The GT6 Epic Whining and Crying Thread

  • Thread starter HaylRayzor
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I can't help but think that even if we get the clubs feature now, it's far less appealing than if it were available in the early days of the game. Games naturally become less populated after release, and so there's far less people to make use of a clubs feature.

Given that clubs a pretty boring if there's not many of them and not very many people in them, it seems a shame that it's taking this long.

A similar thing could be said for quick match; it's going to be no good if it comes out after 90% of the people have stopped playing, no matter how well they design it.
 
Hi folks!

I don't know how reliable is VGchartz, but according to them, GT5's end of online services wasn't enough to even sell 9K copies of GT6.

On my end, still excited about DriveClub. Can't wait to try it.
 
Well that seems to be everyone's consensus, but i don't know why frankly? Anyhow it's the only source available for global VG sales.
Because they make them up. The entire thing is just a series of estimates, in some cases based off of other estimates:
All sales estimates on VGChartz are arrived at via a number of proprietrary and ever-developing methods:

  • Passively polling end users to find out what games they are currently purchasing and playing
  • Polling retail partners to find out what games and hardware they are selling
  • Using statistical trend fitting and historical data for similar games
  • Studying resell prices to determine consumer demand and inventory levels
  • Consulting with publishers and manufacturers to find out how many units they are introducing into the channel
All data is regularly checked against manufacturer shipments and data released publicly from other tracking firms to ensure accuracy. VGChartz holds no responsibility for the use of our data – any business decisions made are made at your own risk.

Linky.


The only thing in that list that is a hard number is the final point, and even that doesn't take into account the Shipped vs Sold distinction. They can be and frequently are accurate-ish, but that doesn't mean the data is actually real data. Incidentally, I've got to go bump the sales topic because there are hard numbers for GT6 now.
 
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Well that seems to be everyone's consensus, but i don't know why frankly? Anyhow it's the only source available for global VG sales.


As far as I know, the website was originally created by a fanboy who wasn't happy with a certain console's sales numbers, so fluffed up his own. Since then, the site has been making "estimates" on what they think sales numbers are/should be, they don't actually recieve any sales data.

Their estimates are usually way off the mark of reality, and after a period of time when the real sales data has been out in the open for a while, they go back and correct the numbers.

That's what I've heard about the site anyhow, but regardless of how the site started, the point about not recieving sales data and guess working everything does seem to be true, so that's why you should never use their numbers.
 
Thanks guys. I thought that Website was more accurate than that, but well; it's all we got.
Still, I'm pretty sure that the end of GT5's online services didn't change anything regarding GT6 sales. But I could be wrong.

If the estimates are usually "way off the mark" that could mean GT6 sales are even lower than the abysmal 2.80 M.
 
If the estimates are usually "way off the mark" that could mean GT6 sales are even lower than the abysmal 2.80 M.
It could mean they are even lower, but it could also mean that they are significantly higher. Since VGChartz does very little/nothing to include non-retail sales, I would personally err on the side of them being higher; but since the GT6 online availability seems to have been regarded as a non-event by the media at large (compared to, say, GTA V; or even GTPSP), I also personally wouldn't completely dismiss the idea that the sales could be lower. It's really just about using your best judgement based on all of the available data rather than directly on what VGChartz says.
 
I'm annoyed that a couple of my favorite tracks, specifically Grand Valley and Laguna Seca, are still using the textures and meshes from GT4. Also, seriously, we still have Standard models? Really? Why can't they do like Turn 10 did with Forza and outsource some of the modeling to India? Then maybe they'd have the time to finally update the textures on Grand Valley.

Also, where the crap did my Challenger R/T go? Why isn't there a 2014 Charger? I appreciate the 1978 Trans Am, I really do, it's lovely...but one of these days, I'd like to slam around the turns in a big, bloated 1996 Impala SS, okay?

bitch bitch bitch whine whine whine

It's still a lot better than GT5, which I'd quit playing entirely solely because of the menus and the poor dealer selection. Bad interface can absolutely wreck a piece of software. It could have the exact same content, and I would barely know, because I couldn't be bothered to slog through the tedium in GT5 to see it all.

