Things you would like to see in GT5 other than cars?

  • Thread starter Inkil
  • 4,066 comments
  • 343,052 views
Take out those crappy barrier restrictions..... on grand-canyon wouldnt it be cool to see your car fall of one of them cliffs??? :dopey:

Also I'd push for engine conversions...... throw a higher displacement engine in your car, whatever. More engine mods too!

Also, why not capture the boy-racar theme too. People are wayyyyy too much against these ideas, whats the problem??....... body kits, customised painting, decals, rim sizes, etc. Okay, we can forget neons and nitrous purges etc, but the mods that real racing has are fine IMO (body kits etc).

The car lights need to reflect off objects too.... man it sux at the moment!

Bring back the little garage at the top of the screen, so that if you're in the menu - Japan/Nissan/Tuning for example instead of "triangl-ing" all the way back to the main menu, you can just go to the garage icon..... like in GT1 or 2 or whatever! Why did PD throw all these good aspects out the window???!!! :ouch:

Cheers!
 
Cockpits...
Pitbabes!
Variable Weather and day and nighttime lights...
Inside cars and trunk, hood and doors [lights too] options for Photomode...
Anyway, this stuff!!!
 
My biggest problem with the game is that races will fall into one of three categories:

1. You stomp the competition. I know you can detune your car to get more aspec points if you want, but a horsepower range limit in races would be cool to have. That way you know what you are up against before you enter the race. Close racing is always more fun and intense.

2. You are neck and neck with a couple cars all race. You will lose since I have found close racing with 1 or 2 cars ends up with the dumb AI running into you are punting you off the track. I had one race that I was coming around for the last lap and the car behind me shifted his racing line to the other side of the track before me, and sent me going sideways into the corner. I know the AI issue has been brought up over and over, but it really needs to be addressed.

3. You get hopelessly blown away. Once in awhile you'll end up going against a group of cars you'll have little chance of beating, since for some reason cars that start at the front of the pack never seem to need to pit even when every other car does. Here the horsepower range would come in useful to at least give you a range of performance to aim for. Also, ONLY have rolling starts where qualifying is allowed. When you get to the high performance race cars, you can lose quite a bit of time working your way up past all the other cars while the fast guy lays down his fastest laps of the race up in front of the pack.

This one has also been mentioned: more cars on the track. If the competition gets a little more even with my previous suggestions, more cars will add more realism and fun to the races. I'm definately behind this idea as I believe many other people are.

Ditch B-spec, get rid of the reallllly long endurance races. If you want to add a new mode at D-spec for drifting. All this would take would be a few drift tracks, more D1 cars and maybe a Drift Hall.

Maybe expand on the photo mode so you can take photos from race replays. The photo modes are fun and I think add a cool element to the game. I really hope to see them keep this feature even if they don't add anything to it.

Cram in every car you can! I love GT4 since there are just so many cars, I hope to see this stay the same.

The series is already a ton of fun, but some tweaking to the racing itself will really put it over the top.
 
If you've got the time set to x3 in B-Spec, it would be great if it went back to x3 once it has completed a pit stop.
Like most people here I have a problem with AI. It would be great if my B-Spec driver would automatically back off a bit when the tyres get worn (unless it is told otherwise), rather than spinning of the track!
 
Add a Cockpit view
Appropriate guages for each car
More cars on track
Changing weather
No 5 sec. penalty (make the car shut off when you hit a wall hard and push x to start it back up; less than 5 sec.)
More European, American, Australian and any other cars they can cram in
Appropriate car sounds when buying exhaust (especially on the V8s :crazy: )
More convertibles
More uniforms for convertible driver
B spec able to fastforward 5x instead of 3.
More to come....
 
If they're gonna put a drag strip in, can we atleast have some drag events? I agree...... realistically and acurately model each car's gauges (tachometer, speedo, boost..... whetever!).

Instead of the traditional garage, how about a garage where you can walk through and view you cars like a "car-lot" as such. Same with used cars, how about used-car lots where you can walk through a yard.

