The GT6 Epic Whining and Crying Thread

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Its in the hidden menu, you have to type in a code to make the option to download it apear. >up, up, up, left, up, right, down, left, up, up, down, up, right, down. left, right, down, right, left, square, up, circle, x, up, x, down, square. Wait or was it > up, down, up, right, down. left, right, down, right, left, square, up, circle, x, up, x, down, square, down. left, right, down, up, left, up, right, down.

Good luck
Just tried it. 100% Working! Man this is fun.
 
Ok, I need to step into this to make sure this is understood loud and clear. We have been screwed, no doubt about that.

We bought and paid for every feature, most of them twice over (If not multiple times over, such as the standard cars).

We were promised B-spec - Why should we have expected it to be a pointless tacked on feature when it was an ENTIRE GAME MODE in Gt5? So, THAT was bought and paid for TWICE. Once in GT5 to develop it, the again in GT6 to have someone remove features.

We were promised Course Maker - Still MIA. Again, it was paid for in GT5, if they just copy and pasted, it's development would have been paid for TWICE by purchasing GT6. Did we actually pay for something of value...maybe, if it ever sees the light of day.

We paid for the GPS Visualizer - Please quote this if you have ever used it. I would LOVE to see the stats on that feature, paid for by everyone that bought the game.

Photo mode? What happened to all the locales? Features were removed...Paid for, but removed.

Single player? Every single player race has the same setup. That means that minimal time was spent creating it...We paid for effort, but we didn't get it.

Community Features? Already there in GT5, so paid for already....how useful are they after we paid for it a second time?

How much time did they spend balancing the game? Maybe none.

GT6 has it's good points, but we have been screwed over, have no doubt. GT7? Well, it had better be AMAZING to make up for this betrayal.


VGT's - The VGT program is a marketing tool for the Manufacturers. You pay for it by simply driving the car. THEY are paying for the cars to be put into the game. Cool free stuff though, so yes, that's a good feature.

Do we actually want these cars? Maybe. Are they of any use? Questionable.
 
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GT6 News said

Aug 26, 2015

Notice Regarding Scheduled Seasonal Event Updates
Starting August 27th, 2015, the following updates will be made to the scheduled Seasonal Events for "Gran Turismo 6" available exclusively for the PlayStation®3.


(1) The frequency of updates will be changed from “Every Thursday” to “Every other Thursday”.


(2) The hosted Race Event entry periods will be changed from “2 weeks” to “4 weeks”.


(3) Time Trial and Drift Trial Events:
- Ranking registration times will be changed from “2 weeks” to “4 weeks”.
- Entry periods will be changed from “4 weeks” to “8 weeks”.


Although the frequency of the Seasonal Event updates will be reducing with the above changes, we plan to have more events available at each time with increased prizes, such as more in-game credit rewards and the return of popular Gift cars..


Thank you for your understanding and we hope you will continue to enjoy Gran Turismo 6!



How do you like them apples? I'm officially convinced PD has abandoned this title. What a shame.
 
GT6 News said

Aug 26, 2015

Notice Regarding Scheduled Seasonal Event Updates
Starting August 27th, 2015, the following updates will be made to the scheduled Seasonal Events for "Gran Turismo 6" available exclusively for the PlayStation®3.

(1) The frequency of updates will be changed from “Every Thursday” to “Every other Thursday”.

(2) The hosted Race Event entry periods will be changed from “2 weeks” to “4 weeks”.

(3) Time Trial and Drift Trial Events:
- Ranking registration times will be changed from “2 weeks” to “4 weeks”.
- Entry periods will be changed from “4 weeks” to “8 weeks”.

Although the frequency of the Seasonal Event updates will be reducing with the above changes,
we plan to have more events available at each time with increased prizes, such as more in-game credit rewards and the return of popular Gift cars..

Thank you for your understanding and we hope you will continue to enjoy Gran Turismo 6!



How do you like them apples? I'm officially convinced PD has abandoned this title. What a shame.

Always so "glass half empty" :lol:
 
GT6 News said

Aug 26, 2015

Notice Regarding Scheduled Seasonal Event Updates
Starting August 27th, 2015, the following updates will be made to the scheduled Seasonal Events for "Gran Turismo 6" available exclusively for the PlayStation®3.

(1) The frequency of updates will be changed from “Every Thursday” to “Every other Thursday”.

(2) The hosted Race Event entry periods will be changed from “2 weeks” to “4 weeks”.

