The Vision GT corner.

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What do I think of the VGTs in GTS?

  • meh

  • don't care

  • if they add full full interior, nice!

  • they should focus on more real tracks

  • I wish they add livery editor more than I want VGTs

  • they should focus on more real cars****

  • they should focus on more real concept cars

  • I love them as is. No need to change or ditch them!


Results are only viewable after voting.
You could put an option saying "I wish they remove this nonsense and focus on something else much more important".
Okay, let's throw away thousands of hours worth of work spent by real manufacturers designing these cars specifically for Gran Turismo! /s

Seriously, what would getting rid of VGT's accomplish besides making the manufacturers questioning why their work isn't represented anymore?
 
You could put an option saying "I wish they remove this nonsense and focus on something else much more important".
'"Nonsense" is nonsense.

You have no idea.

Yes, you're a chump like the rest of us that buy a video game, but to call proper in-house concept design "nonsense", shows us exactly where your understanding lies.

If you can't see beyond what you want in a game, then any argument beyond that is pointless.
 
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@Aussie_HSV and @Johnnypenso, if it was so easy, I would. When I tried to edit it to correct the error of the track option where I clearly meant cars, I could only add more poll options, not remove/edit options already made. This needs to be fixed, haha. I bet this isn't the first time an error has been made when making a poll. :ouch:
 
Okay, let's throw away thousands of hours worth of work spent by real manufacturers designing these cars specifically for Gran Turismo! /s

Seriously, what would getting rid of VGT's accomplish besides making the manufacturers questioning why their work isn't represented anymore?

Not that I don't understand your point but from what I recall most of the cars were designed by small teams at the manufacturer and by those lower down the food chain, to put it politely. Some of them were also quite clearly not done from scratch for GT, rather they were existing ideas modified or furthered for GT.

What I'm getting at is it's not like the lead designers at these companies spent millions on designing these cars.
 
Not that I don't understand your point but from what I recall most of the cars were designed by small teams at the manufacturer and by those lower down the food chain, to put it politely. Some of them were also quite clearly not done from scratch for GT, rather they were existing ideas modified or furthered for GT.

What I'm getting at is it's not like the lead designers at these companies spent millions on designing these cars.

How can you not "understand" "throw away thousands of hours worth of work spent by real manufacturers"?

Do you think they do it for a bit of fun?
Do you have proof these designs were done by "those lower down the food chain"?

Have you actually watched any VGT videos and come to the conclusion it was a side project, not worthy of pursuing any longer?

Many VGT's have been designed by the heads of design for each manufacturer.
Either that, or those fools are willing to put the heads on the block for someone else 'lower down the food chain'.

Accept it or not.

Personally, in a professional consideration, I wouldn't be willing to do so.
Would you?
I doubt it.

So I ask you ... why would some-one, whose profession and reputation is involved, be willing to do so?
 
I don't see why they wouldn't keep them for the same reasons most of the rest of the machines will.
 
@Aussie_HSV and @Johnnypenso, if it was so easy, I would. When I tried to edit it to correct the error of the track option where I clearly meant cars, I could only add more poll options, not remove/edit options already made. This needs to be fixed, haha. I bet this isn't the first time an error has been made when making a poll. :ouch:
I've seen others say this before so I have to assume it works, but PM a moderator and ask them to help you with it. I've never done it myself so I can't be 100% certain that's the correct answer..but it's your only hope at the moment.
 
First of all, I will reply only once in this thread so from now on everyone can quote me and I will read your quotes but I will not reply to them.

Okay, let's throw away thousands of hours worth of work spent by real manufacturers designing these cars specifically for Gran Turismo! /s

Seriously, what would getting rid of VGT's accomplish besides making the manufacturers questioning why their work isn't represented anymore?

Look, I will be honest, i don't like the VGT cars a bit and every time one is released to GT6, I do the update; then do the time trial and then throw the car into the stockyard and I do it because: First of all, there are to many of them, I mean If there were only 3 or 4 I would be ok with it but now just seems a easy way to not get new licensed cars and yet inlarge the car list with out spending to much money from PD's or sony's pocket and if I pay a lot of money for the game I want a lot of real content (that is why it is classified has a SIM). Secondly (this is what really annoys me), THE GAME HAS 800 PS2 PIXELIZED **** and yet they are wasting time adapting VGT cars (yes, adapting and yet I bet it is not a simple process to be done) into the game when they have much more important cars that need to be there or need to be Premiumrized. - this is PD: let's put the Toyota TS040 or The Rebellion R-One, no let's just throw them a Mazda non existing concept.

