Things I believe would revive Gran Turismo

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Overall, the thing GT5 needs is Online access. PD should look closely at Project Gotham Racing 3 and do what they did.

Offline and Online connectivity (Same garages, same Cash...), rankings, classification, rating based on ranking so people can always race people from their level, TV broadcast to watch other races (Imagine a big race organised on gtplanet.net and broadcast so that every members can watch the race in real time and chat about it live...).

Those things are the future of gaming, want it or not. Multiplayer, Cooperative or Adverserial. Single player experiences are nice, but they do not compare to their multiplayer counterpart when it comes down to sports.
 
721 are alot of cars but there are alot of cars still missing that alot of us would want.

No duplicates? Please, every single GT there's been too many Skyline's that perform practically the same. And I mean all the R34s performing the same, and so on.
 
I think it was JohnBMO, was saying that GT4 was open-ended, with no sense of direction, and that it needs basically, if I got him right, guidelines
Open-Ended is just a way of saying that you don't really have to do anything in the game, as long as you do something
 
Someone said something about the replay factor? It's not there. It was in GT1, GT2, and GT3 when hybridding was available. But for some reason KY felt like ruining the fun and putting up code that even mk can't figure out.
 
ok i understand... well GT4 does require the user to unlock a lot of features to continue forward... but by Open-ended i though you meant 'sandbox' like... someone else was talking about having the player take the car from his garage, drive it to the race track and then race... which i find ridiculous... but that's another story.
 
RedOak
ok i understand... well GT4 does require the user to unlock a lot of features to continue forward... but by Open-ended i though you meant 'sandbox' like... someone else was talking about having the player take the car from his garage, drive it to the race track and then race... which i find ridiculous... but that's another story.

Amen to all
 
I find it alright to have free roam kind of like NFSU 2 where you drive to the tune-shops and such. But of course not free roam in race cars.
 
It was me who orginally brought up replay, etc.

My point was, that GT is TOO open ended, i.e. there is no sense of direction in the game, you just do whatever yuo want, and at times it's a bit over whelming to figure out which races you ahve done, which ones you haven't, and so on.

If the game were to have a mode where you could follow your growing success as a motorsport enthusiast, then it would make the game feel a bit moer "rounded". Of course I think this should also come with the option of open ended play for others, but just a mode where there was sort of a grid to show something as far as success etc, it would give people a sense of direction when they play.


Also, please don't complain about disc space anymore, a few videos etc are NOT going to fill up a 50GB disc, even a 25GB disc for that matter.

25Gb is about 18 hours of regular DVD quality footage. A clip would be maybe a minute or two. It just isn't a factor (space that is).
 
RO_JA
I find it alright to have free roam kind of like NFSU 2 where you drive to the tune-shops and such. But of course not free roam in race cars.
Only for the fact that not a single race team in the world drive thier race car to the local tune shops to have new parts fitted. When was the last time a Mazda 787b drove to the local tune shop? Even the road legal race cars like WRC rally cars don't get driven to the local tune shop, all the work is done by the team, any parts they want that they don't already have are ordered. Or in some cases where the team has another company build or tune the car, they have it delivered on a truck both ways.
 
I dig the GT series. I always have. I do think, however, that there is something missing from GT that is making it feel incomplete and repetitive. Right now I can't quite put my finger on it.

More different, exiting, never-before-seen-in-a-GT-game stuff.
 
The list for me goes.

More realistic physics, at least as good as EPR's, make people experience what Jeremy Clarkson actually means when he says a TVR will rip your head off some day.
More realistic AI or at least AI that doesn't ram you like you arn't there.
More immersive expericence ie better choice of cameras including in car cameras and an over the hood camera not an over the windscreen camera.
More varied tuning options, offer different choices of parts in different shops so the Turbos in shop a are different to in shop b and c ect. Expand on the visual stuff as well, make your car a proper race car again not just a road car with a wing.
Damage, some people are a bit unsure about this but it hasn't hurt any sim's I've played that have it. It adds a genuine risk factor to every daring overtake you make and every corner you push harder than normal ect.

These imo are the essentials, things like more cars, more tracks, better wheels and more restrictions in races are all well and good, but without these won't improve the actual enjoyability of the game much, if at all.
 
Well, this isn't a hope or wish thread, it's more of a "I think this would be good" thread.

I really could care less, but these were just ideas I thought were worth tossing around. I mean, it really doesn't hurt toooo much yenno?
 
I can see what you mean, but I figured, it would be nice to see a thread that revolved around new gameply modes, instaed of:

I want body kits!

