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Undocumented Changes thread?
..........You know when it happened??
Undocumented Changes thread?
Not a clue..........You know when it happened??
Not a clue
yes, I've noticed this too. Props to PD, you can even see them battling for position amongst eachother on corners. I even see some contact, last night on mt panorama , I was having a bit of fun in a nissan carol xD, they kept hitting eachother on the corners and it was so funny to see the tiny cars go all over the track.I'm pretty sure this was addressed, but did anyone notice the slight behavior change in the AI? All before they use to never spin out. Now, I see them making mistakes!
Photo Mode is important to me.
Just a few days back, I picked up Forza 6 and figured with the extra power of the Xbox One and the fact that the tracks in FM6 are "more recent", that GT6 would be blown away by this latest contender.
I was very wrong in this assumption.
First, FM6 doesn't support images larger than 1920x1080, while GT6 supports images up to four times that number of pixels. Nice if you want to blow them up or crop.
But look at the images below from Mount Panorama. Here you see the photographic image from Google's street view, then the same place with GT6 and FM6. The Google and GT6 images look almost identical, whereas the FM6 equivalent looks like an artist's simplified impression of the same earthen bank.
Notice the "V" lying on its side. And the swirly almost circular formation within the "V". And the shapes of moss or lichen.
Compare these with the Forza 6 photo I took today. Note the shape of the darker red/brown concrete patching in these images. The FM6 version shows some similarity to the others, but it's very approximate.
I find it strangely comforting to know that GT6's world is represented so accurately, don't you?
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People complain about PD's frame rates dropping and this extra detail is part of the reason. Simplified textures in Forza are easier to render, hence their much more stable frame rates. You can't have your cake and eat it too. It's no shame on Forza's part, it's a different design decision to accomplish a different goal.You've gotta give it to PD; they are the masters when it comes to detail. This is great work from PD which puts Turn 10's efforts to shame. Imagine that on a PS4 in GT7!
I hate to sound al 'happy clappy' but as somebody who is new to game (since November) I am amazed to see how much support PD have given this game. Did you know it takes over 10hours to install with all the upgrades and improvements....and that's with super quick fibre optic!
Virtually all other Devi are treating the PS3 as a dead platform (I should've had my ps4 months ago) but the seasonal challenges continue. Remember I even got a beginners level race and an intermediate level race in my first seasonal challenge. There are clearly problems but car model names, which change from country to country-never mind continents shouldn't stress people too much. There aren't game breakers or if there is they are not happening on a regular basis.
I think we have to accept that the PS3 is running at its optimum and probably way out of its comfort zone. so I just wanted to remind people how little Dee's support titles once they've been shipped. Then when a new one is announced and being worked on then it's usually game over. Kudos to PD as I've never seen support like this before and I'm really impressed by it.
Of course you have every right to get frustrated at glitches though and this is NOT me having a dig in any way ")
The point of game mode is that it removes all post processing and reduces input lag, creating more accurate inputs. I used to think this was meaningless in games myself until I started playing without Vertical Sync for a while and then tried to put it back on and found myself actually spinning out or missing apexes consistently because my inputs were delayed through the use of VSync, just as yours are delayed through post processing. PP or VSync is fine if you get used to it I suppose, but for me I'd rather have the more direct feel of my inputs without post processing.Fell in love with driving my cars again in GT5/6 last night when I realized that the Smooth Motion effect on my oldest Vizio Smart 3D HDTV gets me near 60fps performance while playing. It's the post processing effect that gives movies that soap opera like appearance similiar to realtime framerate recordings. You know, the effect people complained that they hated so much since it made movies look cheap. It seems to work best in GT5 since it struggles less with framerate issues on my inferior PS3 slim model. I'm a PC gamer by nature, but I got tired of framerate issues in Fallout 4 and tried the Smoothing fix on that game with little success(flawed masterpiece). So I decided to try my console games, and to my amazement, Uncharted 3, GOW Ascension, GT5/6 all demonstrated improved framerates with this effect on. :tup:Maybe you guys should try it out if you have an older model HDTV with this type of setting, and with "game mode" off of course, since it cancels all post processing.
Looking forward to GT Sport and finally having a reason to buy a PS4. To me GT's physics are the best and the best is yet to come. We all know that certain tracks suffer framerate issues more than others, but I find Trial Mountain to be the most forgiving, thus yielding my best results using Smooth Motion. I also use bonnet cam. As I'm sure all of you know, interior view, tire smoke and replay closeups suffer frame drops a lot, but this gimmick helps.
The point of game mode is that it removes all post processing and reduces input lag, creating more accurate inputs. I used to think this was meaningless in games myself until I started playing without Vertical Sync for a while and then tried to put it back on and found myself actually spinning out or missing apexes consistently because my inputs were delayed through the use of VSync, just as yours are delayed through post processing. PP or VSync is fine if you get used to it I suppose, but for me I'd rather have the more direct feel of my inputs without post processing.