Thread of G25 on GT5p - how's it going?

  • Thread starter nafai23
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It engages pretty quickly.
As mentioned before, I don't think it's that important to simulate that aspect of it, it would be very unlikely that you'd want to engage it slowly. It engages about half way up and when it does it will do a burn out if you are dropping the clutch at high rpms. If you aren't at high rpms like at 4000, it catches and doesn't burn up. But then instinctively, I would mash the throttle to get moving so that would cause the burnout even if I didn't do it on the clutch drop.

yeah true, while racing going high speeds, you dont really need it engage it slowly
even the ON off thingy is still good enough :) i wonder if sometimes PD team will release a patch and make it very accurate clutch? who know :)
 
As promised.



Breaker, would you mind posting it again without the music and with some light on you, so we can see? Or maybe record your feet in on recording on it's own? The music (IMO) distracts from watching this for it's technical merits.

Thanks for posting it.
 
Breaker, would you mind posting it again without the music and with some light on you, so we can see? Or maybe record your feet in on recording on it's own? The music (IMO) distracts from watching this for it's technical merits.

Thanks for posting it.

i think he will do that after he gets sober haha
 
Like I said before I did some specific testing of the clutch engaging point and yes there is a biting 'zone' but it is very small, if you are careful (or skillfull) you can get it to 'ride' like driving into a mcdonalds drive through. :P

I would like the clutch to have a larger usable zone, but as said for racing or fast driving it isnt needed.
 
Breaker, would you mind posting it again without the music and with some light on you, so we can see? Or maybe record your feet in on recording on it's own? The music (IMO) distracts from watching this for it's technical merits.

Thanks for posting it.

2nd that
 
As a new member from N Ireland id like to say a big "what about yee"
Look forward to contributing to the forums.

My first question is do you find the wheel much faster to drive with. Ive read reports that its upto 2 secs faster on certain tracks? Can any of you guys confirm this.

I have concerns that online racing may be split with wheel users with much faster times. Their has been no mention of GT5P displaying the control method or indeed how the game will allow races to be setup.
 
Like I said before I did some specific testing of the clutch engaging point and yes there is a biting 'zone' but it is very small, if you are careful (or skillfull) you can get it to 'ride' like driving into a mcdonalds drive through. :P

I would like the clutch to have a larger usable zone, but as said for racing or fast driving it isnt needed.

Viper, how much of a "zone" would you say is in the friction point? How much pedal travel is there from the point where it starts to engage and to where it is fully engaged? An inch, two inches? So, it's not just a digital "on/off switch"?

Using a clutch in a video game has always perplexed me, because in a real car, you can feel the friction point. I don't see how that can be replicated.
 
Guys how much if any faster do you feel the wheel is on an average track.

Have any of you compared your wheel times to pad times?
Im concerned that online may suffer from poor races if:
1) Wheels with an average driver will be faster
2) Gamers may have no way of locking or telling who is using a wheel
 
The fastest drivers in the past have been a mixture of pad and wheel drivers, so I believe there will be no change this time around.
 
Guys how much if any faster do you feel the wheel is on an average track.

Have any of you compared your wheel times to pad times?
Im concerned that online may suffer from poor races if:
1) Wheels with an average driver will be faster
2) Gamers may have no way of locking or telling who is using a wheel

hey, welcome to the forums :)

for me personally its a lot better with the wheels, you end up having smoother acceleration and turning. :)
for me i, playing any racing game improves me for about 2-3 seconds :) its hard to get use to at first, but eventually you will :)

using the wheel for me prevents me from under or over steer since i feel the car more lively.

and as for online, yes there is no detection if players use the wheel or the controller. but for online play it wont make a HUGE difference. The game is best with the wheel, so too bad for players with no wheels. its their luck :)
 
I just have the DFP but I am about 1 or 2 seconds faster with it depending on the track due to better steering control.

Im good with the buttons on the sixaxis but the directional pad dont give me precise enough control.

I really want a G25 but im not sure a newer wheel will come out around the same time as GT5 like the DFP did with GT4.

Also, if it is the same wheel, I hope they release one with the GT logos on it like the DFP.
 
I really want a G25 but im not sure a newer wheel will come out around the same time as GT5 like the DFP did with GT4.

Also, if it is the same wheel, I hope they release one with the GT logos on it like the DFP.

I don't know. Asking a large fan base to drop another $250 - $300 for another wheel is asking quite a bit. MasterGT has indicated that we probably won't see anymore specific game wheels. But, creating a new gear pod with a PS button would be easier than coming up with a whole new package.

I agree with him, it makes sense.

Getting people to jump from $150 DFP to the $300 G25 is really pushing it in the general consumer market. To ask us to buy another wheel just to have a logo on it for another $300 is pushin' it.

I do see where you're coming from though. I'll be looking to buy a G25 in the next few months. I'm a bit apprehensive. I'd be pretty disappointed if a new GT-G25 was released right after I bought my G25. Then there is this new Porsche wheel. The only thing that really appeals to me about that wheel is that it is 1 inch larger than the G25. The G25 is much larger than the DFP from what I understand, which is what I have now.
 
KY himself said there will be another GT and Logitech collaboration, but rather for GT5's release unlike last time the wheel was released around GT4P time.
 
KY himself said there will be another GT and Logitech collaboration, but rather for GT5's release unlike last time the wheel was released around GT4P time.

Hmm. Would it make sense to buy a G25 now and then turn around and buy whatever wheel is coming down the road, pretty much a year later?

My DFP is going to go to my son. And when the new GT wheel comes out, I could always eBay/Craig's list the DFP, or even give it to a freind. AHHH!!! that's it right there! I know who I'll give it to. Hopefully, by that time, he will see fit to buy a PS3 ;)

This will work out for everyone actually ;)

Thanks Viper!
 
