This looks better than GT Sport, but I don't want it to be, is it?

  • Thread starter SeerreuS
  • 160 comments
  • 24,382 views
Hmmm. I do race in real life and also think that Project Cars 2 is the most realistic of the games that I have played (Project Cars 1, Gran Turismo 1 through 6, Assetta Corsa, Forza 5 & 6 and iRacing). Pure video gamers may hate PC2 because you need to be more precice with car placement, just like you do in real life. You cannot simply throw the car into the corner, turn the wheel and speed through because you were close enough.

Just think, a couple of years ago, people in this forum accused me of being a GT Fan Boy.
More than anything the FWD Touring Cars and Clio's demonstrate this, try and drive them like a RWD race car and you will fall off the track.

Yet despite showing repeatedly that you need to drive them in a certain way (including touring car drivers stating specifically that you have to) I've still had people claim they are wrong and PC2 is broken. It's not just happened here at GTP.

https://www.gtplanet.net/forum/thre...ysics-need-tuning.360315/page-4#post-12026744

It's just a bit odd how some people take this kind of thing.
 
It's just a bit odd how some people take this kind of thing.
I think we've passed a moment in time where simulators are getting to the level of realism/complexity where it's no longer comprehensible (and by extension also enjoyable) for the average race game player. People are always asking for more realism, but when they actually get it it's too much. I also think that current sims are lacking in explaining these mechanisms in-game, you really need to dig into it yourself and read about it (or just find out yourself) on the internet, forums, etc. It's definitely not pick-up-and-play anymore and it's actually moving in the opposite direction of the rest of the gaming industry, where almost all games are dumbed down to not hurt players egos and make everyone feel like a hero/champion. That's why people are blaming games (not just this one) instead of 'what can I do to improve my skills'. 'No, the game must be broken, it can't possibly be that I need to work on my skills!' Not singling out anyone here BTW, it's a general thing and it's happening not just on PC2.

An actual race instructor (in addition to the engineer) would be an awesome feature for a next iteration of PC. In the mean time, we'll have to make due with guides we put up ourselves. 👍
 
As an owner of both I can say beyond any doubt that if realism is what you're after, buy Assetto Corsa, if almost realism and lots of content is what you're after buy PC2. If pretty graphics is what you're after get GTsport.
That's putting it bluntly lol.
All have many pros and cons but to be painfully forward GTsport's physics are not great, the feedback through a wheel is terrible and the sound is still guff.
The online racing is great however, if you manage to avoid the crash test dummies.
My absolute favourite is Assetto Corsa above all else but sadly it lacks content and the online community is almost non existent.
I'd probably say go for PC2 if I were you.
 
As an owner of both I can say beyond any doubt that if realism is what you're after, buy Assetto Corsa, if almost realism and lots of content is what you're after buy PC2. If pretty graphics is what you're after get GTsport.
That's putting it bluntly lol.
All have many pros and cons but to be painfully forward GTsport's physics are not great, the feedback through a wheel is terrible and the sound is still guff.
The online racing is great however, if you manage to avoid the crash test dummies.
My absolute favourite is Assetto Corsa above all else but sadly it lacks content and the online community is almost non existent.
I'd probably say go for PC2 if I were you.
Couldnt argue with that, I would add the 4 days i spent with GT on the beta the online side of things was done much better than AC or PCars and racing in full lobbies every race makes such a huge difference to fun levels. So for a purely online gamer i would actually say go with GT.
 
If you're going for multiplayer: buy GT Sport

If you're going for just physics: buy Assetto Corsa

If you're going for offline singleplayer: forget the PS4 all-together

If you're going for the most amount of content: buy Project CARS 2

Personally, I'd give all of them a shot. I play GT Sport and Project CARS 2.

you don't have to follow any of those, just my opinion.

is GT Sport Multiplayer that good? Has iRacing lost the title of best multiplayer? :bowdown:
 
is GT Sport Multiplayer that good? Has iRacing lost the title of best multiplayer? :bowdown:

I'm assuming that's sarcasm.

you don't have to follow any of those, just my opinion.

Also, I'm assuming that from the situation of the OP, he owns a PS4 and is looking for an alternative on the same platform, therefore I'm providing opinion based on the perspective of a PS4 player.
 
Last edited:
I'm assuming that's sarcasm.



