks as well, then feel free (like Suzuka, Tokyo, Grand Valley, etc, etc). The more data, the better :)

I would appreciate it!
 
I'm assuming here, new car, as is, no modifications, no oil change, etc. etc.??
Edit: ah ok, you mentioned HP.
 
I figure I can calculate the lap times for all the events, given the length of the track (which I have), and the speed of the car (which can be loosely based on the HP)

This would be extremely difficult to do with any accuracy, due to the varying number and types of corners, surface grip, etc.

The best approach would be to have one driver (you?) run every track using the same car and same setup/tires, and then take the best "legal" lap time. You then may be able to come up with some type of scaling factor that could be applied to other cars based on the P/W ratio... but even that would be very difficult.

One thing that I've been contemplating for use in my matchmaker tool is some way of rating the tracks based on the number and tightness of the corners, and then tying this in with each cars handling ability. But it is a daunting task to say the least. :)
 
True, that running every track would be most accurate, however, I think I could get fairly close. The slow and fast tracks would give me an upper and lower factor, and the tracks in between, I could eyeball the difficulty (using the layouts) and then find a factor in between the two extremes.

As for cars, and handling, I already have a list of the average opponent HP, and that would be my basis. I.e. if you have a car that is well matched to the opponent HP, then you should have roughly the same lap time. Of course, some of the cars are much more nimble than their HP dictate (a la Elise 111R), and that may throw a small wrench into it.

I am hoping that the way I am doing it will give a rough idea of the credits/min, until I collect all the data first hand, by running all the events. These numbers are also less important, as people will be using the higher level events for grinding, for which I already have the data. At the moment, I'm just trying to fill in my sheet to make it complete.

The more daunting task is the XP, because I have not found a list for anything below level 17. Unless there is some formula I don't know about, the only way to get the XP, is by running (and winning) every event
 
As for cars, and handling, I already have a list of the average opponent HP, and that would be my basis. I.e. if you have a car that is well matched to the opponent HP, then you should have roughly the same lap time. Of course, some of the cars are much more nimble than their HP dictate (a la Elise 111R), and that may throw a small wrench into it.

Lap times are a lot more complicated than that, and HP has very little to do with it. It's about the P/W ratio, amount of grip, suspension settings, and tire temperature/wear, among other things. For an example, the Leno tank car has a ton of power...but I kinda doubt you're gonna set any track records in it. :)

I'm not sure what you are wanting as an end goal here, but you may be re-inventing the proverbial wheel a bit. You may want to check out my A-spec matchmaker spreadsheet, if you haven't already (it's still evolving).

I applaud your efforts, but I think you're simplifying things a bit too much. :)
 
I admit, I do still have to look at your sheet. Perhaps you have done much of what I am looking for.

My end goal is just to populate the matrix with all the credits, xp, and lap times, so that we can calculate XP and credits per min, which is highly useful for grinding, and just have a record of each event's rewards.

Once I/we have that info, calculating all kinds of other interesting data should be easy enough. Although, I am eager to see if my theory will work. It would be interesting to pick a car, and predict what the lap time would be :)

And with that, I also ask that if people are using my sheet, and notice a wrong/missing number, please let me know and I will change it :)
 
My end goal is just to populate the matrix with all the credits, xp, and lap times, so that we can calculate XP and credits per min, which is highly useful for grinding, and just have a record of each event's rewards.

Ahhh...ok. My stuff is about finding competitive races, which it sounded like you were working on. Was gonna save you a bit of effort. :)
 
Hi garbuckle, Nice idea your GT5 Matrix, I have some B Spec data for you with times from my Bob(s) in mainly overpowered cars, anyway hope this helps to fill in some spaces and update others, I think the data is from the V1.05 game update.

