Watch this video of Inside Sim Racing's Shaun and Darin trying to use the clutch--go to 28 minutes and watch what happens when Shaun trys to use the clutch. They give up and go back to using the paddles or the stick without the clutch. It's very sad when experienced sim-racers have to give up and not use it.
Quote from Darin: "Well that tells me I am NOT using the clutch." "You got like 20 mis-shifts in that last run."
Quote from Shaun: "Well that sucks... Hey for the second place in the Fit, using clutch..."
I could do this before 1.02. I did it often in the AE GT40, in first gear you have almost no engine speeds if you just dump the clutch immediately.
I can also confirm that this was possible in GT5.
I've never had a problem with the clutch in GT5 or GT6, the real problem is the shifter itself. In a real car if you miss a shift, you'll notice right away since the gear lever will pop out of gear, it's not just going to sit in the gear position and somehow not actually be engaged, but that's exactly what happens with the G25/7, or TH8RS, since there's no feedback on the lever. This allows you to do things that would otherwise be impossible in real life, which is why sometimes the game behaves oddly if you miss a shift, you have to manually pop the lever out of gear and back in yourself, sometimes even having to double clutch in order for the gear to engage properly. It shouldn't just let you shift in a way that would normally not work in real life without some kind of penalty, so i have no problem with this system, i don't see why people complain about it so much, when shifter peripherals are more advanced, the problem will be solved.
Here's my vid compliation. Forgive the upright video. I hate holding an iPhone upwards and snapping a video, but it's the only way I could snap a quick video with three pedals. As you can see it's still a bit of a struggle, BUT the new 1.02 patch modified the clutch greatly, and I am very happy!
...a stick with feedback and some kind of "lock" to block shifts (that I doubt will ever be developed)...
When the stick is in "gear" (or a physical slot) you should NEVER be in neutral. That is the most UNREALISTIC, and worst way shifting with a clutch could possibly be in a simulator.
Also couple this with other problems...
1. The disengage/engage point is too low on the pedal travel, as if the clutch master cylinder is failing, and it makes the "N" problem worse.
2. You must lift almost completely off the throttle pedal to make a proper shift--very unrealistic and "clunky" and can cause problems, especially if you have a more "fluid" style of driving.
3. The clutch operation is not analogue at all--just an on/off point
The best way, as implemented by almost all other simulators, is if the driver does perform a mis-shift or just "jams" the stick into a gear, there should be a loud grind, rumble feedback in the wheel, and a delay or lag in the shift and eventually return of "drive" to the car. The driver knows he's done something wrong, and he's "penalized" some for it.
Forza adds more to this by imposing damage on the transmission--the more you do it, your shifts are slower and slower throughout the race (you can also hear a clunk), and you have to pay for the damage after the race. Though it's not as realistic as a stick with feedback and some kind of "lock" to block shifts (that I doubt will ever be developed), it is a good system, and retains a higher level of realism than the constant "N" problem in Gran Turismo.
Gran Turismo doesn't have a "pay for damage" system, but they could apply damage to the transmission in that manner, that with each bad shift, your shifts have more and more of a lag--as long as it's not too extreme.
That would be much more realistic than having the car go into neutral. It drops the "realism" completely, and even though I can adapt to using the GT clutch and post pretty good leaderboard times, I hate the totally unrealistic way if feels.
I can switch over to Forza 4 or another simulator and utterly enjoying driving or racing with the stick and clutch. GraN-N-N-N-N-N Turismo often causes my blood pressure to go up.
When the stick is in "gear" (or a physical slot) you should NEVER be in neutral. That is the most UNREALISTIC, and worst way shifting with a clutch could possibly be in a simulator.
... Also, since you can play any other sim and enjoy it more, why would you honestly care what GT does? It's almost as if you think it was specifically made for you, you really don't have to enjoy it, it's not for everyone.
We're using so unrealistic shifters, it's not kicking against your wrist when smashing it in. Try to smash Reverse Gear on real car when driving 80km/h forward, with or without clutch. (or 1st gear when speed is over 100km/h, hard job, can be done - if you're some weightlifter)
Well, paul, it's clear that you think it's a hardware issue so this is probably a stupid question, but do you not see ApexVGear's posts as trying to help everyone enjoy GT on a much higher level? You truly believe that he's just on here complaining in order to get his own satisfaction, and nothing more? The "Fix the GT Clutch Movement" thread is over 240 replies long. There are very good reasons for all of that discourse.
*We should NOT have to fully lift the throttle before you begin to press the clutch. There is absolutely no defending this. When driving a stick in real life, we all start pressing the clutch AS we start releasing throttle, and no damage of any kind would ever result from that.
*We should not be placed into Nuetral with the only remedy being "lift FULLY off throttle again, press the clutch, deselect then reselect gear". Thats ridiculous.
Maybe when PD finally fixes this thing they can leave an option for reverting it back to this awful style, for guys like you who are obviously just more skilled than the rest of us...
The assumption is that everyone wants the clutch to be "fixed". Except there's nothing wrong with the clutch, it's plain as day to me and it has been since GT5. I first learned how to drive a stick shift when i was 10 and have never owned a car with an automatic transmission, i can shift just as fast and "fluidly" in GT6 as i can in real life.
As i said in my first post here that i use the clutch to modulate the engine speeds on the GT40 in first gear as well, so it is analogue, there's even a red bar that shows up next to the throttle bar which indicates the position of the clutch. Is my imagination so vivid that i'm actually manipulating reality? I don't think so.
