- 8,191
- Southern Louisiana
- GTP_Kent
Hello,
I'm sure we have all talked about car damage before.
However, I wanted to bring up this subject for some of the less discussed reasons.
Specifically...
I would like to address realism in car damage.
Now it seems that everyone wants to see car damage and have it affect their performance in the car.
The question I keep asking myself is-
Why do we want some car damage in the pursuit of realism and not all types of damage?
Sure the off-set frontal crash will leave your car looking bad and driving a little slower, but in all honesty, that is actually going to leave your race car out of commission!
(not just banged up and a little slower than before)
This seems to be the first thing all games over-look in their attempts at realism.
What about flat tires from just barely going off track?
Who here wants to ruin a 100-lap race at the end simply because they send one tire into the dirt?
What about breaking something under the car when we fly over rumble strips?
Do you guys want your car to go out of commission when you straddle the rumble strip and accidentally break any number of exposed objects under the car?
...
So,
I ask all of you...
Do you want more realism in these games?
Do you want this realism to be selective or do you want it to be all encompassing?
Thanks for taking the time to contribute!
(and don't just spam the thread... Post with some heart!)
Finally I just want to mention that I strongly oppose selective realism... All Or Nothing Baby!
I'm sure we have all talked about car damage before.
However, I wanted to bring up this subject for some of the less discussed reasons.
Specifically...
I would like to address realism in car damage.
Now it seems that everyone wants to see car damage and have it affect their performance in the car.
The question I keep asking myself is-
Why do we want some car damage in the pursuit of realism and not all types of damage?
Sure the off-set frontal crash will leave your car looking bad and driving a little slower, but in all honesty, that is actually going to leave your race car out of commission!
(not just banged up and a little slower than before)
This seems to be the first thing all games over-look in their attempts at realism.
What about flat tires from just barely going off track?
Who here wants to ruin a 100-lap race at the end simply because they send one tire into the dirt?
What about breaking something under the car when we fly over rumble strips?
Do you guys want your car to go out of commission when you straddle the rumble strip and accidentally break any number of exposed objects under the car?
...
So,
I ask all of you...
Do you want more realism in these games?
Do you want this realism to be selective or do you want it to be all encompassing?
Thanks for taking the time to contribute!
(and don't just spam the thread... Post with some heart!)
Finally I just want to mention that I strongly oppose selective realism... All Or Nothing Baby!