Absolutely right: Potential buyers need to understand the wheel in terms of motor strength, cog noise/rattle, belt-induced latency or loss of crispness and internal drag (both of the motor and of the cog/belt mechanism).That's because your starting to see actual user reviews instead of "reviews" from people who have a financial gain by hyping Thrustmaster. There was no way this wheel was going to compete with the G series. Every video I have seen shows the massive internal resistance like the DFGT, but that part doesn't seem to make it to video, yet its the first thing I noticed without even touching the wheel. How can you do a hands on without mentioning the most important fact of sim wheels, internal drag.
I personally would go with the t300, I've had mine now for 4 months now and it is still going strong. I went from a dfgt to the t300 and it was night and day in how the cars feel on the track, I was the same way when I was deciding on a new wheel. I had doubts about the t300's reliability from everything I was reading and I took the plunge anyway and got it and so far I don't regret getting the t300.Wow I didn't expect the T150 to have even lower FFB than DFGT. I expect it to be comparable to the G25/27 at least. I think I might have to splurge on the T300 for my next wheel after all
I think Logitech Gxx users are facing the most headache when faced with next gen compatibility. Logitech G29 is too expensive for the same tech. T150 is well priced but is a downgrade. T300 is too expensive. And none of them comes with the peace of mind reliability and 3 pedal set + shifter out of the box.
That's because your starting to see actual user reviews instead of "reviews" from people who have a financial gain by hyping Thrustmaster. There was no way this wheel was going to compete with the G series. Every video I have seen shows the massive internal resistance like the DFGT, but that part doesn't seem to make it to video, yet its the first thing I noticed without even touching the wheel. How can you do a hands on without mentioning the most important fact of sim wheels, internal drag.
I always look at it very simply: If you have low drag you can always add extra resistance/damping. If you have high drag you can never reduce that resistance.Ever sat in a real car? Real steering wheels have some inherent internal drag, unless you're looking at a really crappy over-assisted power steering system, which is the kind of thing you WOULDN'T find in most cars that racing sims try to replicate.
People who want free-spinning G27 characteristics for drifting are asking for a wheel that is LESS like a real wheel, and more like a toy, IMO. This is why the ISRTV review didn't address internal drag -- because it's NOT really the issue that people would like to make it out to be.
That's all well and good except I want that feeling after I turn the wheel on and send some ffb signals to it, not before the damn thing is even in use. The ffb motor has to over come all that internal drag before you start feeling anything the developer has programmed. That's all lost ffb that the end user is losing. According to that logic than this wheel is more realistic feeling than a Bodnar wheel and the like. After all the drag ,according to you, on the T150 is much closer to real life than those wheels are, with there free spinning nonsense.Real steering wheels have some inherent internal drag, unless you're looking at a really crappy over-assisted power steering system, which is the kind of thing you WOULDN'T find in most cars that racing sims try to replicate.
People who want free-spinning G27 characteristics for drifting are asking for a wheel that is LESS like a real wheel, and more like a toy, IMO. This is why the ISRTV review didn't address internal drag -- because it's NOT really the issue that people would like to make it out to be.
That's all well and good except I want that feeling after I turn the wheel on and send some ffb signals to it, not before the damn thing is even in use. The ffb motor has to over come all that internal drag before you start feeling anything the developer has programmed. That's all lost ffb that the end user is losing. According to that logic than this wheel is more realistic feeling than a Bodnar wheel and the like. After all the drag ,according to you, on the T150 is much closer to real life than those wheels are, with there free spinning nonsense.
The second example is motor power not drag. As long as the motor is able to spin the wheel through the inherent resistance fast enough, resistance is irrelevant for simulating self-aligning torque.I have not driven a race car, but compared to my daily driver G25 still has more resistance even at lowest FFB setting in GT6. So any added drag =/= realism for me.
As for free spinning, I've seen numerous cockpit drift videos where the driver lets go of the wheel and it spins really quickly before the driver catches it. I'm not a good drifter by any means, but I never had my G25 spin that fast when I let go in an oversteer situation. Again, more drag =/= realism in this case.
You seem to be missing the key fact here. How is the internal drag the T150 has simulating anything about a real car? It isn't, it is just the mechanical drag of the wheel. If you want to kid yourself into believing its simulating something a real wheel does that's your right I guess, but don't expect others to buy that crap. The drag the ffb motors have to over come is taking away from what the user would normally feel through the wheel."Free spinning nonsense" -- in my real car, there is NO "free spinning" when it comes to the steering wheel, even though it has power steering. Same thing applied to the Spec Racer Ford I've done track time in, which had no power steering.
