Great night of fun again and sorry for bailing a bit early, damn headache got the better of me . Great to be able to race with @roamer2629 and @geeTeye (thanks for hosting Larry) without too many issues although it was fun hearing Phillip saying how Javier's car was just wandering around Myabi aimleslessly cutting grass even though for the rest of us he was in the lead
I think if Sony could add GTS servers in both Africa and South America it would solve a lot of the 🤬 issues.nice if they could iron-out some of these issues.
I think if Sony could add GTS servers in both Africa and South America it would solve a lot of the 🤬 issues.
It’s fun to let very serious and fast racers run into each other. They quickly be come little kids again.Great fun as always last night! I am sorry that I had to bail early as well...have to keep the wife happy as my seat time is at an all time high. I am very bummed to miss Joe's "combo"...
I will host every week if that keeps Javier & Antony racing together...👍
@NaketWookie sorry mate but I don't agree. If they had local severs then the latency between the intetnal network nodes would be greatly reduced and therefore the discrepancy between projected and confirmed positions should happen less as there would be fewer dropped packets on the signal and significantly less thrashing between the nodes.
Thanks Larry that helpS a lot, some weeks I struggle with my ailments I host but sometime I suffer for a couple of days after.Great fun as always last night! I am sorry that I had to bail early as well...have to keep the wife happy as my seat time is at an all time high. I am very bummed to miss Joe's "combo"...
I will host every week if that keeps Javier & Antony racing together...👍
I suddenly feel like the dumbest guy in the room lolPlease don't be sorry if you disagree, there is no need to be sorry.
You are right for SOME participants here, but look at our lobby Problem: If Javier opens a lobby, Anthony can't play and vice versa. (1 South Africa, 1 Argentia) By adding more local nodes you just move the Problem between the participants, you don't fix the Problem! When the Lobby is opened by a european player, all the europeans have no issues (mostly) with either of them. When Javier opens the lobby, more people have problems.
Same for Anthony opening the lobby.
You could even have a dedicated virtualized WWAN spanning all around the globe, with Highspeed Connection on dedicatetd connections, that will still not fix the issue, that Javier and Anthony have a distance of more then 7.000 km (direct line from ARG to RSA)
The shortest possible Connection from Javier to Anthony is the "South Atlantic Express"-Cable which came 2013 and connects Brazil and Capetown.
The fact that both have to receive their Data from an American "regional"-Server reduces Javiers Response times, but it increases them for Anthony.
The Problem between Anthony and Javier WILL remain, no matter how many nodes you set up. Someone still has a very long distance.
you might reduce the distance to the next "regional Server", but the lobby is hostet on the closest server for the Person creating the lobby.
Thanks Javier!Anyway, great close racing all around yesterday, that setup for the Honda was just spot on Larry, well done dude 👍
Distance might be a factor but I have to say I never had an issue during the GT6 era, and that includes players as far as Australia and New Zealand. Problems started when GT became separated by areas.
Anyway, great close racing all around yesterday, that setup for the Honda was just spot on Larry, well done dude 👍
Regarding network issues, note that I suspect there are only any servers involved up to joining a lobby, after that it’s all direct peer-to-peer communication between the consoles. Case in point, one time I was unable to join the TFN lobby (or any other one, for that matter) for about 30 minutes, because at least the European servers were down. But those who had joined the lobby earlier were racing normally that whole time. (I don’t remember who was hosting the lobby, but I’d guess it was Philipp)
Also, with distances across the globe, the laws of physics become a factor. Even at the speed of light, it takes 10ms to travel 3000km. The average speed of network packets is significantly lower for various reasons. E.g. https://royal.pingdom.com/theoretical-vs-real-world-speed-limit-of-ping/ argues it’s about 50%. So it takes at least on the order of 50ms for a network packet to travel between Europe and the Americas even under optimal conditions. (That’s a ping time on the order of 100ms... e.g. council.nyc.gov pings at just over 100ms from here, which seems to confirm this)
I suddenly feel like the dumbest guy in the room lol
I have an image in my head...I'm still doing my Spa dance ..........it aint pretty