The Karting Club - Closed

  • Thread starter BrandonW77
  • 89 comments
  • 3,631 views
We'll do one more with shifters and then try some of the other karts. I think I might try something slightly different this week too, we'll do two races per track. That way for the second race we'll be really comfortable at the track and hopefully have good racing. And it will keep us from cycling through all the tracks too quickly too.
 
Not today, I have a family thanksgiving thing to go to. Might get one open the first part of the week and I had a four day weekend next week so I might get a couple rooms going.
 
I hope to be in a similar position this weekend (providing my PC actually has a functioning video card this time). :cheers:

And, I got the PC back Friday afternoon and the video card works! Works well I might add too, I was able to run iRacing with the detail/bells/whistles at full quality settings and had zero issues along with a rock steady frame rate. Assetto Corsa works well too and they both look and feel great. Did my first iRacing rookie race last night, 10 laps at Laguna Seca in the MX-5 cup (funny, I've always kind of disliked Laguna Seca in GT games but it's fantastic in iRacing) and finished 3rd out of 10 with no real incidents. Good stuff, felt like a real race, had my nerves up and everything. I think between Friday evening and Sunday night I did about 15 hours of driving/racing.........I'm a little sore this morning. :lol:

I'll try to tear myself away for some kart racing sometime this week. 👍
 
Great setup mate. Dream work 👍👍👍

Also driving AC and ProjectCars - both great :)


Thanks. I've still got some fine-tuning to do but it gets a little better all the time. The triple screen experience is good in GT6 but it's considerably better in AC because of the flexibility of the field of view/seat positioning options. GT always felt a little too close to the windscreen to me, and like I was sitting on a phone book, with AC and iRacing I can really fine tune it to make it feel like I'm actually in the car. The detail of the scenery and the rock-steady frame rate really add to the immersion too.

I'm still adapting and getting comfortable with the physics so I haven't ventured into AC online yet but hope to soon. Add me on Steam if you want, same name as on here. I've got a few other GT refugees over there and we might try to get a little practice room up this weekend so we can see what driving around other people is like. 👍
 
Sorry I have not been active and contributing. I have been pretty busy late with school. If I am not racing league then I am studying for school or watching a hockey game!

Last week of league is this week so I should have some time here soon. ;)
 
@BrandonW77 and other PC racers. I haven't had a gaming pc for over 10 years. I am curious how does the tyre model in the modern PC sims compare to GT?

It is difficult to compare I guess as GT has a wide range from ridiculously slippery to ridiculous Mario Cart grip but I tend to like the CS and CM on a sub 450PP cars most in GT. So just curious if similar car in any PC sim has similar feel or how does it compare.

I have regressed to doing few hot laps with S2K on Tsukuba like I used to do before joining GTPlanet :dunce:
 
@SmileyWRX if you had to choose one, which tyre compound in GT is closest to your favourite PC game's tyre mode on mid-powered sport cars like Honda S2000 for example?
 
I'm not sure really, I've been floating between several different games and mostly been driving race cars on semi-slick or slick tires. It depends on the game I guess, Assetto Corsa feels very planted like you actually have rubber touching the road (something I always felt GT was lacking) even on street tires, and it's a good thing. You get a lot more info about what the tires are doing, you can feel them slipping or scrubbing, you can feel the side walls flexing, and you can feel when you've exceeded their grip limits. Where Assetto Corsa is lacking is in the communication of what other parts of the car are doing, you feel exactly what you'd feel in your real car's steering wheel but don't get any extra feedback to communicate gforces or weight transfer like you do in other games. From what I've seen, AC offers slicks, semi-slicks, street tires and 90's street tires (for older cars), it doesn't have multiple options (hard, medium, soft) for each compound. Street tires feel similar to Sport hards or mediums in GT, 90's street tires are like Comfort softs.

iRacing is closer to GT, has a bit of that floaty feeling like you're on an icy surface and could lose grip at any moment. I've not experimented with tires in iRacing, not even sure what different compounds are available. I know you can adjust the air pressure for each tire which makes a difference in how they handle. I think only racing cars are available in iRacing so I'm guessing they only offer racing tires.

