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I hear a more compressed sound when shifting.
Now if only the chase cam was only closer to the car.....
I hear a more compressed sound when shifting.
I hope not it already sounds like fingers on chalk boardTire squeel is louder after the update?
Without going into too much detail, "AES" (from a file extension / format name used by PD) is a forward synthesis method that takes inputs like the number of cylinders, firing orders and other things and generates a sound. It was used on the Red Bull cars first in GT6. The usual method is to play back several recordings and blend between them: "sampling". AES has great potential for customisation and response, and player-made content...I would like to know more what you mean with the AES system and the mix between technologies, accuracy and production style. (because I am a noob in this area )
Lastly you also said that there is lack of a dedicated intake channel, is this also the case for the exhaust note? Due to what I am hearing there is barely any audio of the exhaust going into the chase came and just a much higher volume of how the front camera sounds like.
It is good to hear back from you @Griffith500.
Without going into too much detail, "AES" (from a file extension / format name used by PD) is a forward synthesis method that takes inputs like the number of cylinders, firing orders and other things and generates a sound. It was used on the Red Bull cars first in GT6. The usual method is to play back several recordings and blend between them: "sampling". AES has great potential for customisation and response, and player-made content...
The "mix of accuracy" is simply a reference to the fact that some cars in GT Sport sound closer to the real thing than others - par for the course for most racing games, but GT is probably more notorious for its inconsistencies (V8s in particular, historically).
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Love all the new detailed pops,gurgles, bangs, squeaks, chassis rattles and shifting noises, they're definitely moving in the right direction after 1.05v
GTsport AM V12 GR3.
Toyota FT1 GR3.
Mustang GR3
Standard Production cars got a new shifting noise aswell.
Focus ST.
Genesis 3.8 track. love the smooth sounds of the V6. can't remember how this sounded in GT6...because all i remember was a was sounded like a air compressor.
So far, i'm extremely impressed, with our feedback they will only get better from here, but man driving is so enjoyable.
Love all the new detailed pops,gurgles, bangs, squeaks, chassis rattles and shifting noises, they're definitely moving in the right direction after 1.05v
Toyota FT1 GR3.
Mustang GR3
So far, i'm extremely impressed, with our feedback they will only get better from here, but man driving is so enjoyable.
We seem to be using different labels for the sound components.This is all good to know, but the sounds are almost completely off and only slightly better than previous GT games. The tire squeal is far too loud and linear as well as the trans whine. The engines however, do not sound like the actual car; its just a "wrrrrr" sound as the car goes by. There's virtually no exhaust sound or depth and character in the sounds. All cars sound like that. I can't believe they're still not taking this seriously with Weizwel on board.
Yes, I have played GTS several times at my neighbors and seen all the gameplay and replay videos to date.
By "Weizweil" do you mean Mike Caviezel? I did warn that his position is not so senior as people had assumed, hoped, or asserted would be the case. They have nevertheless made quite a bit of progress so far, and I would expect modest improvements still to come, mainly from the samples used. Anything that is a direct GT6 carryover will unsurprisingly sound like GT6, including the audio / physics / controls interaction, e.g. gear changes.
Bro I was watching youtube video on the Genesis, and I think PD did a great job with that car, I can even here the sound the car makes in between shifts.In the case of intake noise, it's definitely there, however ALOT is lost through youtube(seriously) i would love to do a direct capture, the Genesis alone sounds amazing on my TV, very very deep bellow. i plan on doing more videos later.