'"Nonsense" is nonsense.

You have no idea.

Yes, you're a chump like the rest of us that buy a video game, but to call proper in-house concept design "nonsense", shows us exactly where your understanding lies.

If you can't see beyond what you want in a game, then any argument beyond that is pointless.

I call it nonsense because, has I recall, nobody asked PD to make exclusive concept cars to their game and this is nothing more then a fantasy from Kaz and is vision to see beyond into the future and yet he and his team ignore the public requests for content (see the sugestions and I bet you that more then half of the first page will not be in the game in cars content because it is just PD's logic) and thier goal should be pleasing the community with what the community wants.
And has I can remember, when the update 1.09 of GT6 was released almost of the community got excited (including me)
when we saw that the toyota TS030 was released into GT6 and yet it was released also the mitsubishi VGT but nobody cared about that, why is that?
It is just not me that does not care about the VGT cars.
 
Not that I don't understand your point but from what I recall most of the cars were designed by small teams at the manufacturer and by those lower down the food chain, to put it politely. Some of them were also quite clearly not done from scratch for GT, rather they were existing ideas modified or furthered for GT.

What I'm getting at is it's not like the lead designers at these companies spent millions on designing these cars.

You couldn't be more wrong. really. They didn't spend millions that's correct though.

There are no "small teams in the food chain" when it comes to design teams in the car industry. There are regional teams depending on the size and presence of market. I know the GM Latin America design team nucleus has only a dozen "car designers" per say between interior and exterior planning, and then the rest are production designers, marketing researchers, modellers and so on. The VGT is being designed by the North American team, and their VGT is overseen by Frank Saucedo. Same thing for all the manufacturers really. You can discuss if Hyundai NA is more important than their South Korea/East Asia nucleus, but they are all being done by lead designers and big figures. You can watch the videos for "sources".

And they are invested in it as much as any other concept. That's why Bugatti had a huge reveal event, Alpine too, Volks. That's why Mazda had its car featured in Goodwood. Nissan improved on their 2020 concept (which is a Japan/Europe centers effort even...). SRT had a whole presentation with Gilles and their engineering manager Shinedling worked directly on the project.

I had already mentioned in another topic, but a big part of the animosity against VGTs in this forum is because it's attached to a videogame, and not any videogame: Gran Turismo. An incredible absurd.

Luckily some misinformed forum users don't matter at all for the continuity of this project. Automobilistic industry is loving it, Alpine car getting design praises throughout and gaining awards.
They are "real concept cars", just like the S-FR too btw.

and thier goal should be pleasing the community with what the community wants.

They are pleasing the part of the community that wants VGTs, like me. Now what?
And if majority rules: https://www.gtplanet.net/forum/thre...r-a-dying-concept.315385/page-4#post-10644850
 
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I had already mentioned in another topic, but a big part of the animosity against VGTs in this forum is because it's attached to a videogame, and not any videogame: Gran Turismo. An incredible absurd.
I have never seen anyone attach animosity to this project because it was in GT6, but of course, I don't read every post. I'd like to see a few examples of that. Since it's a big part of the animosity it should be easy to come up with many examples. In my recollection, most of the objections to the VGT project revolved around it replacing production car DLC and/or a general dislike of fantasy or non-production cars.
 
I have never seen anyone attach animosity to this project because it was in GT6, but of course, I don't read every post. I'd like to see a few examples of that. Since it's a big part of the animosity it should be easy to come up with many examples. In my recollection, most of the objections to the VGT project revolved around it replacing production car DLC and/or a general dislike of fantasy or non-production cars.

https://www.gtplanet.net/forum/thre...t-i-wouldnt-trade-a-single-vgt-for-it.333768/
And this very thread, they even made into the poll! "Real concept cars", "Actual concept cars".

The bold is a false dichotomy, so that's dumb animosity too.

