The GT7 Credit Farming/Fast Money Thread

  • Thread starter CustomX
  • 58 comments
  • 16,690 views
Status
Not open for further replies.
Lol, from watching some of the initial parts of the game it seems like people who think that Forza gives away cars too fast are going to be severely disappointed. I just saw a guy win a car for doing a two lap Sunday Cup race. Not the championship, just one two lap race around Brands Indy.
 
There's a trophy for buying the 3x 20 million old Le Mans cars (330/XJ13/MkIV) and most of the game's unlocks seems to be tied to car collection. This is probably the first GT that actively encourages everyone to be a collector whether you like it or not.

We'll see how many people can still say they love the grind after release :lol:
 
Last edited:
There's a trophy for buying the 3x 20 million old Le Mans cars (330/XJ13/MkIV) and most of the game's unlocks seems to be tied to car collection. This is probably the first GT that actively encourages everyone to be a collector whether you like it or not.

We'll see how many people can still say they love the grind after release :lol:
Probably the overload of getting so many cars for free, actually having to “earn” them, will be a let down. ;)

I’m liking it. Gets the lower level cars out the way, instead of spending credits for them.
 
I loved the way Gt2 did it. You won a prize car after nearly every race and you could keep winning that car again and again. Plus there were plenty of different events that netted you great prize cars. Definitely made grinding for the 600 cars a lot more interesting IMO.
 
I pre-ordered the Anniversary edition today and there were about 10-20 cars in the download queue.

Some of them were good too such as the F1 GTR. That should make grinding alot easier but I imagine the seasonals will be there day 1. Of course, skill is the real barrier to getting all the cars in that case.
 
I pre-ordered the Anniversary edition today and there were about 10-20 cars in the download queue.

Some of them were good too such as the F1 GTR. That should make grinding alot easier but I imagine the seasonals will be there day 1. Of course, skill is the real barrier to getting all the cars in that case.
Those are PSN profile pictures not the cars included with the Anniversary edition.

The anniversary edition comes with these cars:
  • Toyota GR Yaris with country-specific livery
  • Three-car pack, including:
    • MAZDA RX-VISION GT3 CONCEPT Stealth Model
    • Porsche 917 LIVING LEGEND
    • Toyota Supra GT500 '97 (Castrol TOM'S)
 
I pre-ordered the Anniversary edition today and there were about 10-20 cars in the download queue.

Some of them were good too such as the F1 GTR. That should make grinding alot easier but I imagine the seasonals will be there day 1. Of course, skill is the real barrier to getting all the cars in that case.
I will not use the 3 free cars from the pre-order in the grind. It makes it too easy and boring. I always do the grind with the minimum pp I need just to make it a bit interesting.
 
I really miss Capri Rally😉
I do and I don't. While I absolutely love Costa Di Amalfi, having to do the same track over and over again to earn money is really boring.

I did like that GT4 brought back being able to win prize cars over and over, but they also added the annoyance of cars with no value, and having to click a million buttons just to enter a race. And because the menu is so slow, it's possible to accidentally select no because you hastily tried to highlight yes before the game was ready. Then you have to decide whether you want to quit and lower your win %, or just keep going and remember to hit buttons slowly next time you enter. Oy vey.
 
How about if the game economy wasn't broken so that you could play the game a reasonable amount and still have enough money to buy the things you wanted in game? Revolutionary thought, I know.
Just because it doesn't hand out money on golden platters doesn't mean its broken. Some of us likethe way it is because it makes the campaign last longer and its more fun for people like me
 
Just because it doesn't hand out money on golden platters doesn't mean its broken. Some of us likethe way it is because it makes the campaign last longer and its more fun for people like me
If it wasn't broken in many peoples eyes there wouldn't be a need to create "Credit farming/fast money" threads. But here we are.

As has been said countless times in countless threads there can be a middle ground between handing money out on golden platters and pricing cars so high with payouts so low that you are resorting to grinding the same event hundreds of times for 12 hours to afford one single car.

But anyway, it's still far too early to know what the situation is in GT7. Hopefully this thread becomes redundant.
 