Also, I'm assuming that from the situation of the OP, he owns a PS4 and is looking for an alternative on the same platform, therefore I'm providing opinion based on the perspective of a PS4 player.

Ah, OK, I have no idea about pro's/con's of GT Sport. I was considering buying a PS4/GT Sport but heard from some respected Users that the physics have issues.
 
Ah, OK, I have no idea about pro's/con's of GT Sport. I was considering buying a PS4/GT Sport but heard from some respected Users that the physics have issues.

Well, it handles just about what you'd expect from any Gran Turismo game, so it's not for the most hardcore of players, but if you grew up with the series or enjoyed it at any point it shouldn't be too different. The physics are perfectly fine by itself for a Gran Turismo game, you really start running into problems with the physics only when other sims are brought into the picture.
 
So you´re a 4 times Le Mans, Sebring, Daytona and Monaco winner then? Please let us know what realism is.
would 3 times be enough for your majesty to seriously consider my words?

Really.

I do hope you can back that up with something more than 'because I say so'?

Oh and just so we are clear, I'm saying you are utterly wrong.

i don't blame you for your opinion and on other hand Im pretty sure you've seen already a lot of complaints from people who know how to drive re handling in this game so I don't want to repeat all this again

i personally stopped playing PC2 after i reached formula C in my career. i've just had enough.
 
Last edited by a moderator:
If you're going for multiplayer: buy GT Sport

If you're going for just physics: buy Assetto Corsa

If you're going for offline singleplayer: forget the PS4 all-together

If you're going for the most amount of content: buy Project CARS 2

Personally, I'd give all of them a shot. I play GT Sport and Project CARS 2.

you don't have to follow any of those, just my opinion.
I agree with you completely.
 
would 3 times be enough for your majesty to seriously consider my words?
No at least 4 times. Jokes aside,this whining does wear a bit. I‘ve been in a fair share of sportscars and I‘ve spoken to current owners and original drivers of racing cars in the game at historic mororsport events. What they described (one of them being le mans winner jürgen barth) is exactly what i felt in those cars in the game and exactly what you can see on track and in films. Just yesterday I had a 1,5 hour Le mans race with the toyota TS020 and its contemporary competition. After giving it some including a 10 minute qualy session i had high pulse, tense muscles and was properly done in terms of concentration because of the fight. For a „game“ that came close to what i think is a real stint. The car was twitchy, unstable, was dancing around the kerbs and had gearbox weaknesses... I can hear the interviews wit Alan McNish and Martin Brundle just saying similar stuff. The game even implies its achilles heel in real life....it´s gearbox. I dont think that all this should be even considered arcade...
 
Last edited:
Well, it handles just about what you'd expect from any Gran Turismo game, so it's not for the most hardcore of players, but if you grew up with the series or enjoyed it at any point it shouldn't be too different. The physics are perfectly fine by itself for a Gran Turismo game, you really start running into problems with the physics only when other sims are brought into the picture.

It's not so much the actual physics I have a problem with, I mean the cars behave pretty much how you'd expect with regards braking, turning etc, my biggest problem is the feedback. All the roads just feel like snooker tables, no bumps at least none you can feel and very few you can see. Nothing seems to upset the cars that much either, you can bounce over large kerbs and grass and carry on regardless. Which allows people to get unrealistically fast lap times by cutting corners and not even having to lift.
But really, it's the complete and Utter lack of FFB that is really killing GTsport for me.
 
It's not so much the actual physics I have a problem with, I mean the cars behave pretty much how you'd expect with regards braking, turning etc, my biggest problem is the feedback. All the roads just feel like snooker tables, no bumps at least none you can feel and very few you can see. Nothing seems to upset the cars that much either, you can bounce over large kerbs and grass and carry on regardless. Which allows people to get unrealistically fast lap times by cutting corners and not even having to lift.
But really, it's the complete and Utter lack of FFB that is really killing GTsport for me.
This is exactly what I'm trying to avoid and why I asked you guys in this forum. I don't want to get away with things on the track I shouldn't be able to and develop bad habits only to find out the game I've dedicated so much time to was a waste of time. I've never plaid another racing sim other than
GT. I just want realistic lap times and competition. If I get a divorce my wife said I would have time to play more than one title, lol.

Awesome forum, awesome people.
 
Last edited by a moderator:
Awesome forum, awesome people.

Yes - many of them are!