So maybe wheels like the Bodnar wheel excel when it comes to applying realistic forces while still coming up short on properly simulating how much actual drag there really is in a typical steering rack (especially when you factor in the additional drag of sticky low-profile performance tires, which add even more drag).
But, hey -- go spin your wheel like crazy tomorrow on your way to work and see just how much "free spinning" action you get, and THEN you can come back here and talk with me about realism.
Yep,the internal friction of DFGT and T150 is approximately equal,despite this the force feedback of T150 is better.Personally of the wheels I've owned I'd rate drag from worst to best: DFGT < Fanatec GT2 < T500RS < G25 < T300RS. Sounds like the T150 is at the DFGT end of the spectrum, which is not unexpected given the specs (1080 degrees, belts) and price. But reviews should be honest about this.
I've been craving this wheel since my Logitech GT I used with GT6 won't work on my PS4. My question is, should I buy this wheel since it's the cheapest option with force feedback on the PS4,PS3, and also PC, or should I wait for the time GT Sport launches because I have a gut feeling they are going to release a new wheel around that time frame.
I've been craving this wheel since my Logitech GT I used with GT6 won't work on my PS4. My question is, should I buy this wheel since it's the cheapest option with force feedback on the PS4,PS3, and also PC, or should I wait for the time GT Sport launches because I have a gut feeling they are going to release a new wheel around that time frame.
Define "a little more".I don't mind spending a little more as long as the wheel remains reliable and is roughly accurate in terms of driving realism ( of course I know that no wheel will be totally accurate). The T150 looks a little cheapo to me, am I right? Also the G29 has three pedals and the shifter can be bought in the future further improving it.
Which is the better wheel ?? Please help!
Thanks a lot gents
MC
G29Which is the better wheel ??
I don't intend on ever buying a Logitech product again, but for a 50EUR difference between those two, I'd be scratching my head...50 pounds euros more I don't mind spending.
Guys, is the G29 better than the T150?
The Logitech G29 is A more precision wheel, but I would always go with A Thrustmaster, because of how Logitech treated their customers not making the G27 compatible with the PS4, So even though the Logitech G29 is A more precision wheel, it is NOT a precision company. and plus the difference in precision isn't noticeable, and they both have fixed non-interchangeable steering wheels, so why spend the extra money with a creep squad Company like Logitech. Good Luck.
How was Logitech supposed to make a wheel they released in 2010 for the PC compatible with a console released in 2013? Oh yeah, release a new version, the G29. Was it more expensive? Sure. Did you get less for that money? Yep. But that's what you get when you need to make a new version of something. A lof of Fanatec owners got left out in the cold too. But if you REALLY want to blame someone for the G27/DFGT/Fanatec wheels not working on PS4, blame SONY for designing the PS4 to not just generically support USB wheels like PS3 did.
The G29 is the better wheel.Guys, is the G29 better than the T150? There is a sale on for both wheels here in the UK currently so I need to act fast. I don't mind spending a little more as long as the wheel remains reliable and is roughly accurate in terms of driving realism ( of course I know that no wheel will be totally accurate). The T150 looks a little cheapo to me, am I right? Also the G29 has three pedals and the shifter can be bought in the future further improving it.
Which is the better wheel ?? Please help!
Thanks a lot gents
MC
They actually did allow for drivers to be created in the software so if Logitech wanted the G27 and the DFGT to work on the PS4 games, all they had to do was provide a driver like Fanatec and Thrustmaster did for their older wheels on project cars. - This is why we can use the ps3/pc T500 or the ps3/pc Porsche GT3 or even the Xbox 360 Forza branded CSR Fanatec on the ps4 with project cars. - Sony gave them the option. Logitech chose not to.
How was Logitech supposed to make a wheel they released in 2010 for the PC compatible with a console released in 2013?
Oh yeah, release a new version, the G29. Was it more expensive? Sure. Did you get less for that money? Yep. But that's what you get when you need to make a new version of something.
A lof of Fanatec owners got left out in the cold too.
But if you REALLY want to blame someone for the G27/DFGT/Fanatec wheels not working on PS4
blame SONY for designing the PS4 to not just generically support USB wheels like PS3 did.
I've explained why that is crap too many times. There are too many people in the world who don't seem to get why companies make things. Anyway, don't know why I bothered to respond, learned my lesson, out.