I want (insert car).

I figured, it would be cool for us to discuss gameplay and new modes that could be appearing, and new featuers, rather than cosmetic enhancements.
 
1) First and foremost, the biggest thing GT5 is going to need is online play. The lack of online play in GT4 not only made it seem boring, but added very little replay value to the game. In Forza for instace, the online community is great. There is some good racing, good chatting, and a good place to show off your customized ride in the show/sales rooms. Of couse, all of that greatly depends on Sony's dedication to an online service and wether or not Polyphony can get their stuff together and create a fair online racing community similar to that of the Forza setup.

2) GT5 needs to have a streamlined list of cars. Do we really need to have Dihatsus and Suzukis in the game anymore? Does anyone actually buy them other than to do the single-model races? GT4 had so much going for it with 700+ cars, but maybe only half of them were even worth while. Now I can understand the inclusion of slower cars like the Civic Type R and Celica GT-FOUR, but a lot of the cars just arent needed. Beyond that, is there really any reason to have duplicate cars in the game? The Toyota Voltz and Pontiac Vibe GT are exactly the same, same can be said of the Pontiac GTO and Vauxhaul Monaro CV8... I would like to see more of the indie brands like Nobel, Aerial, Mosler, Ultima, Donkervoort, Caterham, Morgan, etc. in the game than just the senseless inclusions of strange Asian models.

3) Fix the physics, please. If GT4 was supposed to be the "Ultimate Driving Simulator" why exactly was Forza so much more realistc? Was there more time spent on the game? No. was it done by more expierienced designers? No. Did Microsoft do it's homework? YES! The folks who worked on Forza took into consideration the actual tire compounds and how they react over time, the stress on a car during a race, actual damage, etc... If GT5 has an example to follow, it is definatley that of Forza.

4) If the AI was improved so much in GT4, why were they still so stupid? I understand that there are some technical limitations to the game, but Forza again simply outshined GT4. The different cars remember you, actually try to pass you, and fight back when competing for a position. GT5 I hope does a better job.

5) The openendedness is just too open. You move too quickly from car to car, race too race. In Forza, you could stick with one car for almost the entire game, but in GT4 it was like I had a new car after every race. If anything the races are too easy, money is too easy to come by, and the cars are too easy to win. Id like to see a better build up from simple cars like the Honda Civic SI or VW Golf GTI to the Camaro SS or Honda S200, from the Corvette Z06 to the Mercedes-benz SLR McLaren...

6) Now that we know it can be done, there had better be a true in-car view like that in Project Gotham Racing 3. It has been missing for years, and would be a great addition to the GT series.

7) A greater influence on American cars, not just the main cars like the Corvette and Viper. Although some of our more "normal" cars may be a bit boring, they would be much better suited to the game than Dihatsus and FIATS. I would like to make a request for cars such as the 2006 Pontiac Grand Prix GXP V8, 2006 Dodge Charger, 2006 Chevrolet Corvette Z06, 2006 Dodge Viper SRT-10 Coupe, 2006 Chevrolet Malibu SS, 2006 Cadiliac CTS-V/STS-V/XLR-V, 2007 Ford Mustang SVT Shelby Cobra GT500, 2004 Ford Mustang SVT Cobra, 2002 Chevrolet Camaro SS, 2002 GMPD Camaro ZL1 Supercar, 2006 Pontiac Solstice/Saturn Sky, 2005 Saturn Ion Redline/Chevrolet Cobalt SS, 2006 Dodge Magnum, etc...
 
^ I will agree with most of that.
I really liked the openendedness of it. If I didnt feel like racing my civic, I could switch cars and go rally for awhile.
 
I agree that upcoming GT games should have more direction. As it stands now, it's mostly a laundry list of tasks that need to be completed. I would like to see more races that have prerequisites (like how you have to complete Beginner, Professional, and Extreme in that order.....quick tangent: why is it now called "Extreme?" It's not extreme; it's professional. I liked the Beginner, Amateur, Professional designations of GT3. As for GT4, I did not find the "Extreme" races to be eXTREmE!, even while drinking Mountain Dew...) Where was I? Oh yeah... Instead of having 3 racing halls that must be completed in a certain order, have 6 or 8 or 10. Maybe do the licenses like this, too. For example, you can't even try to get the IA license until you've won some races at an IB level...that sort of thing.

I personally would also like to see longer races. 3 laps is not a race, and often forces us to overtune, just to make sure we have a legitamate chance of winning, especially in races where we don't have the option to qualify.
 
