ch3ng
You just don't understand what Cloudgaming is.
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Good post. That were only a few disadvantage.
Or maybe you just didn't read the presentation where, again, it said nothing about loaning anyone games. You came up with that yourself. The only thing mentioned was cloud processing allowing users to access "their (personal) library" of movies, music, tv, and games across a variety of platforms (PC, console, tablet, smartphone). It also said nothing about cloud processing being the only option to users. You're mistaken if you believe there will be no console to replace the next XBOX/PS. You're highly mistaken if you think a cloud based "loan service" is the only feasible business model for cloud processing. But, if you knew something about this whole thing you probably wouldn't have given me the "hundreds of disadvantages 4 or 5 advantages" crap.
Sony is doing this exact same thing. How will the "free PSN" fare when Sony introduces cloud gaming and slowly phases in titles that require a console upgrade or cloud processing?
Holy crap, what's that PC? There are multiple graphics settings for games so people with much different hardware can still play them? Amazing.
Cloud gaming is not the worst thing in the gaming industry. It allows users to play a huge library of games, try them for free even, at a graphics fidelity higher than what the general population of console gamers experience, and all while thwarting the piracy of games. Sony, Microsoft, Crytek, On Live, Ouya, Nvidia, Gaikai and many more all have shown interest, at the least, in the potential of cloud gaming. But, I guess they don't know what they're doing and they're all wrong? Let's be realistic.
Personally, I think we should all just go back to playing board games and horse shoes. That way we have something tangible to grasp and will never have to upgrade.