I had mainly played GT5 and GT6 and really enjoyed them, but I was frustrated with the long delay for a new GT and realised quickly that GTS wasn't going to tick enough boxes for me so after getting a PS4 Pro I decided to get Project Cars 1 (Game of the Year Edition). What a revelation - it was a quantum leap above GT6 in virtually every way and so much more immersive.

I haven't tried GTS, but many of my friends have - only a few like it, most don't. If you are mainly an offline player (arcade mode and career) I suggest you pick up a copy of Project Cars 1 (GOTY Edition) - it will be cheap and give excellent value. If you will be racing online in Leagues (like me) then buy Project Cars 2. It does require polish and updates, but personally I haven't encountered many bugs and the new tyre model has resulted in some big improvements in driving feel of some of the existing car roster carried over from the first game. I just spent a very enjoyable few hours just trying out cars and tracks and racing in custom race (arcade mode equivalent). There are so many more options to tailor your race experience to just how you want it and so many good cars and tracks that I think it's a no brainer - if you have limited time forget GTS and switch to PC2.

I understand you just having time for one game - I'm the same - busy with family duties and work etc. so whatever game I play has to be good. In the past GT5 and GT6 hit the spot, Need for Speed, the Dirt series and the F1 series didn't hit the spot. PC1 did for me in a big way and I'm enjoying PC2 even more and particularly looking forward to the polish brought by updates and the cars and tracks from the season pass.

PS - The Honda 2 /4 in a custom race round Oulton Park is just incredible. The 1963 Lotus 25 F1 is fantastic on all the old classic tracks like Rouen Les Essarts, Classic Silverstone and Historic Spa - so much to enjoy in this game - for instance try Bannochbrae in autumn!
 
i don't blame you for your opinion and on other hand Im pretty sure you've seen already a lot of complaints from people who know how to drive re handling in this game so I don't want to repeat all this again

i personally stopped playing PC2 after i reached formula C in my career. i've just had enough.
So that's a no then, you can't support it with anything other that 'because I say so'.

Hate to break it to you, but plenty of people who do know how to drive don't agree with you, oh and plenty more can and have objectively demonstrated the areas in which its accuracy puts it well towards the head of the pack in terms of physics accuracy.

As such your flame-bait nonsense either needs to be supported, or it can be dismissed and ignored for the unsupported noise it is.

It's not so much the actual physics I have a problem with, I mean the cars behave pretty much how you'd expect with regards braking, turning etc, my biggest problem is the feedback. All the roads just feel like snooker tables, no bumps at least none you can feel and very few you can see. Nothing seems to upset the cars that much either, you can bounce over large kerbs and grass and carry on regardless. Which allows people to get unrealistically fast lap times by cutting corners and not even having to lift.
But really, it's the complete and Utter lack of FFB that is really killing GTsport for me.
Oh the GTS physics engine has some issues with it, and not small ones.

The tyre model at low speeds is an utter mess, understeer is way overdone and load transfer just doesn't act naturally (as a result lift off oversteer just doesn't happen). I also think that PD is well aware of this, as we once again have races and events that avoid standing start like the plague.
 
Last edited:
So that's a no then, you can't support it with anything other that 'because I say so'.

Hate to break it to you, but plenty of people who do know how to drive don't agree with you, oh and plenty more can and have objectively demonstrated the areas in which its accuracy puts it well towards the head of the pack in terms of physics accuracy.

As such your flame-bait nonsense either needs to be supported, or it can be dismissed and ignored for the unsupported noise it is.


Oh the GTS physics engine has some issues with it, and not small ones.

The tyre model at low speeds is an utter mess, understeer is way overdone and load transfer just doesn't act naturally (as a result lift off oversteer just doesn't happen). I also think that PD is well aware of this, as we once again have races and events that avoid standing start like the plague.

Let's see, the phisics on the pcars2 muscle cars are shot. Take the 66 mustang and you will see how it not pushing that v8 with pedal half down. But the motor sound timing is there. It turns too quick and wipeout when driving slow but OK at high speed. It is the slow corner that kill it. But you still here trying to blame gts only. Gts game is about more than physics pc2 is only about it and they should fix the mustang because nothing else good in the game but drive cars. And don't let me forgot the bugs are so bad with pc2 it hurts my head.
 