General dislike for concept cars is understandable. But they have been a big part of the automobilistic industry for more than a century.
 
https://www.gtplanet.net/forum/thre...t-i-wouldnt-trade-a-single-vgt-for-it.333768/
And this very thread, they even made into the poll! "Real concept cars", "Actual concept cars".

The bold is a false dichotomy, so that's dumb animosity too.

General dislike for concept cars is understandable. But they have been a big part of the automobilistic industry for more than a century.
Sorry, you made the claim, I'm not going to do the research to back it up. I looked at the first few responses and they were all either, I don't like fantasy cars or I want more real cars or I like the VGT's which is what I said earlier. In a thread with 100 responses you should be able to come up with a good half dozen to support your case that people hate the VGT's for the sole reason that they are in Gran Turismo.

There's no false dichotomoy because I'm not saying you can't have both VGT and a good helping of production car DLC. But it is perfectly fair to postulate that if the VGT's weren't modeled, PD would have had resources freed up to model other cars that could have been released as DLC and that the DLC would have taken a different direction. Given the volume of DLC produced by it's competitors like Forza, DC, Project Cars, it's easy to see why people think this way.
 
Not that I don't understand your point but from what I recall most of the cars were designed by small teams at the manufacturer and by those lower down the food chain, to put it politely. Some of them were also quite clearly not done from scratch for GT, rather they were existing ideas modified or furthered for GT.

What I'm getting at is it's not like the lead designers at these companies spent millions on designing these cars.
I present to you, this.

And they are invested in it as much as any other concept. That's why Bugatti had a huge reveal event, Alpine too, Volks. That's why Mazda had its car featured in Goodwood. Nissan improved on their 2020 concept (which is a Japan/Europe centers effort even...). SRT had a whole presentation with Gilles and their engineering manager Shinedling worked directly on the project.
Ah, if only I made that point in my post.

Look, I will be honest, I don't like the VGT cars a bit and every time one is released to GT6, I do the update; then do the time trial and then throw the car into the stockyard and I do it because: First of all, there are too many of them, I mean If there were only 3 or 4 I would be ok with it but now just seems a easy way to not get new licensed cars and yet enlarge the car list with out spending to much money from PD's or sony's pocket and if I pay a lot of money for the game I want a lot of real content (that is why it is classified has a SIM). Secondly (this is what really annoys me), THE GAME HAS 800 PS2 PIXELIZED **** and yet they are wasting time adapting VGT cars (yes, adapting and yet I bet it is not a simple process to be done) into the game when they have much more important cars that need to be there or need to be Premiumrized. - this is PD: let's put the Toyota TS040 or The Rebellion R-One, no let's just throw them a Mazda non existing concept.
Okay now, please settle down.

"Look, I will be honest, I don't like the VGT cars a bit and every time one is released to GT6, I do the update; then do the time trial and then throw the car into the stockyard"

To be honest, I'm guilty of doing that too. You're not alone here.

"First of all, there are too many of them,"

It's not like you can do anything about that, you can't just tell these large companies "Pack up and leave, I don't like your content."

"and if I pay a lot of money for the game I want a lot of real content (that is why it is classified has a SIM)."

Gran Turismo Sport and possibly 7 is coming around the corner. You can blame PD's small staff size for this, they're most likely now working their butts off on PS4 assets.

"Secondly (this is what really annoys me), THE GAME HAS 800 PS2 PIXELIZED cars and yet they are wasting time adapting VGT cars"
The VGT program is by no means a waste of time. It's a great way to help connect PD with real car manufacturers and possibly get more real cars in the future. Also yeah, PS2 assets aren't great.

"They have much more important cars that need to be there or need to be Premiumized"
Almost every GTPlanet member will agree with that. They do have more important cars to premiumize, but still, the VGT program is quite important too.
 
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I was initially very excited for Vision GT, but then the program kind of took a turn for the ridiculous that I wasn't expecting. We ended up with a Caterham concept that looked like something out of Kinetica and a number of cars relying on theoretical technology that doesn't exist yet. I appreciate the idea of exploring the future of car design and I have an imagination; that's not my issue with Vision GT. My problem is that some of these concepts are barely grounded in reality, and for that reason don't belong in GT. When you start dabbling in pneumatic propulsion systems and laser shock waves, you're dealing with things that there's no possible way could be simulated accurately, and GT is supposed to be about realism.