I also have Race Room Racing Experience and their offering of DTM Experience 2014. Again, only race cars on offer here so only racing tires available (in DTM you do get the choice of Primes or Options). This one is a different beast, you have about a dozen (or more) options for adjusting FFB and it takes a while to get things feeling correct, but even when it's dialed in it feels like you're missing some communication from the tires. You get all kinds of environmental feedback but when you're really leaning on your tires it seems to be lacking in feedback. Still great fun though, it's free and you get a handful of cars/tracks for free with the option to buy more content (which is very reasonably priced, especially compared to iRacing). If I could get more feeling for the tires through the FFB it would probably be my favorite. Here's a video I made from Race Room Racing Experience (R3E) racing Daytona Prototypes at Indy Road.



So I guess I can't really say, for one reason because I haven't really spent enough time with any particular game to give a conclusive answer, and two because it's all so very different that it's hard to draw any comparisons (and because some games only have racing tires). I'd say in Assetto Corsa the street tires on a street car would be similar to SH or SM tires in GT, lots of grip but still pretty easy to get loose. This is one area where the PC games are lacking, street cars on street tires, especially vintage cars. Assetto Corsa has some but a lot of their "street cars" are LaFerrari's or 458 Italia's or Lotus Exige's which are really only "technically" street cars.

Dont know why go only to PC, it is great fun all together :):):)

I've just been having so much fun trying all the different games and exploring all the features that I've wanted to experience for so long that GT6 hasn't even crossed my mind for weeks. Surprisingly, GT holds up fairly well against the PC sims as far as graphics and physics and even the new FFB in GT6 is decent in comparison. But it's so very lacking in features and offline play and that's become even more apparent now that I've been on the other side of the fence. During the week I get 2-3 hours of driving/racing in each day and on the weekends it's about 6-8 hours a day and almost all of that has just been from hot lapping, testing features, or racing the AI, things I got virtually no joy from in GT6 and hadn't done for many months.

I've done a few online races in iRacing (one yesterday at Road America with 60 cars! :eek:) but haven't done any online racing in the other games because I haven't had any need to. GT6 is only good online and it became very difficult to get any kind of online racing going which made it a bit useless. But I have been missing the Mini racing so I might stick my head in this week if you guys have room. 👍
 
Last edited:
@SmileyWRX if you had to choose one, which tyre compound in GT is closest to your favourite PC game's tyre mode on mid-powered sport cars like Honda S2000 for example?

My feeling goes to Sport Hard or even comfort soft, pretty good physics in some games on PC.
On Pc got max RH feeling compared to GT6.
 
@BrandonW77 just watched the video, that looks awesome. The AI seems bit predictable, though. Only one going to the open gaps seems to be you :) Anyway, nice vid and that racing setup is sweeet. Arcade in your own living room :drool: 👍

A month or so back I dusted my PSP and took it with GT with me on a trip out of town. The AI in it is pretty nice. No rear ending and letting room and on hardest difficulty even challenging to beat. I think it was the same in GT4 if I remember correctly. To bad they decided quantity is better than quality. I would take the 4 nice AI opponents anytime compared to the current 16 dummies... :indiff:
 
Well, I'm still getting the AI dialed in and I think I had them turned down a bit much. That game has what they call "adaptive AI" which studies your speed/skill and adapts the AI to match. I've only done a couple races so they haven't learned my pace and are currently quite a bit faster than me. I turned off Adaptive AI for the race in that video so I wouldn't look like I was getting hosed. :lol: The Adaptive AI seems to be a bit more aggressive than the vanilla AI in that video, once they learn my pace I reckon they'll be quite good to battle with. After 5 years with Gran Turismo AI it's shocking to me how much fun racing good AI can be, I've been having a blast! :D
 

Latest Posts

Back