(3) Time Trial and Drift Trial Events:
- Ranking registration times will be changed from “2 weeks” to “4 weeks”.
- Entry periods will be changed from “4 weeks” to “8 weeks”.

Although the frequency of the Seasonal Event updates will be reducing with the above changes, we plan to have more events available at each time with increased prizes, such as more in-game credit rewards and the return of popular Gift cars..

Thank you for your understanding and we hope you will continue to enjoy Gran Turismo 6!



How do you like them apples? I'm officially convinced PD has abandoned this title. What a shame.
Linky

Seems like PD are really trying to bore their fans in hopes they forget about the CM and move on to something else until GT7 is announced, which, IMO, is stupid and will make them liers for not fulfilling their promise.
 
GT6 News said

Aug 26, 2015

Notice Regarding Scheduled Seasonal Event Updates
Starting August 27th, 2015, the following updates will be made to the scheduled Seasonal Events for "Gran Turismo 6" available exclusively for the PlayStation®3.


(1) The frequency of updates will be changed from “Every Thursday” to “Every other Thursday”.


(2) The hosted Race Event entry periods will be changed from “2 weeks” to “4 weeks”.


(3) Time Trial and Drift Trial Events:
- Ranking registration times will be changed from “2 weeks” to “4 weeks”.
- Entry periods will be changed from “4 weeks” to “8 weeks”.


Although the frequency of the Seasonal Event updates will be reducing with the above changes, we plan to have more events available at each time with increased prizes, such as more in-game credit rewards and the return of popular Gift cars..


Thank you for your understanding and we hope you will continue to enjoy Gran Turismo 6!



How do you like them apples? I'm officially convinced PD has abandoned this title. What a shame.

Have fun having Seasonal per 2 weeks instead, folks!
 
VGT's - The VGT program is a marketing tool for the Manufacturers. You pay for it by simply driving the car. THEY are paying for the cars to be put into the game. Cool free stuff though, so yes, that's a good feature.

Do we actually want these cars? Maybe. Are they of any use? Questionable.

It's also totally not what it was originally sold to be.

The VGTs were to be each manufacturers interpretation of a GT car, a grand tourer. The Mercedes sure is, that's a cruising car with style. After that it got a bit wobbly with random race cars and such making their way in, till we end up with things like the laser car and the Tomahawk which are mobile willy extensions, not grand tourers.

A bunch of futuristic grand tourers would have been interesting, and right in GT's wheelhouse. A bunch of futuristic physics defying semi-magical wonder cars is right in Wipeout's wheelhouse.
 
Funny - has everyone here gone through the comments to the

Rome, Midfield, and Spa Featured in Latest GT6 Seasonal Events

Aug 27th, 2015?

Seems like most,from reading through the comments aren't too happy and even @Cobra2245 thinks it's a flop.

Yet for a side purely set up by GT fanatitics for other GT fanatitics. The front page covers more news on every other sim game than it does on GT
 
It's also totally not what it was originally sold to be.

The VGTs were to be each manufacturers interpretation of a GT car, a grand tourer. The Mercedes sure is, that's a cruising car with style. After that it got a bit wobbly with random race cars and such making their way in, till we end up with things like the laser car and the Tomahawk which are mobile willy extensions, not grand tourers.

A bunch of futuristic grand tourers would have been interesting, and right in GT's wheelhouse. A bunch of futuristic physics defying semi-magical wonder cars is right in Wipeout's wheelhouse.

Exactly. The Tomahawk was the pinnacle of GT's loss of direction (I hope)

I said it when the game came out, and I hold FIRM - This game WAS NOT DEVELOPED BY Polyphony. it absolutely STINKS of outsourcing. We paid for a Polyphony developed game because their name is on the box. What we got is an outsourced MESS. Thankfully, the core of the game is GT5, so it couldn't be messed up too much, but it is most definitely in the hands of the wrong people with the wrong vision and developers with the wrong skill set.

If PD wants to get their core fans back on board, they'd better wake up to the damage that GT6 is causing. Or maybe they want GT to become the "Drift and Cruise" simulator, because I see TONS of those lobbies out there.
 
Exactly. The Tomahawk was the pinnacle of GT's loss of direction (I hope)

I said it when the game came out, and I hold FIRM - This game WAS NOT DEVELOPED BY Polyphony. it absolutely STINKS of outsourcing. We paid for a Polyphony developed game because their name is on the box. What we got is an outsourced MESS. Thankfully, the core of the game is GT5, so it couldn't be messed up too much, but it is most definitely in the hands of the wrong people with the wrong vision and developers with the wrong skill set.