DYNO! More assistance with tuning..... maybe have your own technician/mechanic who can "suggest" a set-up (gear ratio, ride height etc) suitable for the track (kind of like WRC or Colin McRae). It obviously wont be the optimal setting, as this is where the real experts can fine tune their car to get that "edge", but just a setting for those of us who dont know how the ride height, camber angle, toe-in/toe-out, spring rate all are affected by each other.

Dont make it so easy to gain credits, high performance cars. eg When you first buy the game, on that same day you could easily obtain a GTR or Evo or other high performance vehicle. Lower the prize winnings, starting credits... whetever, it just gets boring when you have almost every car but still have 70% of the game to complete in races.

Get rid of the G-force gauge, its crap! Whats its purpose?! (rhetorical question by the way... I really could care any less).

Maybe have a sponsor scheme similar to that of NFSU2, where if your race winning % (for example) is 90-100% sponsors start to get interested and offer you a contract with them where the provide a vehicle, mechanic assistance, $$$ etc.
 
mvandepas
Instead of the traditional garage, how about a garage where you can walk through and view you cars like a "car-lot" as such. Same with used cars, how about used-car lots where you can walk through a yard.
Yeah, I agree with you. It would be nice just like PGR2.
 
Oh and the unique cars like the Nike and those old Mercedes things (1 and 2hp cars), if were gonna include them, can we atleast race them. Just imagine, the Nurb Ring 2 player both in that 1HP piece of cr*p. :)

Man, theres some awesome ideas in this thread, heres hoping PD atleast implement a few of these in the next GT series. Which doesnt look too hard when looking at peoples speculations about the capabilities of the PS3. All in good time huh 👍

Another possible solution for the cr*p B-Spec driver..... pay to send him to a drivers course where he can learn that driving into the back of a car is not how to race and that if your flying up the backside of the car infront at atleast twice the speed, that he doesnt need to slam the brakes on and follow it..... you can pass for g*d sakes! Either that or have the opportunity to contract/buy - new, more experienced b-spec drivers.

EDIT

OH AND WHERES THE LITTLE MAN AT THE FINISH LINE WITH THE CHECKERED FLAG HUH???!!!
 
Studentdriver
Um...what? Those races already exist, as well as dozens of others of their type. Are you sure you've played this game? :dunce:

There is a Type-R race that I see under Honda but its a single race event. Not the championship.. unless its in Extreme section I've yet to find it.
 
Automotive
What I was trying to say is that I think if they added this to the game where you can't turn it off, 80 -90% of the time you will lose.
First I want to say that I’m only 35% done and I haven’t done anything very difficult yet so its possible that I could change my mind once I get farther into the game, but I seriously doubt it.
ao lot nu do boi dep xe day cao cap cho be vay lien cong so quan ao ban buon cho thue trang phuc
No offense, but vehicle damage is not going to stop me from winning 80-90% of races I enter and if that is the effect it would have on you then I think you need to stop running into things. I would rather damage be optional then not have it, but it being optional would add another thing like bspec that you have to mention when you say that you have X% done.
 
Last edited:
I would like to see body kits and such, more ability to customize your favorite cars, but most of all, I would like to see on long endurance races (24 hour) for the sunlight to change to dusk, then darkness, dawn and afternoon like in real life. Not for it to stay sunny or dark the full 24 hours!
 
Don't know if this has been mentioned.....

I would add to calls for car damage (as an option), and for it to be realistic, that means slamming into a wall at 350 kph would mean instant car write off & DNF.

I also like the idea of real driver health/physics as well....or people damage. Get involved in a huge off and that driver has to recover in hospital....or even might die. Then you have to get a new driver & go through licence type test to qualify for races again.....just 2 cents. (Having some reward for driver longevity as well??)

Just how hard should/could this game become??
 
OzRacer
Don't know if this has been mentioned.....