B Spec Beginner.
Race/Stage Credits XP Completion Time
Sunday Cup
Autumn Ring Mini 5000 228 05:12.5
Grand Valley East 5000 228 05:46.7
Tsukuba Circuit 5000 225 05:12.4

FF Challenge
Suzuka East 5000 234 07:24.5
SS Route 5 5000 237 07:26.0
Deep Forest Speedway 5000 236 06:55.5

World Compact Car Race
London 4330 276 07:11.0
Circuito De Madrid Mini 4330 275 06:41.3
Cape Ring Inside 4330 280 07:22.2

Lightweight K Cup
Autumn Ring Mini 5890 266 05:39.8
Suzuka East 5890 276 07:29.2

Japanese Classics
Suzuka East 6930 326 07:23.1
Tsukuba Circuit 6930 330 08:02.5
Grand Valley East 6930 336 08:51.8

Vitz Race
Fuji Speedway 6930 369 09:54.4

European Classic Car Championship
Circuito De Madrid Mini 8170 382 06:51.1
Cote d'Azur 8170 398 09:12.2

World Classic Car Series
Circuit De La Sarthe 8170 409 09:32.8
Eiger Nordwand 8170 399 08:33.8
Autumn Ring Mini 8170 413 10:22.0

FR Challenge
Grand Valley East 9620 466 08:05.0
Tsukuba Circuit 9620 458 06:40.1
Trial Mountain Circuit 9620 494 10:59.2
 
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B Spec Amateur

Clubman Cup
Tsukuba Circuit 6670 585 12:08.5
Tokyo R246 6670 591 13:17.2
Cape Ring Periphery 6670 580 12:58.7

Pick-Up Truck Challenge
Laguna Seca 10430 680 11:34.7
Daytona Superspeedway 10430 638 06:01.2

Japanese 90's Challenge
Tsukuba Circuit 12300 809 12:20.1
Cape Ring North 12300 834 14:34.1

Supercar Nostalgia Cup
Rome Circuit 17190 1079 08:43.5
Suzuka Circuit 17190 1183 15:39.9
Laguna Seca 17190 1111 11:03.3
 
B Spec Professional

Muscle Car Championship
Daytona - Road Course 21200 1608 12:53.1
Laguna Seca 21200 1682 15:59.8

Lupo Cup
Nurburgring Nordschleife 18800 1979 19:58.8

80's Festival
Autumn Ring
Deep Forest Speedway 18800 1941 18:00.6
Lamborghini Exclusive
Rome Circuit 29600 2105 08:01.0

British Lightweights
London 22200 2048 06:40.4
Top Gear Test Track 22200 2108 09:04.1

La Festa Cavallino
Autodromo Nazionale Monza 35000 2633 12:06.8

Gran Turismo World Championship
Circuit De La Sarthe 26200 2798 16:20.8
Nurburgring Nordschleife 26200 2740 14:45.9
Circuito De Madrid 26200 2725 15:47.2
Cape Ring 26200 2736 14:08.9
Grand Valley Speedway 26200 2896 16:34.6
 
B Spec Expert

Tuned Car C'Ship
Suzuka Circuit 27000 3457 15:08.3
Daytona - Road Course 27000 3383 12:50.6
Grand Valley Speedway 27000 3402 14:14.2
SS Route 5 27000 3235 10:46.3
Tokyo R246 27000 3290 12:11.9

Schwarzwald League A
Nurburgring GP/F 36100 3143 16:00.8
Tokyo R246 36100 3050 13:34.3

MR Sports Cup
Deep Forest Speedway 42700 3741 13:49.7
High Speed Ring 42700 3672 11:52.6
Circuit De La Sarthe 42700 3874 16:35.1

Turbo Challenge
High Speed Ring 50400 4125 11:31.0
Monza Autodromo Nazionale 50400 4329 11:20.1

Gallardo Trophy
Rome Circuit 50400 4343 14:38.8

Gran Turismo All Stars
Trial Mountain Circuit 52800 6247 14:45.2
Grand Valley Speedway 52800 6509 16:48.8
Nurburgring Nordschleife 52800 6233 13:29.8
Cape Ring 52800 6150 15:31.2
Tokyo R246 52800 6334 15:53.2

Polyphony Digital Cup
Circuito De Madrid Mini 52700 5869 12:38.2
Trial Mountain Circuit 52700 6247 13:31.3
Grand Valley Speedway 52700 6509 15:09.3
 
B Spec Extreme

Schwarzwald League B
Cape Ring 71200 7264 17:46.5
Nurburgring Nordschleife 71200 7358 15:19.8

Like The Wind
Daytona 84000 8998 16:09.5
Indianapolis 84000 8342 14:05.5

European C'Ship
Rome 99000 10026 29:35.9
Deep Forest Raceway 99000 10149 31:06.1
Monza Autodromo Nazionale 99000 10611 29:39.9
 
Bah, forgot to post the championship bonus's, so here they are.