Last edited:
Let's see, the phisics on the pcars2 muscle cars are shot. Take the 66 mustang and you will see how it not pushing that v8 with pedal half down. But the motor sound timing is there. It turns too quick and wipeout when driving slow but OK at high speed. It is the slow corner that kill it. But you still here trying to blame gts only. Gts game is about more than physics pc2 is only about it and they should fix the mustang because nothing else good in the game but drive cars. And don't let me forgot the bugs are bad with pc2
Apart from livetrack 3.0, fully dynamic weather, fully dynamic time of day, seasons, fully featured single player career mode, 60 odd tracks and a diverse selection of cars of course ;)
 
Apart from livetrack 3.0, fully dynamic weather, fully dynamic time of day, seasons, fully featured single player career mode, 60 odd tracks and a diverse selection of cars of course ;)
Yep that too. Plus drive cars in qualify. The career is no career because no reward or progress and pcar2 online is in goodbye for me. But everything else is with forza and grand turismo
 
i personally stopped playing PC2 after i reached formula C in my career. i've just had enough.

Ah, another person who thinks that they're a good driver but can't handle the Formula C.

It's quite funny how that works, considering that it's actually an incredibly quick and responsive car once you know what you're doing, and really sets you up with the skills that you need to be fast in higher Formula cars.
 
Let's see, the phisics on the pcars2 muscle cars are shot. Take the 66 mustang and you will see how it not pushing that v8 with pedal half down. But the motor sound timing is there. It turns too quick and wipeout when driving slow but OK at high speed. It is the slow corner that kill it.
So you can't drive it so its broken.


But you still here trying to blame gts only. Gts game is about more than physics
Nope, I'm quite happy to talk about issues with any title.

The qualifying bug with Pcars2? An utter pain in the arse.
The inconsistent AI Pace? Another utter pain.
What about the save issues with set-ups?

See more than happy to talk about them.

What I don't do however is make unsupported and blanket attacks on titles, unlike the member I was posting in reply to.



pc2 is only about it and they should fix the mustang because nothing else good in the game but drive cars.
OK, nothing at all!

Now that's rather subjective, but Live Track 3.0, dynamic time, the car and track selection must be worth at least a mention.

Or are another happy to make blanket attacks?


And don't let me forgot the bugs are so bad with pc2 it hurts my head.
I know some of them are a pain. Its just like the disconnect issues with GTS, the pack not moving off the grid in GTS, achievements not working, the progress that not getting saved at the end of FIA races.

Or do those ones not hurt your head?
 
Ah, another person who thinks that they're a good driver but can't handle the Formula C.

It's quite funny how that works, considering that it's actually an incredibly quick and responsive car once you know what you're doing, and really sets you up with the skills that you need to be fast in higher Formula cars.

Might be that some people don't want to keep sitting hours tickling with the car setups just to get the car around the track. Just about every single car need to go up with air in the tires or it will just drive sloppy like. They should fixed it so we can feel better.
 
Might be that some people don't want to keep sitting hours tickling with the car setups just to get the car around the track. Just about every single car need to go up with air in the tires or it will just drive sloppy like. They should fixed it so we can feel better.
So you are happy to make inaccurate and blanket attacks.

Got it.

BTW, just how many videos showing that claim to be wrong would you like to see?
 
If you're going for offline singleplayer: forget the PS4 all-together

I disagree, PCARS 2 has great and lengthy singleplayer gameplay, I already enjoyed it big time in PCARS 1 and the one in PCARS 2 is even better. But, the AI urgently needs fixing.

And I would absolutely NOT recommend GT:Sport for singleplayer gameplay but having that said I had a lot of fun doing the career mode stuff though. Of course after 1-2 weeks you're done with that and you want more - and that's where multiplayer comes in. I agree for multiplayer racing GT:Sport is by far the best game now. PCARS 2 is too complicated if you quickly want to hop into some races for an hour or so, and Forza 7 IMO is just garbage (bad AI for SP, turn 1 crashfest for MP, and overall really poor handling model (too much oversteer + very unrealistic lack of grip).

GT:Sport - great game for multiplayer
Project CARS 2 - great overall game but needs some more fixes (esp. AI and bugs, multiplayer modes need a revamp if you look at GT:Sport)
Forza 7 - nice tech showcase for 4K HDR but that's about it. Just don't show any trees or shadows, it's rather embarrassing FM5 outclasses it BY FAR on those aspects).
 
Back