Also, the way these manufacturers have kept one-upping each other with outrageous power figures has gotten way out of hand. "Your concept has 1,000 horsepower? Well ours has 2,000 horsepower! And lasers!" It's childish and really made me appreciate the more tempered Vision GTs, like the Toyota and BMW. Design is about restraint and compromise — not having everything you want with zero drawbacks. Plus, cars with endless grip and acceleration just aren't fun to drive; we already learned that from the Red Bull X cars.
 
Also, the way these manufacturers have kept one-upping each other with outrageous power figures has gotten way out of hand. "Your concept has 1,000 horsepower? Well ours has 2,000 horsepower! And lasers!"

Yeah, all those 2 (TWO) manufacturers, silly them!

Sorry, you made the claim, I'm not going to do the research to back it up. I looked at the first few responses and they were all either, I don't like fantasy cars or I want more real cars or I like the VGT's which is what I said earlier. In a thread with 100 responses you should be able to come up with a good half dozen to support your case that people hate the VGT's for the sole reason that they are in Gran Turismo.

There's no false dichotomoy because I'm not saying you can't have both VGT and a good helping of production car DLC. But it is perfectly fair to postulate that if the VGT's weren't modeled, PD would have had resources freed up to model other cars that could have been released as DLC and that the DLC would have taken a different direction. Given the volume of DLC produced by it's competitors like Forza, DC, Project Cars, it's easy to see why people think this way.

If you can look for the keywords I noted in a five page topic I'm left to assume you are not engaging in good faith.

But I have some choice quotes here that indicate all the tripe, if Samus and glassjaw (that you liked lol) quotes in this very topic, along with the poll option by suggestion aren't enough. You can search "marketing" and "Kaz" too.

now it's just another useless marketing gimmick for the auto industry when what we want is an actual :censored:ing GAME

You liked this post. By the way, how are real, new models of productions not even bigger marketing gimmicks? Hm.

People point at it as some sort of milestone for the automotive industry, or PD, but really, it only is for the latter. Because they'll still talk about it at any opportunity 10 years from now, but we won't hear the automakers doing the same. The new Hyundai won't showcase anything we'll see on a future car (even in 2025) that won't already be shown on one of their actual concept cars

And the overwhelming majority of those were actual concept cars that generally happened to be contemporary with whatever game was currently releasing. So other than the outliers like the Nike 2021, the GT by Citroen (sorta) and the X1, it's not really remotely the same thing.

I think we're are fooling ourselves by assuming that VGTs provide glimpses into the automotive future. That's what real concept cars are for [...]

You liked two of these posts. Can you tell me the difference between a VGT concept car and an "actual" (real) concept car? Hmmmm.

Then we have this:

The VGT program hasn't panned out as expected, with the majority of the cars being late and I suspect many may not arrive at all for GT6. Instead of releasing a few real cars that they have ready to go for GT7, you get nothing. One could say it's approaching arrogance.

Hasn't panned out as expected? By whom? You? PD? Manufacturers?

Arrogance hehehe. Tripe.

And I'd disagree about VGT doing good for any game brand.

Thankfully in this one you say "IMO" quite a few times right. Don't want people mistaking it as "a fact" or something that makes sense.

VGT is a good example of limited resources and VGT DLC supplanting production car and race car DLC because limited resources and we don't need to know the inner workings of PD to know this, it's fairly obvious, to me at least, IMO and all that.

Ignoring the "limited resources".
Gonna use this one to answer that yes, it is a false dichotomy.

You said a post ago that VGTs REPLACE production car DLC, which it is not true. Why?
Because not releasing a VGT doesn't mean a production car would have been released instead.

1) 10 or so "production" cars were released for GT6, along the VGTs. Is the contrary true too? Did we miss 10 or so VGTs, delayed because of those production cars?
2) The new cars presented with GT SPORT. When were those produced?!
3) S-FR, Nissan 2020 Gran Turismo (and maybe the Bugatti and Hyundai?) are present and playable on GT6 as shown at Tokyo Motor Show, but will be available "at the next Gran Turismo). Why I wonder.
4) Even at the bleakest of maths, they would need to fire a lot of modellers to account for this production number in this space of time.

