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- JDA1982
Which doesn't interest or appeal to me at all. I don't want my success in a race to be dertmined by if I overtook 10 cars in the first 2 minutes of a race or hit 3 apexes in a single lap. That's fine for a traiing scenario but not as an objective in an actual race. I don't think Lewis Hamilton gets less respect if he wins a race but doesn't hit every apex or overtake a certain number of cars within a limited time frame. It doesn't help me or appeal to me at all to be focusing more on those objectives than winning the race. Ultimately the primary objective should be finishing in as good a final position as you can, anything that detracts or complicates that isn't needed IMO. What I would do though is make finishing on the podium feel like an accomplishment rather than the feeling of having to win every race or it's failure.I don't agree. PC3 objectives makes you a better driver and shifts focus from "win the podium" to be a "better driver", but at the same time keeping the racing fun and engaging.
Just to give you an example: Objective: Clean (no contact) overtake 10 opponents in the first 1:15 sec of the race.
Now you need to tune your car for better acceleration, but as result, you will lose top speed and the car will become harder to control. And now throw the rain into the mix. Stuff like this makes every race a small challenge to play with. It pushes you out of your comfort zone. More accomplished objectives - more XP you are getting. XP levelling is what earns you money. Money buys cars.
The prize car idea was just one idea which would deflect from having to finish first all the time. I don't mind winning prize cars. Removing prize cars for completing a single race would help alleviate the feeling of having cars thrown at you. There are GT games where I felt like cars were thrown at me too fast and GT games where I didn't, but all featured prize cars. FH4 did throw cars at you at what felt like every few minutes, especially early on. I do agree with the thought that getting too many too fast is a bad thing, but I don't think that means getting rid of prize cars altogether.Don't get me wrong... Nothing wrong with prize cars. But when you have 20 cars! in your garage just after 2 hours of repeated racing, it doesn't make you feel like it's worth accomplishing your career. FH4 suffering from the same problem.
Looking back at the GT sport, I have all the mission challenges and track experience events completed, but in GT league mode... I didn't even progress more than 10%. It's just not fun.
It needs to evolve and not revolutionise itself IMO. Keep what makes it GT, get rid of the chase the rabit races and make the races against the AI more engaging.GT career needs focus. Right now it's more like a sandbox. But why do I need to play career if I can play arcade mode instead and set my own rules?
The game desperately needs a fresh, well-thought-out career mode.
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