If PD wants to get their core fans back on board, they'd better wake up to the damage that GT6 is causing. Or maybe they want GT to become the "Drift and Cruise" simulator, because I see TONS of those lobbies out there.
I never considered the idea that GT6 may have been outsourced. That's a very interesting idea. It would make sense that PD would avoid wasting resources on a PS3 console game, when they could focus all of their efforts on the next generation console. So, theoretically PD could have other companies use GT5 as the platform and just make some modifications and improvements to it. After all, there's a lot of repetition between GT5 and GT6. Meanwhile, in the background, PD could focus most of their efforts on GT7. I have always thought GT6 was just a means to buy time until the PS4 version of GT was fully developed. This outsourcing theory would only help to validate that idea. Very interesting indeed...
 
I doubt they outsourced it. They just think they can push out something called Gran Turismo & it will sell. To a certain point that worked, I don't think it is going to work any more. I certainly won't be picking it up on day one, like I have since GT2. I saw GT6 at Wal-mart for $15 today, cheapest game on the shelf...
 
it absolutely STINKS of outsourcing. We paid for a Polyphony developed game because their name is on the box. What we got is an outsourced MESS.
No, GT6 stinks Polyphony Digital through and through. This must be a first though - blaming 'outsourcing' for GT6's shortcoming when we know for a fact that they're very keen on keeping everything in-house.
 
I said it when the game came out, and I hold FIRM - This game WAS NOT DEVELOPED BY Polyphony.

I'm not so sure. GT6 is in a lot of ways an evolution of design ideas that started showing up in GT5. Add to that their insistence on making this "massive" game with a studio that is known to be relatively small (and without outsourcing), and you start to see how something like GT6 is really the only possible result.

I think the shift in vision happened somewhere between the release of GT5P and GT5. Those two games are VERY different, design-wise.

GT5P is a tiny game that was highly criticised for being terrible value for money, but it included only the highest quality available at the time, with a short but highly polished and controlled single player mode and an incomplete but functional online mode.

GT5 is basically the opposite of GT5P, and GT6 followed in many of the same footsteps.

If you want to point to a discontinuity where possibly another studio stepped in, I think it's between GT5P and GT5, not GT5 and GT6. I don't think it was handed off to another studio, but I wouldn't be surprised if there were major staff changes that led to a big change in the general attitude of the company towards their games. GT5 and GT6 were probably not made by the same people who thought the GT3 and GT5P designs were a good idea.
 
Exactly. The Tomahawk was the pinnacle of GT's loss of direction (I hope)

I said it when the game came out, and I hold FIRM - This game WAS NOT DEVELOPED BY Polyphony. it absolutely STINKS of outsourcing. We paid for a Polyphony developed game because their name is on the box. What we got is an outsourced MESS. Thankfully, the core of the game is GT5, so it couldn't be messed up too much, but it is most definitely in the hands of the wrong people with the wrong vision and developers with the wrong skill set.

If PD wants to get their core fans back on board, they'd better wake up to the damage that GT6 is causing. Or maybe they want GT to become the "Drift and Cruise" simulator, because I see TONS of those lobbies out there.
I've been saying this for some time, but there is a definite thrust to dumb down the game and make it more tailored to the casual user. Kaz himself referenced this in an interview and I never forgot this: "

In GT5, we do see how people are playing the game, and what we found was that a majority of the players are just casual players. “What we’ve discovered is that the game modes which are most played are the ones which first appear. It’s also the cars and tracks which appear at the top of the lists which get played the most. So, that means that we have to be very careful in designing the UI.”

If you look at the GT5 Trophy Stats vs. GT6 Trophy Stats it's not hard to figure out how and why the game is being more and more tailored to the casual user and away from the hardcore GT fan. Platinum Trophy is much easier to get in GT6 and has nearly 10x the achievement rate. Endurance series completion rate is very low in GT5 >> endurance races are only 24 minutes in GT6. In GT5 only 21% of players made it to the 4th level in career..dumb down the game and in GT6 and 43% make it to the 4th level. In GT5 you need only complete the license tests at any level to get the trophy. Make the gold much easier to get in GT6 and now there is a trophy for Golding all the license events at a given level.