If it wasn't broken in many peoples eyes there wouldn't be a need to create "Credit farming/fast money" threads. But here we are.

As has been said countless times in countless threads there can be a middle ground between handing money out on golden platters and pricing cars so high with payouts so low that you are resorting to grinding the same event hundreds of times for 12 hours to afford one single car.

But anyway, it's still far too early to know what the situation is in GT7. Hopefully this thread becomes redundant.

There will always be people wanting to earn the dough as quickly and efficiently as possible, no matter how good or bad the in-game economy is. So I'm sure no matter what, this thread will serve those who need/want.

Personally, I like there to be some grind, it makes collecting the expensive cars have more significance. With that said, I agree that GT Sport took the grind too far and I'm hoping for a better balanced economy in GT7, while still making you sweat a bit to afford the unicorns.
 
Personally, I like there to be some grind, it makes collecting the expensive cars have more significance. With that said, I agree that GT Sport took the grind too far and I'm hoping for a better balanced economy in GT7, while still making you sweat a bit to afford the unicorns.
I don’t have a single 20M car in GT Sport. Would like one in GT7. Hopefully less grind but like you say some is ok.

I’m still hoping for higher payout seasonal events like we had back in 5/6
 
Last edited:
I don’t have a single 20M car in GT Sport. Would like one in GT7. Hopefully less grind but like you say some is ok.

I’m still hoping for higher payout seasonal events like we had back in 5/6

Yeah, here's hoping! :)

I somehow managed to get every single car in GT Sport. Got lucky by getting the P4 in the roulette before the roulette seemingly was nerfed, and then the Hamilton DLC was a good chunk of cash as well, despite not making diamond on everything. But there was some serious BMB and La Sarthe grinding in addition to this :D

We'll know soon enough how this will be in GT7 🤞🏻
 
Just because it doesn't hand out money on golden platters doesn't mean its broken. Some of us likethe way it is because it makes the campaign last longer and its more fun for people like me
Not to be hugely rude, but there's always going to be someone who likes it. That one person enjoys something isn't an argument that it couldn't be improved. I've not argued that the game should "hand out money on golden platters", there's enjoyment value to be had from receiving something that you worked for. But it's also a game that is made to appeal to a wide audience, and just because a small proportion enjoy a very grindy game doesn't mean that the experience wouldn't be improved for a lot more other people by changing it.

If you read further down the thread than the post you quoted you'll see this outlined in more detail.
There will always be people wanting to earn the dough as quickly and efficiently as possible, no matter how good or bad the in-game economy is. So I'm sure no matter what, this thread will serve those who need/want.
Ideally, everything you do would earn you money at roughly the same rate so you could just choose to do what you find most fun. In that case this threat would be redundant. It seems unlikely that will be the case from what I've seen so far so you're probably right, but we can always hope.
Personally, I like there to be some grind, it makes collecting the expensive cars have more significance. With that said, I agree that GT Sport took the grind too far and I'm hoping for a better balanced economy in GT7, while still making you sweat a bit to afford the unicorns.
It depends how you define grind. If "grind" is simply doing a certain amount of racing/gameplay in order to get to a rare or expensive item, then sure. If "grind" is repeating content over and over, then that feels to me like poor game design.

Basic psychology shows that most people find repeating the same task over and over to be not terribly fun, and so the default should be to provide the player with a range of tasks that they can complete in order to meet their goals in an efficient way.
I’m still hoping for higher payout seasonal events like we had back in 5/6
The high payout seasonals were a bandaid fix to a problem that shouldn't have existed. If you remember what the GT5 economy was like before they patched seasonals in, it was dire. Honestly, it was a reasonable fix for a game that had already shipped, but it's a shame that they continued using the bandaid instead of addressing the fundamental problem that led to requiring it.

That said, modern game design also really likes these daily/weekly/monthly rewards, and so I could see relatively lucrative seasonals being included as part of the design to psychologically tie people to logging into the game regularly. If hitting them regularly is required to progress through the game/afford cars at a reasonable rate though, it'll start to look a lot like F2P manipulative ********. They should be a bonus for those who log in regularly, not a punishment for those who don't.
 