I don't really expect a lot out of this game other than top-notch graphics (which it lacks), reasonably accurate physics (well, all I can tell is that it's more realistic than Burnout), a good selection of cars (...it's ok...), a good stream of races to enter (which it's got), and some basic adherence to good UI design (which it's got).
 
The only thing in that list that is a hard number is the final point, and even that doesn't take into account the Shipped vs Sold distinction. They can be and frequently are accurate, but that doesn't mean the data is actually real data. Incidentally, I've got to go bump the sales topic because there are hard numbers for GT6 now.
Where is the sales thread and what are these hard numbers?

EDIT: Duh, never mind, found it.
 
Can I whine here? It seems nothing negative is allowed on the main thread. Too little too late PD. The post release features are way overdue.

Official Kaz question thread- Dead

New track from March? Dead

Features promised in January and February. Dead

Look out EA, PD is fighting you for worst game company.

Forget I said anything, I officially don't care anymore.
 
I would but, I only have ps3. And in ps3 it runs at only 30fps...
I have an old PS3 that I got when GT5 came out. I only use it for GT5, GT6 and Grid Motorsport. I've never had a problem with any of these games. I run Time Warner WiFi. I don't have the hangs that everyone talks about. Grid Motorsport works fine.

PS: I don't use it as a PC or watch movies or You-Tube on it or download stuff. It is just for these games.
 
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Isn't it funny how we used to label Kazunori as a perfectionist, yet, when we take a look at his last titles, GT5 & GT6, it's consistent with a sloppy, unorganized, mad scientist? Come visit Kaz's laboratory, and witness the spilled chemicals that tattoo his laboratory floor, come gaze at the sorely outdated tools and irrelevant concepts he uses to devise his plans. He's a 1998 scientist living in a darkened dungeon. Yes; his calculations are all wrong. Yes; he's slipping into insanity. Yes; all things do eventually come to an end! His supporters, whom have nearly all left, are clinging to some withering hope that maybe he'll clean up this massive spillage and assemble order in his lab. They've even given him the greatest blueprint to success, granting him access to the exact, specific chemicals needed to develop a new and exciting potion! It's a shame, though, because he once led the entire industry with his wonderful chemistry concoctions. Nevertheless, other creative and attentive scientists have been following the supporter's blueprints for years, and so naturally, they bathe in glory, whereas Kaz bathes in unsuccessful sweat and rotten ideas. It might be a case of "too little, too late" now. We'll see what he has learned in this last few months.

Time is king. Kaz, meet time. Time, meet Kaz.
 
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Isn't it funny how we used to label Kazunori as a perfectionist, yet, when we take a look at his last titles, GT5 & GT6, it's consistent with a sloppy, unorganized mad scientist? Come visit Kaz's laboratory, and witness the spilled chemicals that tattoo his laboratory floor, come gaze at the sorely outdated tools and irrelevant concepts he uses to devise his plans. He's a 1998 scientist living in a darkened dungeon. His calculations are all wrong. His supporters, whom have nearly all left, are clinging to some withering hope that maybe he'll clean up this massive spillage and assemble order in his lab. They've even given him the greatest blueprint to success, granting him access to the exact, specific chemicals needed to develop a new and exciting potion! It's a shame, though, because he once led the entire industry with his wonderful chemistry concoctions. Nevertheless, other creative and attentive scientists have been following the supporter's blueprints for years, and so naturally, they bathe in glory, whereas Kaz bathes in unsuccessful sweat and rotten ideas. It might be too little too late now. We'll see what he has learned in this last few months.

Time is king. Kaz, meet time. Time, meet Kaz.

That's going to be my new Sig.
 