PD/Kaz developed GT6 with the stats in GT5 as a starting point, that's easy to see IMO. The game has PD/Kaz written all over it, but now, instead of developing the game with simply his "vision" to guide him, he's falling into the trap of using statistics to figure out what people want, and GT6, GT7 are/will be created in the same mould.
 
I've been saying this for some time, but there is a definite thrust to dumb down the game and make it more tailored to the casual user. Kaz himself referenced this in an interview and I never forgot this: "



If you look at the GT5 Trophy Stats vs. GT6 Trophy Stats it's not hard to figure out how and why the game is being more and more tailored to the casual user and away from the hardcore GT fan. Platinum Trophy is much easier to get in GT6 and has nearly 10x the achievement rate. Endurance series completion rate is very low in GT5 >> endurance races are only 24 minutes in GT6. In GT5 only 21% of players made it to the 4th level in career..dumb down the game and in GT6 and 43% make it to the 4th level. In GT5 you need only complete the license tests at any level to get the trophy. Make the gold much easier to get in GT6 and now there is a trophy for Golding all the license events at a given level.

PD/Kaz developed GT6 with the stats in GT5 as a starting point, that's easy to see IMO. The game has PD/Kaz written all over it, but now, instead of developing the game with simply his "vision" to guide him, he's falling into the trap of using statistics to figure out what people want, and GT6, GT7 are/will be created in the same mould.

I agree about likely using stats to determine what people want, but maybe he was referring to the omission of endurance racing in this part of the quote:

"What we’ve discovered is that the game modes which are most played are the ones which first appear. It’s also the cars and tracks which appear at the top of the lists which get played the most. So, that means that we have to be very careful in designing the UI.

As far as tracks and cars on the top of the "list", I don't know what he's talking about.
 
24 Hour endurance is still stupid and console breaking (no offense to GTPES. I referring to the career mode, if someone get fun from it then its ok). But 24 Minutes tops is laughable at best.

I think 8 hours is enough.
 
24 Hour endurance is still stupid and console breaking

I'm pretty sure a PS3 can last more than 24 hours gaming. I mean, the PS2 could do it...

Plus, it couldn't possibly be 'The Real Racing Simulator' without an event showcasing the 24 hours of Le Mans.


Which was omitted in GT6...



I'm really at the end of my tether with this game.
 
I'm pretty sure a PS3 can last more than 24 hours gaming. I mean, the PS2 could do it...

Plus, it couldn't possibly be 'The Real Racing Simulator' without an event showcasing the 24 hours of Le Mans.


Which was omitted in GT6...



I'm really at the end of my tether with this game.
Don't worry, you're not alone...




and that was the best spongebob episode to date.
 
24 Hour endurance is still stupid and console breaking (no offense to GTPES. I referring to the career mode, if someone get fun from it then its ok). But 24 Minutes tops is laughable at best.

I think 8 hours is enough.
https://www.gtplanet.net/forum/threads/option-to-adjust-race-distance-in-career-races.316871/

Ideally PD should give players the option to scale down all career races (eg: 100% = 24hrs, 50% = 12hrs, 25% = 6hrs) with prizes being adjusted accordingly. In that way the game would be fun to casual & hardcore players.
 
You can save the game at pitstops, so what difference does it make? No one HAS to play for 24hours straight. I know I never would, but I sure as heck will play a 24hour long event with save games. It's also the perfect use of B-spec.

I have to admit, when I saw 24 minutes, I was disappointed.
 
Never thought I'd see myself posting on this thread, but I just despise the negligence PD has towards its game. I understand that you want to move forward and make a better game, but pretty much abandoning a game you didn't finish to make another one? That's like me eating half of a Doughnut, putting it to the side, just to grab another doughnut to eat.

It aggravates me when I see all this news on the home page of Forza 6, PCars, Driveclub and whatnot, but we had yet to hear a peep from PD until a week ago. There is also STILL no news about GT7. I'm not all hype about getting GT7 because I'm still pissed about how disappointing GT6 was. My gripe about people rushing GT7, If they screwed you over TWICE on both PS3 GT games, what makes you think they won't do it again in GT7?

I doubt the Course Maker is going to be anything special when it releases and even if it is, it doesn't really matter as the game is getting dull after 2 years and all of the serious GT racers have long moved on from GT6.

I hope this is a wake-up call to PD. Because they need to realize, they aren't the best console sim racing company anymore. It's arguably a toss-up now, and to me from what I've been seeing and reading, PD isn't even in the discussion.
 
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