Ideally, everything you do would earn you money at roughly the same rate so you could just choose to do what you find most fun. In that case this threat would be redundant.
It would make the economy redundant if that were the case. If an hour losing in sport mode paid the same as an hour winning in Arcade mode paid the same as an hour making one tenth of a livery paid the same as an hour taking photos in a scape paid the same as an hour tuning a car in time trials...

... why bother with the economy at all?
 
From the little I’ve looked at and what’s been brought to my attention, about higher payouts, the economy doesn’t seem like a problem any longer. It seems more like the structure of the racing is a bigger concern.

The prize cars are there(put aside being able to sell them, we shouldn’t need to sell them regardless of wanting a “clean“ garage/unwanted cars). The payouts seem reasonable for the few laps required each race.

We have to remember Kaz said he purposely are making veterans do the beginners phase of the game, no matter how trivial to past players.

With the gift tickets, people can claim them of not. Gift cars, you can use them or not. The classic cars have taken a hit with lower pricing. There are a plethora of tuning parts that cost Cr. That has to be taken into account as well.
It was funny in one of the twitch streams. The user was deciding what parts to buy and watchers were suggesting this and that. The user goes to select a part and one watcher types “ don’t get that part, we need the money”. :lol:

The game seems more involved now. For veterans it will be about planning what to buy and how we’ll play. Newcomers to the franchise are just figuring this all out. I mentioned before, for players with limited time, being gifted so many cars early, gives them something to play with. People that want to creep along and have a sense of earning what they receive, I feel that’s there as well. It’s just getting use to or understanding the structure PD have made for GT7.

We’ll probably see this more in-depth tonight.
 
Last edited:
It would make the economy redundant if that were the case. If an hour losing in sport mode paid the same as an hour winning in Arcade mode paid the same as an hour making one tenth of a livery paid the same as an hour taking photos in a scape paid the same as an hour tuning a car in time trials...

... why bother with the economy at all?
Because the economy is what you're using to make it so that the player isn't simply given all the cars up front. The economy can be a system to gate how many cars the player has access to proportional to the time that they've spent playing. It works fine at doing that if everything pays the same.

Alternatively, you can make it a system that rewards players with more cars if they spend lots of time doing the boring thing, and less cars if they spend lots of time having fun. Assuming as a basic premise that you want players to spend as much time as possible having fun with your game, that seems counterproductive to me.

I mean, it's not like the current model is skill based, it's purely a time sink to earn money.

Practically, there are some things that can be done in game that you probably can't pay the player for so it's never going to be entirely equitable. Photos and tuning are probably some of those. Maybe it can be done, but nothing springs to mine. Regardless, as it stands racing is the primary way in which the player receives money and it's really not that hard to at least roughly level the credit gain for any racing done at endgame. That would be an improvement on what we have had.

This is what good RPGs do, they try to make sure that the rewards from doing any task are roughly equivalent to the time and effort spent so that the player is free to choose what they find most appealing without feeling forced into one thing to keep with with the economy/item/power level.

In a game where everything pays the same at endgame, you can still grind Route X in a Tomahawk if you want. You're just not getting a meaningful benefit over someone who chooses to spend that time racing online or hotlapping the Nurb in a Golf.

I honestly don't see why anyone would have a problem with having more ways to make a good rate of credits at endgame. If you like what endgame credit farming looks like now that would still be open to you, you just wouldn't have an advantage over people who hate that style of gameplay any more.
 
I've posted before and I'll post again, it's all about those late-game credits-per-hour.
In GTS, Premium Sports Lounge - Blue Moon Bay - with clean race and N300 handicap bonuses earned 1.8M Cr/h. Not very high, but worryingly much higher than most other events (many under 0.6M Cr/h in Pro and Endurance)

GT5 and 6 had similarly very-low-paying events, but extraordinarily profitable seasonals. They're long gone now so i can't check, but I'd estimate 5+M Cr/h for 6's time/drift trials, and possibly more for GT5's seasonal races.

