Okay, I've read tons of fantastic ideas on how to improve the game (except for the NASCAR suggestion, honestly, reading that made my stomache heave) but let's be realistic. Adding these tons of neat but tiny details would be cool, but there's no way they can do all of them, and GT5 *has* to first improve all the glaring flaws first. Sort of a chain-as-strong-as-weakest-link thing. The following absolutely, necessarily, must be done (after they fix these, then the programmers can work on texturing the driver's eyeballs or whatever):
Fix bumping walls/other cars- Most people mention "damage" as the solution. I don't care it they add damage or something simpler such as big speed reduction when hitting a wall, but put something, anything in the game to create a realistic driving challenge that doesn't let the player "cheat" by cutting corners, bumping off walls, slamming the AI cars. (though I kinda understand Sony's point, not everyone who plays this game is, or even apires to be, the world's greatest driver, so if you don't make it easy enough for the casual player you lose buyers).
Internet play- have no clue why this was not top priority. The existence of this forum is evidence enough that the fans of this game are dying to race each other.
Smarter AI- It's an embarrasment that the AI is this weak after the 4th installation of this franchise.
And keep on improving the physics engine.
My theory is that Sony has been able to lag so much on these things because no serious competitors have ever surfaced to challenge GT, which is quite mysterious given the huge popularity. Without competition Sony was allowed to pretty much do as they pleased, but now with Forza and the other games coming out, for GT5 they'll have to do an overhaul of the above mentioned problems to stay on top. That's why my prediction is that GT5 (also since it will be on a new platform) will easily be the best game of the franchise in all categories. I also think it wll be a big change from the first 4 games which, let's face it, were very similar conceptually.
As long I've got my prophet hat on, I further predict that car simulation video games are nearing their peak in popularity, and they'll soon begin to go downhill when they become too realistic for their own good and scare away casual gamers with their complexity. If anyone doubts me, look at the computer flight simulation craze of the 90's, which were extremely popular, until they started coming with 400-pg manuals and buyers ran away like the game had leprosy or something.
Fix bumping walls/other cars- Most people mention "damage" as the solution. I don't care it they add damage or something simpler such as big speed reduction when hitting a wall, but put something, anything in the game to create a realistic driving challenge that doesn't let the player "cheat" by cutting corners, bumping off walls, slamming the AI cars. (though I kinda understand Sony's point, not everyone who plays this game is, or even apires to be, the world's greatest driver, so if you don't make it easy enough for the casual player you lose buyers).
Internet play- have no clue why this was not top priority. The existence of this forum is evidence enough that the fans of this game are dying to race each other.
Smarter AI- It's an embarrasment that the AI is this weak after the 4th installation of this franchise.
And keep on improving the physics engine.
My theory is that Sony has been able to lag so much on these things because no serious competitors have ever surfaced to challenge GT, which is quite mysterious given the huge popularity. Without competition Sony was allowed to pretty much do as they pleased, but now with Forza and the other games coming out, for GT5 they'll have to do an overhaul of the above mentioned problems to stay on top. That's why my prediction is that GT5 (also since it will be on a new platform) will easily be the best game of the franchise in all categories. I also think it wll be a big change from the first 4 games which, let's face it, were very similar conceptually.
As long I've got my prophet hat on, I further predict that car simulation video games are nearing their peak in popularity, and they'll soon begin to go downhill when they become too realistic for their own good and scare away casual gamers with their complexity. If anyone doubts me, look at the computer flight simulation craze of the 90's, which were extremely popular, until they started coming with 400-pg manuals and buyers ran away like the game had leprosy or something.