So yes, again, it is a false dichotomy. They've modelled other production cars (and concepts) from GT6's release til today, they just chose not to release some of them.
Not having VGTs would not guarantee having (16?) more cars for GT6.

What all those posts (there were some other silly ones that are so empty I didn't quote) show me is that the name Vision Gran Turismo hurts.

It's silly but I can understand. You bought a product, you are disappointed. So you make a bunch of non-arguments to try and justify your dislike.

Luckily some misinformed forum users don't matter at all for the continuity of this project.
And if GTPlanet polls are anything to go by, majority enjoys it (or at least does not mind it).
 
If you can look for the keywords I noted in a five page topic I'm left to assume you are not engaging in good faith.
Assume all you want. Throwing up a link and expecting me to do the research and not actually providing the information I asked you...well that's like the pot calling the kettle black isn't it?
Hasn't panned out as expected? By whom? You? PD? Manufacturers?
Not sure what the question is, since I explained exactly what I meant in the answer you quoted.

Arrogance hehehe. Tripe.
What was that you were saying about engaging in good faith?

Thankfully in this one you say "IMO" quite a few times right. Don't want people mistaking it as "a fact" or something that makes sense.
Exactly. Why you're stating the obvious is confusing.

Ignoring the "limited resources".
Gonna use this one to answer that yes, it is a false dichotomy.
Of course, selectively ignore the thing that makes it not a false dichotomy:lol:

You said a post ago that VGTs REPLACE production car DLC, which it is not true. Why?
Because not releasing a VGT doesn't mean a production car would have been released instead.
Close, but that's not all I said:
But it is perfectly fair to postulate that if the VGT's weren't modeled, PD would have had resources freed up to model other cars that could have been released as DLC and that the DLC would have taken a different direction.
So it's true, without the VGT Project, PD could have simply used those resources to produce production cars or engaged in other car modeling and not released any extra DLC and saved the extra content for GTS or GT7. I find that very hard to believe that they would have had a full version release with what, a dozen or so DLC in nearly 2 years, but if that's what you want to go with, sure it's possible.

1) 10 or so "production" cars were released for GT6, along the VGTs. Is the contrary true too? Did we miss 10 or so VGTs, delayed because of those production cars?
I think you're missing the forest for the trees. PD has chosen to release a certain amount of DLC for GT6. I'm of the opinion that if they didn't model the VGT's, they would have modeled and released roughly the same total number of cars anyway as part of their overall strategy to keep the game alive until the next one releases. You're of the opinion that it's possible that without the VGT project, PD would simply have released the same "real" car DLC, less than 1 car per month, with most of their competitors releasing DLC on a consistent basis, in much higher volume. You're saying that without the VGT project, PD would have taken a large step backwards from GT5 DLC totals, which didn't begin releasing until the game was nearly a year old? Really?

2) The new cars presented with GT SPORT. When were those produced?!
No idea.

So yes, again, it is a false dichotomy. They've modelled other production cars (and concepts) from GT6's release til today, they just chose not to release some of them.
Nope, see above.

Not having VGTs would not guarantee having (16?) more cars for GT6.
No idea what an exact figure would be.

What all those posts (there were some other silly ones that are so empty I didn't quote) show me is that the name Vision Gran Turismo hurts.
Those posts, which you did not link even with GT's uber simple linking features, do not prove your case, sorry.

It's silly but I can understand. You bought a product, you are disappointed. So you make a bunch of non-arguments to try and justify your dislike.
What was that again you said about engaging in good faith? Congratulations though, your logical fallacy is an ad hominem.
 
Assume all you want. Throwing up a link and expecting me to do the research and not actually providing the information I asked you...well that's like the pot calling the kettle black isn't it?

5 pages. I linked the topic, I told the keywords. You go "show me the exact posts". And then I did. :)

Not sure what the question is, since I explained exactly what I meant in the answer you quoted.
What was that you were saying about engaging in good faith?

You haven't (answered by whom), you just say it hasn't panned out as expected and a reason why. It was a (bunch of) rhetorical question though since you wouldn't know PD's or manufacturers' expectations, so all that is left are your expectations. It was just a play on something that occurs with frequency here. "Don't state your opinions as facts!" or "Source?".