You don't have to fully lift the throttle in order to depress the clutch, honestly, are you guys even playing the same game? I have plenty of videos that prove this, i'm even uploading one right now as i type this, where you can clearly see me doing what you think is impossible. So either, you have a broken potentiometer in your pedal set, or you aren't timing your shifts correctly.
What do you think you have to do if you miss a shift in a real car? Just keep your foot planted and the lever will find it's way into gear? No, you lift off the throttle, get onto the clutch, and get it back into gear, that's what you have to do in GT6. In what universe is it more realistic of a simulation for the gear to select itself when you've clearly made a mistake? The only thing that does is make it unrealistically easy, and if it's so difficult, you already have the option of using paddles or a sequential lever.
Go to 10:09 in this video and look at the throttle indicator bar, i'm using the clutch and throttle at the same time, it's affecting how the car is behaving and you can see the separate red clutch indicator bar.
That red bar is the brake pedal indicator, not the clutch.
Can anyone else confirm this? I know that, at least before this patch, the GT6 clutch was proven to be unreliable compared to other sims. Here's a quote from another thread with video:
Factoring in Jay's post, it could be a matter of 'style' - how each user treats a clutch system with different levels of carefulness.
The full thread the quote was taken from can be viewed here.
Traction Control?The red bar on the far left is indeed the brake. There's however a thinner lighter red bar that moves in the opposite direction of the throttle pedal. It's clearly not the brakes. You can even clearly see that my foot is on the clutch, not the brakes, and my foot movement matches the red upside down bar.
The assumption is that everyone wants the clutch to be "fixed". Except there's nothing wrong with the clutch, it's plain as day to me and it has been since GT5. I first learned how to drive a stick shift when i was 10 and have never owned a car with an automatic transmission, i can shift just as fast and "fluidly" in GT6 as i can in real life.
As i said in my first post here that i use the clutch to modulate the engine speeds on the GT40 in first gear as well, so it is analogue, there's even a red bar that shows up next to the throttle bar which indicates the position of the clutch. Is my imagination so vivid that i'm actually manipulating reality? I don't think so.
You don't have to fully lift the throttle in order to depress the clutch, honestly, are you guys even playing the same game? I have plenty of videos that prove this, i'm even uploading one right now as i type this, where you can clearly see me doing what you think is impossible. So either, you have a broken potentiometer in your pedal set, or you aren't timing your shifts correctly.
What do you think you have to do if you miss a shift in a real car? Just keep your foot planted and the lever will find it's way into gear? No, you lift off the throttle, get onto the clutch, and get it back into gear, that's what you have to do in GT6. In what universe is it more realistic of a simulation for the gear to select itself when you've clearly made a mistake? The only thing that does is make it unrealistically easy, and if it's so difficult, you already have the option of using paddles or a sequential lever.
Go to 10:09 in this video and look at the throttle indicator bar, i'm using the clutch and throttle at the same time, it's affecting how the car is behaving and you can see the separate red clutch indicator bar.
Traction Control?
Please READ the two threads below, every page, every post, and note the number of "likes" on many of the posts.
This isn't a conspiracy. It's not to bash Gran Turismo. It's not to discredit someone that's proud of the fact that they have ADAPTED to the Gran Turismo clutch, and can upload videos of their accomplishments (I have those types of videos as well).
It's because... THIS IS GRAN TURISMO. It's very wrong that such a horrible, unrealistic clutch model is still a part of it.
One of the discussions we have is about "I can use it just fine, so what's wrong with it?"
When compared to REALITY, Gran Turismo's clutch model feels JUST LIKE a car with a failing clutch master cylinder--and I've had extensive experience with that. Add to this the ridiculous and unrealistic "rules" that you must follow, and the "N" problem, and it utterly ruins the experience we should be having in Gran Turismo.
Fix the Gran Turismo Clutch Movement
Clutch, still an utter joke!
It's clearly some sort of hardware issue then. I have no problems using the clutch like a real car, someone above said the G25 doesn't work properly, if so, that's nothing to do with the software but more to do with hardware support, and since that wheel wasn't originally officially supported, it's to be expected. On my T500, it works perfectly fine, not on/off.
There are probably people using other partially supported or unsupported wheels complaining about this. What they need to be asking for is more hardware support, not to fix something that clearly already works.
The assumption is that everyone wants the clutch to be "fixed". Except there's nothing wrong with the clutch, it's plain as day to me and it has been since GT5. I first learned how to drive a stick shift when i was 10 and have never owned a car with an automatic transmission, i can shift just as fast and "fluidly" in GT6 as i can in real life.
As i said in my first post here that i use the clutch to modulate the engine speeds on the GT40 in first gear as well, so it is analogue, there's even a red bar that shows up next to the throttle bar which indicates the position of the clutch. Is my imagination so vivid that i'm actually manipulating reality? I don't think so.
You don't have to fully lift the throttle in order to depress the clutch, honestly, are you guys even playing the same game? I have plenty of videos that prove this, i'm even uploading one right now as i type this, where you can clearly see me doing what you think is impossible. So either, you have a broken potentiometer in your pedal set, or you aren't timing your shifts correctly.
What do you think you have to do if you miss a shift in a real car? Just keep your foot planted and the lever will find it's way into gear? No, you lift off the throttle, get onto the clutch, and get it back into gear, that's what you have to do in GT6. In what universe is it more realistic of a simulation for the gear to select itself when you've clearly made a mistake? The only thing that does is make it unrealistically easy, and if it's so difficult, you already have the option of using paddles or a sequential lever.
Go to 10:09 in this video and look at the throttle indicator bar, i'm using the clutch and throttle at the same time, it's affecting how the car is behaving and you can see the separate red clutch indicator bar.