I would add to calls for car damage (as an option), and for it to be realistic, that means slamming into a wall at 350 kph would mean instant car write off & DNF.

I also like the idea of real driver health/physics as well....or people damage. Get involved in a huge off and that driver has to recover in hospital....or even might die. Then you have to get a new driver & go through licence type test to qualify for races again.....just 2 cents. (Having some reward for driver longevity as well??)

This is a cool idea!
 
Engine conversions
Damage
In helmet view aslong as u could turn your head
The ability to race mod
Custom race paint jobs like in Viper Racing
Spoilers but solid ones(like on a supra) as well as the gt style ones
Silhouette race cars i.e spaceframe chassis with fiberglass body on top (never going to happen)
Scrapyard (good idea) the ability to find rare old cars and restore them.(kinda like an extream chassis restore).
Classic cars should increase in value after a period of time.
The ability to form a race team (u and the b spec driver) both racing at the same time with the same colour schemes on your cars. Use tactics so the bspec driver could hold everyone u while u put in a flying lap and pit.
A convert to LM car function i.e road skyline to lm skyline.
The ability to turn your car on and off.
Competitions like the classic Tour de France where you would have to drive on the open road between races.
 
I think they should make GT5 with a feature that lets you save cars onto a usb device (like with the photos) and then somehow be able to trade cars over the net. Then there could be 'GTPLanet Classifieds' ;-)
 
I think there should be online and every month or so it updates the cars and parts and get new cars in there :)
 
I'd like to see them add the choice of brake pads in soft, medium, hard and super hard, and have to change them at pit stops like tyres (but not as often!)

Displacement increases should be available for a lot more cars, as with super chargers and turbos - even if it's a higher price to allow for the fact that such custom conversions would cost big $$ irl. Possibly even give the abilty to do engine transplants :)

the simple mode reduced display needs to go further - I want to race with nothing but a tiny tacho & speedo & gear indicator in the corner and lap / sector times up in the top corner - not smack in the middle of the field of view when you're coming up to flugplatz :banghead:

I'd also like the option to select my computer opponents, in particular I want to race against modified cars from my own garage. And not just five of them, I want a decent grid of at least a dozen cars.
 
Just in case PD is reading this thread; MUCH BETTER AI DRIVERS! That, and the following bellow.

  • User selectable AI opponents for Endurance races.
I hate how I'm always forced to race against the LMP1 cars in the Infineon Endurance race. I would like to race against JGTC or GTS style race cars for a change, but can't do it because I'll get my ass handed to me on a silver platter. Using cars like the Toyota Minolta or Nissan R92 is getting boring. So, it would be nice if we could select from several types of opponent AI car classes to race against. They could have Type "F1" for F1 cars, type "LMP" for LMP1 cars, "GT1" and "GT2" for those types and so forth. I only want to see this in the Endurance races. There's no need to do it for the entire game.

  • The return of a real tach in 3rd person mode!

Let's face it, that bar tach blows!

  • Return race car mods!
I know that PD did a real good job at trying to eliminate the need to have to race mod a normal car to make perform great, but it's just not the same. It was a lot of fun to race mod a normal car. Getting to choose what style and color of a particular car was a lot of fun too. If allowed you to choose what your car looked like. No other GT game has allowed us to do that. They don't need to do it with every car. Just the ones that it makes sense to.
 
- to be able to choose the colour of the prize car, after all you did win it you should get a say of the colour.

- a more in depth photomode, even nfsu2 had more options, with doors, bonnets etc. open.

- to be able to change the car settings in the garage. makes sense really.

- drag races. championships of drag races too.

- a sort of checklist option for the tune shop so you can check off parts you want and then before you leave it charges you in one whole rather than buying multiple parts separately.
 
GT is mainly about driving, just you and the track, trying to drive the best times.
Therefore I like to see record times for every car on every track in GT5.
 
slomo
also, PS3 should be out by the time GT5 comes out... so it should be able to do a hell of a lot more...