World Compact Car Race 13000

Clubman Cup 20000

Gran Turismo World Championship 131000

Tuned Car C'Ship 135000

Japanese C'Ship 224000

Gran Turismo All Stars 264000

Polyphony Digital Cup 158000
 
New update has been uploaded. After entering the items from Tribsa, I realized that the credits for A-spec and B-spec are the same at the moment.

I also separated the RM-able cars, so the total list stands at the entire 1045 cars.
 
Is there anything else I should add to this guide/matrix?

I was able to guesstimate many of the A-spec lap times, using the B-spec times and the number of laps. A-spec is normally a little quicker, given the same number of laps, because there is no cooling down period resulting in slower laps.

With that, I will probably forgo my previous experiment of calculating lap times.

However, I will still need to gather the experience points for some races. In the next update, I will also highlight the best grinding race in a given level.
 
Great guide garbuckle 👍

I've just been looking through the list of cars and I'm not too sure but you seem to be missing a few :scared:

I mean, The Cup Cars

NISSAN - mm-R Cup Car '01
VOLKSWAGEN - Lupo GTI Cup Car (J) '03
VOLKSWAGEN - New Beetle Cup Car '00

And maybe the RENAULT Trophy Race Cars but I ain't seen different one's as yet and also the other Lupo Cup Car.

I don't mean that they are missing off your list completely but I have 2 different versions of each in my garage.

The mm-R's are numbered #11 & #25 (different colours)
The Lupo's are numbered #17 & #63 (different colours)
The Beetle's are numbered #15 & #17 (different colours)

They are exactly the same car but with very different liveries so I don't know if you would class them as different cars or just different colours.
 
Dixonbaps:

I'm thinking those would be classified as the same, mainly because in the garage, they have the exact same name. You will notice with the RM cars, that you can change the number to whatever you want.

The difference with the Ford GT '05 is that the game gives it a different name ("GT '05" and "GT (No Stripe) '05"), which I would technically consider a different car (also because you can't actually paint a stripe on the cars to create the difference yourself, if you know what I mean). Painting your GT '05 will not change the name to a "No Stripe" GT'05, but you can get a #25 Lupo in Green, by buying a #11 in Red and repainting it and changing the number. The names are the same.

Sorry if that sounds confusing... :)
 
Dixonbaps:

I'm thinking those would be classified as the same, mainly because in the garage, they have the exact same name. You will notice with the RM cars, that you can change the number to whatever you want.

The difference with the Ford GT '05 is that the game gives it a different name ("GT '05" and "GT (No Stripe) '05"), which I would technically consider a different car (also because you can't actually paint a stripe on the cars to create the difference yourself, if you know what I mean). Painting your GT '05 will not change the name to a "No Stripe" GT'05, but you can get a #25 Lupo in Green, by buying a #11 in Red and repainting it and changing the number. The names are the same.

Sorry if that sounds confusing... :)

No, it don't sound confusing. I understand fully what you're saying. But you can't (as far as I know) paint the Cup Cars. They are unique in the numbers and colours that they come in. You can't change either the number or paint them a different colour (to change the number). This is why I thought that they should (or would) be classed as different cars. The only similarity between them is that they are the same basic model underneath and are named the same (i.e. Lupo Cup Car '00). All NASCARS have their numbers in the name of the vehicle and are basically the same car, so why not the Cup Cars?

With the RM cars you can change colour and/or number as you wish but to class each one as a unique car would be a bit silly as you would have to list 400,000 + cars just for one model and with about 17 different cars that you can RM then you would take decades just to list them all. GT 2020 would have been released by the time that happens.:)
 
Interesting. I had no idea that the cup cars actually came with different numbers, and that you can't change them. I assumed they were like the RM ones. I did separate the RM ones in my list, but only indicated "RM". Again, mostly because once you RM the car, the name changes in the garage, and because they are separated on the official list. Perhaps this all needs to be looked at again, to determine what constitutes a "unique" car.
 
Version 1.3 uploaded.

All (average) lap times and credits have been entered. The best races for credit grinding have been highlighted in purple.
 
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