AI would probably need to be sorted out first. Absolute weakest link in the game.
I'd rather cut out some cars and possibly some trackside objects to improve the AI model/engine. (Or however they would do it).
If theres enough space for damage modelling, then I agree with others that it'll have to be an on/off thing for each item (engine overheat, tyre damage, suspension, body/aero damage, etc.) - Given that they can get it working properly. I rather at least some basic damage apply to enhance gameplay, and teach the player a thing or 2 about car sympathy.
Reliability per car would probably be out of the question. Perhaps some sort of slider bar for net/lan play.
I would like the option of having manually adjusted presets. For lanplay now, I'm sure people have setup their own ladder system and things like off-track excursion options and set damage items would enhance play.
I'd personally prefer clean racing as opposed to bumper cars. It would probably make overtaking more difficult.
Bottomline for me would be:
1. Sort out AI
2. A "Race Sim" option, with itemised basic race-type rules (jump start, pit lane speeding, chicane cutting, overtaking under yellow, drive through/stop-go, black flag, bumper-car penalty) and simple/limited damage modelling, each slightly configurable and on/off-able, and can be manually put into presets (eg. lan/net play, short, long, enduro, etc.)
I'd rather cut out some cars and possibly some trackside objects to improve the AI model/engine. (Or however they would do it).
If theres enough space for damage modelling, then I agree with others that it'll have to be an on/off thing for each item (engine overheat, tyre damage, suspension, body/aero damage, etc.) - Given that they can get it working properly. I rather at least some basic damage apply to enhance gameplay, and teach the player a thing or 2 about car sympathy.
Reliability per car would probably be out of the question. Perhaps some sort of slider bar for net/lan play.
I would like the option of having manually adjusted presets. For lanplay now, I'm sure people have setup their own ladder system and things like off-track excursion options and set damage items would enhance play.
I'd personally prefer clean racing as opposed to bumper cars. It would probably make overtaking more difficult.
Bottomline for me would be:
1. Sort out AI
2. A "Race Sim" option, with itemised basic race-type rules (jump start, pit lane speeding, chicane cutting, overtaking under yellow, drive through/stop-go, black flag, bumper-car penalty) and simple/limited damage modelling, each slightly configurable and on/off-able, and can be manually put into presets (eg. lan/net play, short, long, enduro, etc.)