I agree with the longer races, but not in the current situation. In GT4 (or any other GT), when you go into an event hall, outside of the larger championships, you have a lot of events consisting of 3 or 5 short races, 2-3 lap races. I don't really like these events. You'll start these events like "well let's finish this off quickly", and you'll do 3 or 5 races which usually aren't all that exciting and that's it. You're not racing these events for the fun of it, just to finish them.

In stead, they should offer one or maybe two longer races that concentrate on a certain aspect of racing. Take the FF hall. Now they're just some races with an FF car, like the MR hall are some races with an MR car. They should turn it into one or two races, at least 5 laps long, but preferably 10 laps, a decent race by GT standards. It should be done on a course which is particularly interesting (i.e. "challenging but fun while you're at it" ) when driven by an FF car. To make it even more fun, the skill and class of cars of the opposition would be determined by the class of your own car, so you could do this event with any FF car, ranging from the slow and dull ones, to the very powerfull ones, and still have a fun and challening race.

It would be nice if they managed to make each and every event as exciting as a Professional League Championship.
 
Nah, keep the number of races higer, but make them longer, have say FF car 3 sprint races, 3 FF car long races and maybe an FF car endurance race too. That'd be a good structure imo. Having only two races means your only going to race that event on 2 tracks remember. I'd rather experience thoes events on more tracks within the GT mode, just increase the range of each event to include short AND long races and some events to include an endurace as well.
 
^I like that!^

But I think the races should be even longer, maybe 20 laps, and all "challanges" should convert to racing series, so for example FF championship is 10 races long, and each race is 20 laps long. This should be for all "percentagecounting" races, and if you want a short race, use the family cup, wich I hope follows to GT5. Of course there should be the option to save in between races, but also in the pits. And apply this to Nattefrosts idea of adaptable opposition, PD would not have to include "normal" or "hard" levels of the game. Unless there is damage of course, then PD would either have to include the option to turn it off, or add difficulty levels.
 
Hm, L4S, your's is a nice idea I have to admit. I'd love to see the potential of every event used to the max, but I don't know if this would turn out well. Not every GT player wants this, some just want to blast through everthing just to get SLR McLarens and Jag XJ220's. Not the kind of players I like, but they're still PD's audience, and they have to take them into account too. Making every event very long would turn off a lot of potential buyers (though they'd get a larger game for the same price). At the same time, it would make a lot of dedicated fans very happy. It's not an easy call.

Anyway, we all seem to agree GT needs more long races, races that actually feel like complete races, in stead of quick affairs. Let's hope PD knows this.
 
Nattefrost
Not every GT player wants this, some just want to blast through everthing just to get SLR McLarens and Jag XJ220's. Not the kind of players I like, but they're still PD's audience, and they have to take them into account too. Making every event very long would turn off a lot of potential buyers (though they'd get a larger game for the same price). At the same time, it would make a lot of dedicated fans very happy. It's not an easy call.

Anyway, we all seem to agree GT needs more long races, races that actually feel like complete races, in stead of quick affairs. Let's hope PD knows this.
PD could do what a lot of racing franchises do, which is to allow the user to choose how long the races are. In several F1 titles I've played, you can choose 8 laps, 16 laps, half distance, full distance...This would be harder to implement in a game like GT4, since there is already a vast diversity in race lengths. But maybe in the race selection screen there could be an option to change the length. Like if you go to a championship series and select this option, a screen would come up with each of the races listed with their default number of laps, and a slider at the bottom to make the all races longer or shorter depending on what the user wants.
 
YSSMAN
3) Fix the physics, please. If GT4 was supposed to be the "Ultimate Driving Simulator" why exactly was Forza so much more realistc? Was there more time spent on the game? No. was it done by more expierienced designers? No. Did Microsoft do it's homework? YES! The folks who worked on Forza took into consideration the actual tire compounds and how they react over time, the stress on a car during a race, actual damage, etc... If GT5 has an example to follow, it is definatley that of Forza.


I'm not going to joke around and say either game is perfect, but I still say that your judgement of "physics" is merely based on "how hard the game is". I seriously doubt you have any experience in autosports, let alone how tire compounds react to the surface of the road under different conditions, or how weight transition works effectively. Forza has horrible physics in terms of weight, gravity, and inertia, however, it is far ahead of GT4 in tire modeling, but you only seem to think the difficulty of the game reflects it's physics engine, which is the common misconception amongst amatuer gamers.
 
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