GT is still a SIMCADE.A lot of cars have unrealistically big understeer.Just PD prefers at the limit front tires first to lose grip slide,not the rear end.It's not real physics it's a boring fight with the car to put in to the corner.
At least PD can include option on/off for hidden aides!for this does not have more power!!!!!!!!!!!
And these weird camber and toe stock angles?????Very realistic 👎
 
GT is still a SIMCADE.A lot of cars have unrealistically big understeer.Just PD prefers at the limit front tires first to lose grip slide,not the rear end.It's not real physics it's a boring fight with the car to put in to the corner.
At least PD can include option on/off for hidden aides!for this does not have more power!!!!!!!!!!!
And these weird camber and toe stock angles?????Very realistic 👎

Most road cars are set up with understeer from the factory. Just saying "a lot of cars have understeer" does not necessarily make the game unrealistic, if anything it's to be expected.
 
"a lot of cars have understeer"
''A lot of cars have unrealistically big understeer''
Most road cars are set up with understeer from the factory. Just saying "a lot of cars have understeer" does not necessarily make the game unrealistic
If there are a lot of street and racing cars that understeer a lot more then in real world for me this means that the car balance is still unrealistic.
 
''A lot of cars have unrealistically big understeer''

Yeah, which means that you've either driven all of these "a lot of cars" in real life to establish how unrealistic the understeer is, which I doubt, or you somehow have another way of measuring and comparing understeer between real life and the game.

If you'd like to elaborate more on your methodology then I'm all ears, but all I'm hearing is "I think the cars have too much understeer". You may be right, but you'll need more than one subjective opinion if you're hoping to pin a label of "unrealistic" on a game.


Not that I disagree entirely, I don't find GT particularly realistic, for various reasons. But that's my opinion, and there's not really enough hard data available from GT for me to verify that as an objective proof (outside of the few real life cars that I've driven and can confirm that they do not in fact behave in the same manner).
 
Yeah, which means that you've either driven all of these "a lot of cars" in real life to establish how unrealistic the understeer is, which I doubt, or you somehow have another way of measuring and comparing understeer between real life and the game.

If you'd like to elaborate more on your methodology then I'm all ears, but all I'm hearing is "I think the cars have too much understeer". You may be right, but you'll need more than one subjective opinion if you're hoping to pin a label of "unrealistic" on a game.


Not that I disagree entirely, I don't find GT particularly realistic, for various reasons. But that's my opinion, and there's not really enough hard data available from GT for me to verify that as an objective proof (outside of the few real life cars that I've driven and can confirm that they do not in fact behave in the same manner).
You are right I can't drive all these cars in real life,but there is a beautiful onboard videos in YouTube where people drive cars that are in GT and they drive those cars on the limit.
This is how I collect information.
When I came in GTPlanet and I began to criticize the GT5 cars balance GTPlanet members did not believe me,
but then GT6 come out end they find out that I am right.(we all remember threads-MR cars are undrivable)
Now I say that a lot of cars in GT6 still have more understeer than in real world.
If any GTPlanet mamber has doubts he will find out that I am right when Project CARS and GT7 come out.
 
You are right I can't drive all these cars in real life,but there is a beautiful onboard videos in YouTube where people drive cars that are in GT and they drive those cars on the limit.
This is how I collect information.

If you think that comparison with Youtube videos is an acceptable way to judge the physics of a game, I hope you aren't too surprised when a lot of people disagree with you.

Youtube videos are generally a pretty terrible way to judge the physics of anything, see any number of Youtube videos for simulation-type games covered with "OMG that's so arcade" comments and similar. Youtube videos are a good start, but they need to be taken with a big grain of salt.

When I came in GTPlanet and I began to criticize the GT5 cars balance GTPlanet members did not believe me,
but then GT6 come out end they find out that I am right.(we all remember threads-MR cars are undrivable)
Now I say that a lot of cars in GT6 still have more understeer than in real world.
If any GTPlanet mamber has doubts he will find out that I am right when Project CARS and GT7 come out.

GT5 had horrible weight transfer physics, just as did GT4 before it. GT6 is still pretty bad, if I'm honest. The cars I have experience with behave in ways that are consistent with the weight transfer not being simulated correctly, and other cars behave in ways that I would not expect given my knowledge of mechanical engineering and general car behaviour. Although it has gotten better in the most recent patches (and I have a whole other problem with the physics of the game continuing to evolve over time).