And the arrogance bit is funny. How can releasing content be arrogance? That's pure tripe, mate!

Exactly. Why you're stating the obvious is confusing.

That one, like the above, was just demonstrate your position.

Of course, selectively ignore the thing that makes it not a false dichotomy:lol:

Haha no, it's because you don't have a source! for "limited resources". And the fact that they did release a number of non-VGTs...

Close, but that's not all I said:
So it's true, without the VGT Project, PD could have simply used those resources to produce production cars or engaged in other car modeling and not released any extra DLC and saved the extra content for GTS or GT7. I find that very hard to believe that they would have had a full version release with what, a dozen or so DLC in nearly 2 years, but if that's what you want to go with, sure it's possible.

[...]

No idea what an exact figure would be.

[...]

I think you're missing the forest for the trees. PD has chosen to release a certain amount of DLC for GT6. I'm of the opinion that if they didn't model the VGT's, they would have modeled and released roughly the same total number of cars anyway as part of their overall strategy to keep the game alive until the next one releases. You're of the opinion that it's possible that without the VGT project, PD would simply have released the same "real" car DLC, less than 1 car per month, with most of their competitors releasing DLC on a consistent basis, in much higher volume. You're saying that without the VGT project, PD would have taken a large step backwards from GT5 DLC totals, which didn't begin releasing until the game was nearly a year old? Really?

I agree with you there, partially. Except they did release a number of non-VGTs, and did produce another number during this 2 year period.
And to remind you the initial false dichotomy statement:
most of the objections to the VGT project revolved around it replacing production car DLC

So saying "there would be more production cars" is just as likely as saying "they would have dropped support after one year instead of two and maybe even released GT SPORT already". Then you wouldn't have seen more production cars DLCs!

Those posts, which you did not link even with GT's uber simple linking features, do not prove your case, sorry.

They do. If they don't, would you, again, mind answering the questions that went along with them?

How is a VGT car any more of a marketing gimmick than a production car or any other car for the matter? The coordinated presentation I assume?
What is the difference between a 'VGT project' concept car and an "actual" or "real" concept car?

What was that again you said about engaging in good faith? Congratulations though, your logical fallacy is an ad hominem.

Care to explain how it is an ad hominem?! I made no arguments in what you quoted!
 
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When you start dabbling in pneumatic propulsion systems and laser shock waves, you're dealing with things that there's no possible way could be simulated accurately, and GT is supposed to be about realism.

I don't see why it can't be simulated accurately.

There's no false dichotomoy because I'm not saying you can't have both VGT and a good helping of production car DLC. But it is perfectly fair to postulate that if the VGT's weren't modeled, PD would have had resources freed up to model other cars that could have been released as DLC and that the DLC would have taken a different direction. Given the volume of DLC produced by it's competitors like Forza, DC, Project Cars, it's easy to see why people think this way.

I doubt there would be much resources freed up since the manufacturers did the modelling.
 
Hasn't panned out as expected? By whom? You? PD? Manufacturers?

All of the above. At the release of GT6 it was advertised on the GT website that the VGT cars were to be added to the game over a period of approximately 1 year. It's actually still there if you go to http://www.gran-turismo.com/ and look at the GT6 feature list.

That's how Polyphony and the customers expected the VGT program to pan out, and it's probably a safe bet that the manufacturers did too. That's what they would have been told when they signed on.

It didn't happen, and so it's totally safe to say that the VGT program hasn't panned out as expected. We're near two years into it now, and we're halfway-ish through the list. That wasn't the plan.

I doubt there would be much resources freed up since the manufacturers did the modelling.

The in-game models for GT6? Did we hear that from any of the manufacturers? I thought we didn't know, and so it was assumed that PD did it.
 
The manufacturers did the modelling first hand, that's what has been shown on the VGT videos, try the Toyota FT1 video. If the VGT program took longer than planned, it's not really PD fault, the manufacturer did the design and modelling first, they are the source of the car models for VGT. Not sure how the arrangement for manufacturer car model being transferred to GT6, maybe car manufacturer uses same design software as PD engineers ? or PD have their own tools to import CAD data from manufacturers or PD and manufacturer have agreement to build these models together, so once the car is complete, it won't take long to get it into GT6.