Hehe

I was going to hold out and get the upcoming Logitech GT5 wheel but once I learnt GT5P supports clutch and H gate I couldn't help myself (As well as a great price ALPHA found me), and if the GT5 Wheel ends up being better somehow I will get it aswell.

Very happy with it and well worth it.
 
I've just bought a G25 and my GT5p has been shipped this morning:)

However, having hooked up my G25 to GT4 til gt5p arrives, i've been struggling to control the cars compared to a DS2 controller:nervous:

To control an oversteer slide is un realistically difficult (0n gt4)

Please tell me its easier in gt5p:nervous:

Furthermore, in reality, if im in an oversteer slide, all i would have to do for the car to behave, is to depress the clutch.

Is this simulated in gt5p???
 
I've just bought a G25 and my GT5p has been shipped this morning:)

However, having hooked up my G25 to GT4 til gt5p arrives, i've been struggling to control the cars compared to a DS2 controller:nervous:

To control an oversteer slide is un realistically difficult (0n gt4)

Please tell me its easier in gt5p:nervous:

Furthermore, in reality, if im in an oversteer slide, all i would have to do for the car to behave, is to depress the clutch.

Is this simulated in gt5p???
Go back and do license tests, from the beginning.

Don't start out in cars that have more than 400 - 500 horsepower. There is a learning curve. The wheel wants to jerk itself out of your hands. You have to control the car.

Yeah, the weaving back and forth is pretty discouraging. You'll get used to it.
 
I've just bought a G25 and my GT5p has been shipped this morning:)

However, having hooked up my G25 to GT4 til gt5p arrives, i've been struggling to control the cars compared to a DS2 controller:nervous:

To control an oversteer slide is un realistically difficult (0n gt4)

Please tell me its easier in gt5p:nervous:

Furthermore, in reality, if im in an oversteer slide, all i would have to do for the car to behave, is to depress the clutch.

Is this simulated in gt5p???

I'm having the EXACT same problem haha, i'm doing the A class things in GT5p at the moment and i can't do any of them, pretty weird :P

So i'm starting the B class again to get better with it, might take some use to :embarrassed:
 
I just don't like the feel of the H shifter + Clutch on GT5P, it feels very artificial, but I do like the fact that you can miss shift properly lol

Plus, driving on GT with H shifter feels more like a handicap, everything you do is slower, you can't really play "a la Gran Turismo" with it, while in other games like LFS, you can't really tell big differences in laptimes between the paddles and the H shifter.

Maybe is just a matter of the paddles being too fast on GT as you can shift down while turning without locking the tyres and stuff like that, rather than the H gearbox being too slow.
 
I just don't like the feel of the H shifter + Clutch on GT5P, it feels very artificial, but I do like the fact that you can miss shift properly lol

Plus, driving on GT with H shifter feels more like a handicap, everything you do is slower, you can't really play "a la Gran Turismo" with it, while in other games like LFS, you can't really tell big differences in laptimes between the paddles and the H shifter.

Well I notice I can shift manually with the G25 quicker than the game does when not using the clutch. What I mean is when I forget to press triangle and I shift I notice straight away as the gear engagment is slower than it would be If I was controlling the clutch (when pushing the car hard that is).

It's personal preference what you use and why, but I use what ever the car was fitted with. for example Nissan GTR - paddles, Corvette
Z06 - manual shifter etc
 
Well, I was not talking about the shifting time but about the whole laptime.
Think about the first corner on Suzuka. With most cars is a 4th to 3rd transition, from the corner entry to the exit (brake while turning and downshifting stuff I mentioned before).

You can do a smooth transition with the paddles and even a perfect line as you never get your hands off the wheel.

With the H, you either enter the corner in 4th or in 3rd loosing overall speed, 'cause is almost impossible to get the transition done smoothly.... Not at the speed GT requieres you to shift without affecting cars balance. While in other sims, even with paddles you have to drive like you were driving with H shifter, cause they behave like they were H shifter.
 
When shifting using paddles in GT5P the game automatically controls throttle input, or should I say when not using a clutch, as soon as you enable the clutch in manual mode it stops.

The game automatically always blips the throttle on downshifting for a uber smooth shift and drops throttle on the upshift, this way the car will remain stable and smooth. In real life some cars do this automatically aswell like the Nissan GTR, but many do not or not good enough which needs to be done by the driver for improved shifting and stability mid corner.

If you watch the throttle bar when shifting you will see, the red bar that appears behind the throttle bar seems to be some sort of throttle aid that comes when shifting, reversing and when in a sand trap or grass.
 
Yes, I noticed that since the demo.

But when you do it "manually" it doesn't feel as smooth or as natural as it should be. Is more a frenetical task than a natural one.

This is mi driving on LFS:

http://es.youtube.com/watch?v=aCQR98CTkIQ

It looks more natural. GT doesn't work the same way, if you blip at that pace, your car will end up doing 0mph when downshifting a couple of gears, you have to shift more frenetically to achieve the same effect. I dunno if you get my point as this is not my native language and Im having a hard time trying to explain my POV.
 
Part of the problem maybe the very small engagement or biting range of the clutch in GT5P, which makes the clutch almost a on and off switch when shifting quickly rather than feeding the clutch through the more of the travel of the pedal.

I hope the full GT5 (when it should have full proper support not the press triangle trick) will have a larger biting range making launching high powered cars easier and shifting a little smoother and natural.
 
I got it from a little shop in my suburb who seem to not know what it's worth. Maybe it'l go back up when GT5p is launched here
 
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