- 172
- PV Peninsula,CA
- akira3d
An interesting thing about the Gran Turismo series is that I was not that into driving games prior to playing them. Surely I had played a fair number of racing games over the years, but no series prior to GT (regardless of video game genre) got me so excited that I would actually import the game ahead of its American release because I simply could not wait to play. I started doing this with GT3 and I did so again with GT4: Prologue...but didn't need to do so after that.
1. GT4 is my favorite in the series, but for reasons that are slightly different than most. I got the Driving Force Pro, my first 900 degree force feedback wheel, just ahead of its Japanese release. Up until then, I had never liked playing driving games with steering controllers and I didn't understand why until I tried this wheel at E3. The 900 degrees of rotation is far more significant than the force feedback given that previous steering controllers didn't ever feel 1:1, but the added road feel brought a new level of immersion that simply elevated the experience. I also had just driven my real NSX at Infineon Raceway months before the launch and this was the first time I could see how well the game translates an actual track experience I had...and I was instantly up to speed with it in the game. GT4 is also the first time I really got interested in endurance racing...thanks to pitting to B-spec and 3x time acceleration, I could mix simulated races with actual driving. This was my introduction to the Nordschleife and I spent an insane amount of time just doing time trials on that circuit with each car I acquired. And then there's photo mode! I never once played GT4 with the Dual Shock controller and didn't play another GT game with the twin sticks until GT: Sport Closed Beta (since I'm still holding hope that Polyphony will support my Driving Force GT and G25 on PS4...my Driving Force Pro finally died when GT6 came out).
2. GT3 gets my second place vote because it elevated the GT experience to another level thanks largely to being at 60fps at a time when few console racing games attempted such a feat. It was also the first driving game I played using the dual stick configuration that I still use with GT: Sport (steering on left, accelerate/brake on right). As most have mentioned, the visual upgrade over its PSone predecessors was huge...especially since I was still playing GT1 up until 3's release. And I did enjoy quite a few iLink races with coworkers.
2. I place the original Gran Turismo third for starting this driving game obsession. I still remember my boss bringing back the demo from Japan and us taking turns trying to set a top time (and I was so disappointed that Moon Over the Castle wasn't used as the intro theme in the U.S. release...it's the tune I imagine I hear whenever I fire up every GT game). At that time it was the most realistic and polished driving game available on any console...hard to believe I felt this while playing it with d-pad and digital buttons. While I know everyone celebrates the amount of stuff offered by GT2, I found GT2 exceptionally rough around the edges and actually did not start playing it until I could load it via emulation on PSP. I should add that the other reason I didn't play GT2 was that the original title came out during the busiest years of my career and I simply did not have much time to invest in playing any one game...and I was still happily progressing through the original's simulation mode by the time the third sequel came out. Case in point, I finally earned enough credits to buy an NSX in the game in 2000...just days after I bought my real 2000 NSX.
4. GT6 is fourth largely because it addressed a lot of the issues of GT5...and I've probably invested in as many hours as I did with GT4 (I was still finding time to play it during my lunch breaks...yes, I have a PS3 with G25 wheel mounted on my desk at work, up until I got accepted into the GT: Sport Closed Beta was). I would rank GT6 higher if it had shipped as feature complete, but it took two years to get some of the release's bullet points into the actual game. And it had an Ayrton Senna tribute...huge props for that, but it really needed the MP4/4 to be complete.
5. GT5 earns fifth place despite my frustration over so many little things. Don't get me wrong...I still played the hell out of it (as did my B-spec bobs). If it hadn't taken so long to come out (GT:HD, GT5: Prologue), I would have been more willing to forgive many of the issues it had. Heck, they initially put the 2002 NSX's taillights on a 1991! Sacrilege! Even more confusing since they had it right in GT5: Prologue. At least they patched that mistake.
6. GT2 is last, only because I found it so unpolished that I barely played it.
It's interesting to note that I had few complaints when GT1, GT3, and GT4 came out, but had many very real issues with GT2, GT5, and GT6 upon their release. That said, I also seem to recall that GT4 was supposed to be the first in the series with online play. Obviously, this series now has serious competition, but I should mention that I firmly believe that GT's all important driving feel has improved with each release and is still superior (which is part of the reason I haven't warmed up to its competition).
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