Watch those VGT videos, they showed how each manufacturer design the car ( sculpture, meetings, 3D models, and life size model ) I doubt Kaz can force these manufacturers to get the VGT done quicker, otherwise we should have seen Lamborghini VGT and others that have been placeholder by now :) Maybe Lambos designer is having it slow or they intentionally plan to release their design on certain time.

If these car companies seriously handling the VGT program, they would do it like their own concepts car, and concepts car often do not have time frame of when the completion will be. A lot of factors can affect the design stages, from funding, to top of the food chain blessing. It may take 6 months, 1 year or more than 2 years to complete a concept ( depending on how the end result will be - just 3D model, life size model or full running car )

There's also a chance that maybe the VGT car will be included in their future road map, which will make planning and design affected more by the company business direction ( maybe a good example is Nissan VGT )
 
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Plans change, especially long term ones that involve a lot of 3rd parties you are dependent on. No biggie IMO. The only mistake they made is to show the full list in advance.
 
Plans change, especially long term ones that involve a lot of 3rd parties you are dependent on. No biggie IMO. The only mistake they made is to show the full list in advance.

That, and giving time frame for completion :lol: Lamborghini VGT still don't have a picture or sketch, the car must be a secret project or might involve their future line up :P Right now, I'm just hoping there won't be more manufacturer pulling out and they will be completed before GT Sport launched.
 
The in-game models for GT6? Did we hear that from any of the manufacturers? I thought we didn't know, and so it was assumed that PD did it.

Looking back I'm not so certain now eg Mercedes: "All the Mercedes-Benz Advanced Design Studios around the world prepared initial design drafts of their visions. Finally, the best ideas were further developed at the Advanced Design Studio in Sindelfingen as part of a digital design process, and then perfected in a physical 1:1 design process"
Mercedes appeared to be using Maya, but PD could have had some input.
 
I don't see why it can't be simulated accurately.

You can't fully simulate technology that doesn't exist yet. You can try, and maybe you get it right to a certain degree, but there will always be unforseen aspects you can't predict, because you can't test it. Simply plugging numbers into a simulator that was only designed to handle internal combustion and hybrid powertrains won't do these cars justice.
 
Also, the way these manufacturers have kept one-upping each other with outrageous power figures has gotten way out of hand. "Your concept has 1,000 horsepower? Well ours has 2,000 horsepower! And lasers!" It's childish and really made me appreciate the more tempered Vision GTs, like the Toyota and BMW. Design is about restraint and compromise — not having everything you want with zero drawbacks. Plus, cars with endless grip and acceleration just aren't fun to drive; we already learned that from the Red Bull X cars.
While I do agree with @The Chosen One on his points. I agree with this to. However, nothing can be said done about it. Prehaps these car companies should interact and same with PD making a VGT car. While I am glad some car companies want their "Vision for the future" But some just want outrageous ideas of cars executed. (Looking at you SRT and Chapparel) But at lerast most car companies are doing normal concepts or at least near that level.
 
How do those VGT's get integrated into the game for GT6? Are they integrated in career, and do they get mixed with normal cars during races or do they have a separate league for VGT's only?

If these cars race together it is a nice add on, but it doesn't make sense to mix them with real ones like shown in that trailer.
 
While I do agree with @The Chosen One on his points. I agree with this to. However, nothing can be said done about it. Prehaps these car companies should interact and same with PD making a VGT car. While I am glad some car companies want their "Vision for the future" But some just want outrageous ideas of cars executed. (Looking at you SRT and Chapparel) But at lerast most car companies are doing normal concepts or at least near that level.

That's true, only a few have gotten really out of hand. Still, most occupy the super/hypercar range and it'd be nice to see more low-powered concepts that prioritize being fun to drive along the lines of the Mini and BMW, instead of unlimited grip and high top speeds.
 
You can't fully simulate technology that doesn't exist yet. You can try, and maybe you get it right to a certain degree, but there will always be unforseen aspects you can't predict, because you can't test it.

The pneumatic motors of a pneumatic propulsion system are established technology, so should be fairly straightforward to model.

Simply plugging numbers into a simulator that was only designed to handle internal combustion and hybrid powertrains won't do these cars justice.

PD developed new physics in GT for the Vision GTs.
 
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