- 2,077
- Toronto, Ontario, Canada
- MastrGT
GT4 = beta
It took them how long to create this version? Did I hear you say "Many years!"?
ToCA3 is being released after about 1 1/4 years after ToCA2, so explain this to me, so that even I can understand.
I won't bother mentioning AI and physics, since that has already be discussed above.
Replayability!
Players are doing things such as Photo Mode contests because they seem to have given up on racing. Meanwhile, PD can say, "Look, everyone is using PM. It must be a good thing!" Um, maybe it was because they lost the desire to race? Naaa, couldn't be.
Previous versions had some sort of incentive to play and play again. GT4 has the least incentive in the whole series. The latest version has the most cars, but we only have to race an event once, to get only one car. With hundreds and hundreds available, we only get ONE possible prize car. What were they thinking? GT3 had the random prize pack which kept many players up far too late into the night. If GT4 had, say, a five prize rotation, random or not, that means we could win nearly every car just by repeating races.
Increase the fun factor!
Having no on-line, in this day and age, was a huge mistake. They knew, way back in its early developement stage, that on-line was a problem. They did not/could not fix it, while other similar games are on-line capable and more capable. What is wrong with this picture, folks? It seems that in Kaz's desire to keep GT "looking good", we pay the ultimate price. PD knows we (used to) compete with this game, but they removed just about _everything_ that a scrutineer or a competitor needs or requires, to make it all work efficiently. To do this right, they need to make an analysis tool which can read a replay file and expose every detail about player and AI cars and our races.
Doing everything possible to support multi-player and 2-player modes should have been at the top of their improvement lists. There would be no better use of their time than for increasing the GT fun factor. Only recently did they release a manual that explains how to set up a LAN. How long did they have to make a real manual? Oh, that's right! Years!
Blurry Focus
In their quest to have GT become everything to everyone, it has turned into white bread - the lowest common denominator, except in graphics and the quantity of cars. But even their car choices leave much to be desired, by even the loosest of comparisons.
Time spent on returning all of their own track designs, ones on which they don't have to pay any royalties or get any licences, was a mistake. Getting more real life tracks would have been even better.
Game Play
There is more to this subject, but it would be helpful, to quite a few players, if they had some sort of better tracking system which indicated which events still needed winning. GT4 is a relatively large game and making it easy for new players to get into it or emmerse into it, would benefit everyone.
This discussion won't end until PD responds to our needs, rather than catering to all of Kaz's desires.
Cheers,
MasterGT
It took them how long to create this version? Did I hear you say "Many years!"?
ToCA3 is being released after about 1 1/4 years after ToCA2, so explain this to me, so that even I can understand.
I won't bother mentioning AI and physics, since that has already be discussed above.
Replayability!
Players are doing things such as Photo Mode contests because they seem to have given up on racing. Meanwhile, PD can say, "Look, everyone is using PM. It must be a good thing!" Um, maybe it was because they lost the desire to race? Naaa, couldn't be.
Previous versions had some sort of incentive to play and play again. GT4 has the least incentive in the whole series. The latest version has the most cars, but we only have to race an event once, to get only one car. With hundreds and hundreds available, we only get ONE possible prize car. What were they thinking? GT3 had the random prize pack which kept many players up far too late into the night. If GT4 had, say, a five prize rotation, random or not, that means we could win nearly every car just by repeating races.
Increase the fun factor!
Having no on-line, in this day and age, was a huge mistake. They knew, way back in its early developement stage, that on-line was a problem. They did not/could not fix it, while other similar games are on-line capable and more capable. What is wrong with this picture, folks? It seems that in Kaz's desire to keep GT "looking good", we pay the ultimate price. PD knows we (used to) compete with this game, but they removed just about _everything_ that a scrutineer or a competitor needs or requires, to make it all work efficiently. To do this right, they need to make an analysis tool which can read a replay file and expose every detail about player and AI cars and our races.
Doing everything possible to support multi-player and 2-player modes should have been at the top of their improvement lists. There would be no better use of their time than for increasing the GT fun factor. Only recently did they release a manual that explains how to set up a LAN. How long did they have to make a real manual? Oh, that's right! Years!
Blurry Focus
In their quest to have GT become everything to everyone, it has turned into white bread - the lowest common denominator, except in graphics and the quantity of cars. But even their car choices leave much to be desired, by even the loosest of comparisons.
Time spent on returning all of their own track designs, ones on which they don't have to pay any royalties or get any licences, was a mistake. Getting more real life tracks would have been even better.
Game Play
There is more to this subject, but it would be helpful, to quite a few players, if they had some sort of better tracking system which indicated which events still needed winning. GT4 is a relatively large game and making it easy for new players to get into it or emmerse into it, would benefit everyone.
This discussion won't end until PD responds to our needs, rather than catering to all of Kaz's desires.
Cheers,
MasterGT