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pupikC-spec?!? Let's get back to the driving.
How about some D-spec? I'd love to sit in the bar, getting hammered while watching the race on a monitor. đź‘Ť
pupikC-spec?!? Let's get back to the driving.
SevenHow about some D-spec? I'd love to sit in the bar, getting hammered while watching the race on a monitor. đź‘Ť
RedOakok i understand... well GT4 does require the user to unlock a lot of features to continue forward... but by Open-ended i though you meant 'sandbox' like... someone else was talking about having the player take the car from his garage, drive it to the race track and then race... which i find ridiculous... but that's another story.
Only for the fact that not a single race team in the world drive thier race car to the local tune shops to have new parts fitted. When was the last time a Mazda 787b drove to the local tune shop? Even the road legal race cars like WRC rally cars don't get driven to the local tune shop, all the work is done by the team, any parts they want that they don't already have are ordered. Or in some cases where the team has another company build or tune the car, they have it delivered on a truck both ways.RO_JAI find it alright to have free roam kind of like NFSU 2 where you drive to the tune-shops and such. But of course not free roam in race cars.
PD could do what a lot of racing franchises do, which is to allow the user to choose how long the races are. In several F1 titles I've played, you can choose 8 laps, 16 laps, half distance, full distance...This would be harder to implement in a game like GT4, since there is already a vast diversity in race lengths. But maybe in the race selection screen there could be an option to change the length. Like if you go to a championship series and select this option, a screen would come up with each of the races listed with their default number of laps, and a slider at the bottom to make the all races longer or shorter depending on what the user wants.NattefrostNot every GT player wants this, some just want to blast through everthing just to get SLR McLarens and Jag XJ220's. Not the kind of players I like, but they're still PD's audience, and they have to take them into account too. Making every event very long would turn off a lot of potential buyers (though they'd get a larger game for the same price). At the same time, it would make a lot of dedicated fans very happy. It's not an easy call.
Anyway, we all seem to agree GT needs more long races, races that actually feel like complete races, in stead of quick affairs. Let's hope PD knows this.
YSSMAN3) Fix the physics, please. If GT4 was supposed to be the "Ultimate Driving Simulator" why exactly was Forza so much more realistc? Was there more time spent on the game? No. was it done by more expierienced designers? No. Did Microsoft do it's homework? YES! The folks who worked on Forza took into consideration the actual tire compounds and how they react over time, the stress on a car during a race, actual damage, etc... If GT5 has an example to follow, it is definatley that of Forza.