Of course, we expect GT7 to be better. But there's a big difference between saying that GT6 could be better and probably will be in the next iteration, and saying that GT6 is unrealistic. No simulation is perfectly realistic, and it's unrealistic to expect it to be. What is expected is a reasonably accurate simulation given the hardware and knowledge available.

Is GT6 a reasonably accurate simulation given the hardware and knowledge available? I don't think so, but I couldn't prove it to someone who disagreed. You seem to think that you can. Please begin, because I'd be interested to see how it's done.
 
If you think that comparison with Youtube videos is an acceptable way to judge the physics of a game, I hope you aren't too surprised when a lot of people disagree with you.

Youtube videos are generally a pretty terrible way to judge the physics of anything, see any number of Youtube videos for simulation-type games covered with "OMG that's so arcade" comments and similar. Youtube videos are a good start, but they need to be taken with a big grain of salt.



GT5 had horrible weight transfer physics, just as did GT4 before it. GT6 is still pretty bad, if I'm honest. The cars I have experience with behave in ways that are consistent with the weight transfer not being simulated correctly, and other cars behave in ways that I would not expect given my knowledge of mechanical engineering and general car behaviour. Although it has gotten better in the most recent patches (and I have a whole other problem with the physics of the game continuing to evolve over time).

Of course, we expect GT7 to be better. But there's a big difference between saying that GT6 could be better and probably will be in the next iteration, and saying that GT6 is unrealistic. No simulation is perfectly realistic, and it's unrealistic to expect it to be. What is expected is a reasonably accurate simulation given the hardware and knowledge available.

Is GT6 a reasonably accurate simulation given the hardware and knowledge available? I don't think so, but I couldn't prove it to someone who disagreed. You seem to think that you can. Please begin, because I'd be interested to see how it's done.
The only way to prove it is this:
https://www.gtplanet.net/forum/thre...t-academy-champion.294135/page-8#post-9919096
I made this setup by only watching Nick McMillen onboard video at SPA.
This year Qualifying time of Nick end his teammates at Spa was 2:20.121 as you can see here:
https://www.gtplanet.net/forum/thre...t-academy-champion.294135/page-8#post-9908759
With my setup all aids and abs off I managed to achieve at Spa 2:20.759 which is almost identical with the real time.
Now I am waiting for response from @GumballCGT
 
The only way to prove it is this:
https://www.gtplanet.net/forum/thre...t-academy-champion.294135/page-8#post-9919096
I made this setup by only watching Nick McMillen onboard video at SPA.
This year Qualifying time of Nick end his teammates at Spa was 2:20.121 as you can see here:
https://www.gtplanet.net/forum/thre...t-academy-champion.294135/page-8#post-9908759
With my setup all aids and abs off I managed to achieve at Spa 2:20.759 which is almost identical with the real time.
Now I am waiting for response from @GumballCGT

Doesn't that sort of prove the opposite of what you're claiming? You say that GT6 is unrealistic, but then you're trying to match real life. If it matches, does that make it realistic?

(Remember that times only work if you seriously believe that you're as good a driver in-game as a professional. Maybe you are, I don't know. Or maybe McMillen takes that time and goes three seconds faster than you ever could. Or maybe the conditions on the day were totally not comparable to the conditions in game. It's not always perfect temperature, track and tyre conditions in real life, you know.)
 
Doesn't that sort of prove the opposite of what you're claiming? You say that GT6 is unrealistic, but then you're trying to match real life. If it matches, does that make it realistic?
With the appropriate amount of traction between front and rear end of the car GT6 can become very realistic.

(Remember that times only work if you seriously believe that you're as good a driver in-game as a professional. Maybe you are, I don't know. Or maybe McMillen takes that time and goes three seconds faster than you ever could. Or maybe the conditions on the day were totally not comparable to the conditions in game. It's not always perfect temperature, track and tyre conditions in real life, you know.)
We should wait and see.
 
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