In terms of sound explain why Asseto Corsa, Project Cars, Forza and R3E all sound really good and that Gran Turismo always gets left behind because "Youtube compresses the audio file". It is not the case of the video being compressed nor does the best audio system out there is what makes GT sounds how it is. IT is the lack of modeling of the INTAKE sound as @Griffith500 point outIn the case of intake noise, it's definitely there, however ALOT is lost through youtube(seriously) i would love to do a direct capture, the Genesis alone sounds amazing on my TV, very very deep bellow. i plan on doing more videos later.
i'm not normally to use the "youtube compression" argument, but in this case, the Genesis sounds way different compared to that video then on my actual tv, it's alot "deeper". is what i'm saying.In terms of sound explain why Asseto Corsa, Project Cars, Forza and R3E all sound really good and that Gran Turismo always gets left behind because "Youtube compresses the audio file". It is not the case of the video being compressed nor does the best audio system out there is what makes GT sounds how it is. IT is the lack of modeling of the INTAKE sound as @Griffith500 point out
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The same applies to other games as well. They all sound better at the source.i'm not normally to use the "youtube compression" argument, but in this case, the Genesis sounds way different compared to that video then on my actual tv, it's alot "deeper". is what i'm saying.
Ok let me put it this way, I completely understand what you mean. However I have seen countless videos on Youtube for GT6 and Yes it does sound completely different when I play it in person, but the fact that I hear that same distinctive "vacuum cleaner noise" whether I play it or not makes me believe the sound where never good to begin with on some cars.i'm not normally to use the "youtube compression" argument, but in this case, the Genesis sounds way different compared to that video then on my actual tv, it's alot "deeper". is what i'm saying.
I did a no hud video of the internal view of the Mclaren 650s Gr.3 just to try to capture the sound more. Im pretty happy with the sound improvements so far. Definitely heading in the right direction.
That sounds bad IMO, the transmission noise is different and too prominent compared to the engine note which isn't accurate and sounds very muted:
But yes, compared to previous GT's that would still be a major improvement .
This is what we have to remember about GT Sport.But yes, compared to previous GT's that would still be a major improvement .
Yeah, it's a small step in the good direction but it could have been a giant leap considering PD's budget.This is what we have to remember about GT Sport.
When you go to make a purchase, do you compare to similar products on the market or do you compare to what the same product was like 10 years ago?This is what we have to remember about GT Sport.
quite a big improvement, at least incar, outside/replay still needs more, and shifting is still too abrupt
I did a no hud video of the internal view of the Mclaren 650s Gr.3 just to try to capture the sound more. Im pretty happy with the sound improvements so far. Definitely heading in the right direction.
That sounds bad IMO, the transmission noise is different and too prominent compared to the engine note which isn't accurate and sounds very muted:
But yes, compared to previous GT's that would still be a major improvement .
That instantaneous shifting thing in GTSport is a real immersion killer. The off throttle and deceleration sounds in Forza are lightyears ahead. Engine sounds throatier and has more character as well. GTS is like a monotonous up and down pitch most of the time. GTS has a long way to go just to get to Forza sound levels IMO.
That instantaneous shifting thing in GTSport is a real immersion killer. The off throttle and deceleration sounds in Forza are lightyears ahead. Engine sounds throatier and has more character as well. GTS is like a monotonous up and down pitch most of the time. GTS has a long way to go just to get to Forza sound levels IMO.
The TTs is equiped with a DSG transmission renowned for its instantaneous shifting. As for the engine sound, the TTs does not have the most sonerous engine sound and while you may have a preference for Forza"s portrayal I believe it sounds nothing like the real thing.
Having said that, I do fuĺly apreciate that people's taste in engine sounds can wildly differ. Take the GT3 RS for example. I'm of the opinion it's one of the greatest and urgent sounding cars around while you think it has a droning and underwhelming nature.
I suppose it would be an awfully boring place if we all agreed on everything
Why is this not fair to bring up? PD has been making games a lot longer than most, so there is no reason why they can't achieve the same levelI am strictly speaking from a car enthusiast POV and someone who has a raw passion for motorsport, not as a fan of any franchise:
The sounds in GTS are not consistent or realistic - it sounds like more of the same from previous games with minor touch ups. I don't think its fair to bring up Forza sounds because those guys have set a benchmark and very few products on console at least, have been able to touch the same level. Again, strictly speaking as someone who loves cars and racing, and has spent a fair amount of time around them.
Why is this not fair to bring up? PD has been making games a lot longer than most, so there is no reason why they can't achieve the same level