When the PS2 came out GT3 was actually a step back in features from GT2 but a large step foward in graphics/physics, which seems to be the trend. It was'nt really noticed cause it looked so good and handled so well.,but hopefully if/when they are working on 5, they will actually spend a little time with it and get it right. I wouldnt mind waiting a year.5 for a PS3 GT if it came out and was on target instead of just a buncha random features and crazy UI changes.
 
zonekill
GT is mainly about driving, just you and the track, trying to drive the best times.
Therefore I like to see record times for every car on every track in GT5.

Very good point. I was quite disappointed that this wasn't included when GT made the step to PS2. It should be an option every time you race, even if one has to choose to save the time in a seperate file on the memory card like how settings used to be saved.

The odd thing in GT4 is that it does record the best lap time from a TT session on any track in the diary, but not which car was used :banghead:

I'd like to see the records available is a format like the garage, so you can sort the list by lap time, car type, power to weight, tyre choice etc.
 
Not sure if it's been mentioned (I haven't read ALL the replies), so apologies if it has:

Chip tuning:

In real life chipping a turbocharged engine gives MUCH better results than chipping an N/A engine. As I'm sure most of you know this is because the boost pressure can be increased. In the GT games, chipping for example a Mitzi Evo gives an extra 10-12 BHP; about the same as chipping an M3 or similar N/A engine. That's so wrong! In real life, chipping an Evo or any similar forced-induction engine gives at least an extra 40 BHP, due to the increased boost. Granted, the increases for N/A engines are not far off; 10-12 BHP for a medium capacity 6-8 cylinder engine is close enough.

My own Audi 1.8 Turbo Sport (in real life, not GT...!) has been chipped, and it went from 150 BHP to 203 BHP. Remapping the boost is the single most effective way of tuning a turbocharged engine.

Oh and another thing that really bugs me (as I'm a Brit!):

Less of the Japanese cars, and more of the US and Euro cars please. It's fair to ask for an EQUAL balance of cars in the used car lots, and also available to buy in general. Obviously researching and modelling Japanese cars is alot easier and cheaper than others because of the logistics involved; but listen Polyphony Digital - DON'T GET COMPLACENT! One day a new racing sim will hit the shops that addresses ALL our complaints. Get there before them.
 
For Japanese cars, 2 boost settings high and low, able to adjust boost and remapping the ECU for better fuel mixture for the right mixture of A/F (Air:Fuel) if not already covered. Plus up to 5 different body kits to choose for most common models.
 
I do not need anything but propper data management.

Data features that dissapeared from the series:

- new record - as seen in the first game,
- comprehensive Time Trial - as seen in GT2 - best ever seen,
- top speed on track for particular race - as in GT2,
- overview of all lap times - as seen in the first game ONLY,

New Data features:

- separate "data / records" section, which would be piece-of-cake with autosave feature, as follows:

• Track Records - displays all tracks with best times, with car, figures, date and mode shown, 10 best entries would be just enough, 100 would be dream, 10 best per car category would be something to kill for,
• Car Records - displays all cars with one best time for particular track,
• Race Records - displays list of races / cups / championships / missions / whatever with best overall times for particular session in total


That would satisfy me in total, surprisingly - with no Jenna Haze.
 
amar212
I do not need anything but propper data management.

Data features that dissapeared from the series:

- new record - as seen in the first game,
- comprehensive Time Trial - as seen in GT2 - best ever seen,
- top speed on track for particular race - as in GT2,
- overview of all lap times - as seen in the first game ONLY,

Hi Amar !
I completely agree with you.
Another feature that disappeared - and I personally found it very useful - was the option screen before the race/event start which provided you with data of the opponent cars ; in addition to the model / manufacturer you had POWER, WEIGHT and a couple of others I don't remember now (think it was in original GT only) so that you exactly knew the bunch you were fighting against.
Basic infos which CPU always takes into account (now for A-spec points calculation - even if the system as it stands it's not properly tuned !).

Max
 
Back