Selling prize TVR Speed Twelves in GT2 could make you 5.5M Cr/h, making a garage very easy to fill, especially with much lower prices.

Fingers crossed for 4-7M Cr/h in GT7, cars are getting very expensive! Also, fingers crossed I can reasonably grind for money on any track, perhaps Custom Races can pay more?
 
The grind in GTS would have been so much easier if Sport Mode didn't literally pay out pennies. I did 697 Sport Mode races but had to spam the Legend Le Mans race and rubber band Blue Moon Bay intermittently for two years to get to level 50. I did get every car in the game along the way but that's not my idea of fun, balance, nor rationality.

Payouts in GT7 Sport Mode should be 10x those of GTS to cure this ridiculous 1,000 hour grinding problem. IMO.
 
I've posted before and I'll post again, it's all about those late-game credits-per-hour.
In GTS, Premium Sports Lounge - Blue Moon Bay - with clean race and N300 handicap bonuses earned 1.8M Cr/h. Not very high, but worryingly much higher than most other events (many under 0.6M Cr/h in Pro and Endurance)

GT5 and 6 had similarly very-low-paying events, but extraordinarily profitable seasonals. They're long gone now so i can't check, but I'd estimate 5+M Cr/h for 6's time/drift trials, and possibly more for GT5's seasonal races.

Selling prize TVR Speed Twelves in GT2 could make you 5.5M Cr/h, making a garage very easy to fill, especially with much lower prices.

Fingers crossed for 4-7M Cr/h in GT7, cars are getting very expensive! Also, fingers crossed I can reasonably grind for money on any track, perhaps Custom Races can pay more?
GT5 had online A-spec seasonal no. 4 and it paid 500,000 per race on 1 lap of a rolling start Nordschleife. With the maximum log on bonus you were looking at a million for 6-8 minutes of driving.

There was another race that paid 536,000 for about 5-10 laps. It was seasonal no. 5 IIRC and it had three races. That was the highest paying one.

I don't remember GT6 having anything even close to payouts like that but the used car dealership didn't rotate so it wasn't as much of a problem in GT6 compared to GT5.
 
Not to be hugely rude, but there's always going to be someone who likes it. That one person enjoys something isn't an argument that it couldn't be improved. I've not argued that the game should "hand out money on golden platters", there's enjoyment value to be had from receiving something that you worked for. But it's also a game that is made to appeal to a wide audience, and just because a small proportion enjoy a very grindy game doesn't mean that the experience wouldn't be improved for a lot more other people by changing it.
If there was more of a proportion of people that think the grind is broken this forum thread would have many more people replying.

Also I like Forza games too but the last few Forza games got boring fast for me because the prize money they hand out is far too high and they give far too many prize cars.
 
If there was more of a proportion of people that think the grind is broken this forum thread would have many more people replying.

Also I like Forza games too but the last few Forza games got boring fast for me because the prize money they hand out is far too high and they give far too many prize cars.
This is a thread about how to grind most optimally. If there was more of a proportion of people that thought the grind was amazing, this forum thread would have many more people replying.

The current model of how Gran Turismo does grinding is broken, because even if you enjoy playing for long periods of time in order to earn a car there's no reason that you should be locked into BMB or whatever arbitrary track turns out to be the best credits per hour in order to be efficient. You can have a game that takes a long time to earn a car, but still allows the player a lot of flexibility on how to spend the time to earn that while being optimally or near optimally efficient.

There is literally a way to improve the game such that it would change absolutely nothing about how you choose to play and still improve it for others. We can debate about whether you'd call that broken or not, but at the very least it's spectacularly poor design. I hope they've changed it for GT7, but realistically this was an obvious flaw 20 years ago so I'm not holding my breath.
 
I'm just imagining the point at which future GTP readers search for easy ways to earn money in GT7, find this thread, and get 60 posts of discussion about the economy of a game that hasn't even released yet with precisely no easy ways to earn money - because the game hadn't released yet.
 
Status
Not open for further replies.
Back